Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Railroad and King Richard's Crusade
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
colossus is offline colossus
Warlord
Hong Kong
Nov 1999
time: 05:12
Exclamation  Old Post 21-02-2001 09:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Railroad and King Richard's Crusade Enter the AD-FREE zone

In my game a few days ago, I noticed that my city with KRC generating 3 shields in a railroaded plain tile. This prompted be to believe that railroad increases the shield of ANY tile by 50%. I used to think that the railroad works only for specials.

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 21-02-2001 11:11 Visit Paul's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

Railroads work on all squares. But if a square produces only one shield you won't notice it because the bonus is rounded down.

Albert B is offline Albert B
Warlord
Indianapolis, IN USA
Dec 2000
time: 05:12
Post  Old Post 21-02-2001 18:03
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

It definately works on all squares... I use them on forests and mined hills all the time.

Speaking of this, it brings to mind one of the things that annoy me the most about the AI - the fact that they railroad EVERYTHING!!!! In civ1 this was a great idea because any square that produced 2 or more any resource received a benifit from being RRed. Also, you had to build RR around a city site to keep from losing 1/3 movement when passing through them. However, in civ 2 there is absolutely know reason to build a RR on any site that does not meet one of these to criteria: 1. produces 2 or more shields or 2. is used to connect one city with another.

Granted, having the AI civ having railroads everywhere makes it a little easier to advance your army around a fort posted unit to get to the real prey, but this is really another problem rather than a benefit. Think how much more effectively an AI could defend itself if it had a much less intense network of railroads!

Anyway, that's my rant for the day, does this annoy anyone else as much as it does me? Or did I just get up on the wrong side of the bed today?

Albert B

Caesar the Glutton is offline Caesar the Glutton
Chieftain
Appalachian Mountains
Nov 2000
time: 22:12
Post  Old Post 22-02-2001 01:24 Visit Caesar the Glutton's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Anyway, that's my rant for the day, does this annoy anyone else as much as it does me? Or did I just get up on the wrong side of the bed today?

Albert B[/quote]

The AI annoys me too....besides being unnecessary, railroading every square is just stupid looking.

------------------
Nam si violandum est ius, regnandi gratia violandum est: aliis rebus pietatem colas

Sieve Too is offline Sieve Too
Prince
New Hampshire, USA
Jan 1970
time: 05:12
Post  Old Post 22-02-2001 20:18
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

In a similar vein, the AI will waste engineer time building farmland on deserts and mines on glaciers instead of transforming those useless terrains to something better.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0255 seconds (85.22% PHP - 14.78% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net