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drsparnum
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Thanks for telling us about this. Although it contains no score it seems like the best review yet (of course, we need to play the game to ultimately decide which review was best). No chat during the end turn screen of multiplayer?!? That makes no sense.
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DecoyTPH
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That really was a very good review. Especially getting two points of view to every facet of the game. Kudos to the two of them!
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PotatoKing
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I noticed the reviewer mentioned having played robosport! Never seen anybody else mention this cool game which is the first one I ever bothered to play hotseat (on the old mac). Was it also avaliable for the PC back in the day? It would rock to get a copy (though getting to run would be a challenge)>
PK
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Asmodean
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Aarhus, Denmark
Aug 1999 time: 06:26
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quote: This game is so huge it hurts, and yet it's so fun. After the initial glee, you will probably spend most of the first three or four games bogged down in information overload, begging for the days when things were simple, cursing the name of every QSI/IG employee you can think of (sorry Cory, Rantz, Const, et al. but it will happen) and wondering how exactly one commits hara kiri. And then it'll hit you, this massive chunk of information will suddenly make sense, and the drug that is Moo3 will have it's steely grip around your life. To give you an example: I've had this game for two weeks now, in that time I've had maybe one week's worth of sleep, consumed about a hundred cans of pop, a half dozen pots of coffee, a few meals less than I should have, and played Moo3 for about 40-50 hours. My hair's unkempt, I'm growing a beard and smell kinda funny, my wife feels neglected, my immune system is shot to ****, and my pets aren't being fed consistently. This game is 100% pure, grade A, video game crack, and I love it. |
If I were ever in any doubt whether or not to buy this game, they are now put to shame 
Asmodean
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PotatoKing
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quote: My friends and I wasted many hours in college in front of my old Mac playing Robosport. Heheheheh... a 40Mb hard drive, 8Mb of RAM and a 2400 baud modem... I was cookin'! |
wow, you were cooking! the ol' MAC plus would take quite awhile to process the turns (10-15 minutes on a big map)... we ususally watched movies/TV while playing.
quote: The review sounded very good though I would have liked to have heard the third point of view as well. At this point though, I don't want to read any more reviews... as Keyshaun Johnson might say, "Just give me the dam game." |
Didn't bother to mention the review since I would just be parroting what others had said... but job well done! Moo3 looks/sounds like the game I hoped Moo2 would be!
PK
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rhofman
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Richmond, BC
Feb 2003 time: 21:26
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My only hope is I get the game before I find another job. This laid-off thing is not nearly as bad as advertised.
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Arnelos
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of the Free World
Sep 2002 time: 00:26
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quote: Originally posted by Master Marcus
Stuie, I think by "Civ III oil", the revs mean the overbalanced power "brought" by tanks for a civ at war against other(s) that doesn't have the resource, so sticked with units much less powerful ( cavalry and less ). The gap is effectively easily unbalanced in your favor if you discover oil many turns before your opponents, but way less than MoO2's creative pick or Alpha Centauri's copters and specialists.
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Unbalanced it may be, but it's also highly realistic. Civs/nations without a reliable source of oil have great difficulty keeping their war machines dependent on oil running in wartime (Japan during WWII anyone? ).
The gripe I have with Civ3's strategic resource system is not that oil (for instance) is so critical (that's the way it SHOULD be), it's that a democratic civilization (for instance) has the ability to sit on the world's oil supply and prevent ANY oil from reaching your civilization. To be more realistic (and less unbalanced), the game could have allowed players to buy oil "off of the black market" or somesuch at inflated prices. No country has ever realistically been capable of preventing another from gettting ANY oil (even Japan in WWII had at least some oil, though they were critically short) For instance, units that require oil could be twice or even three times the shield cost if you don't have a source of strategic oil, but they shouldn't be IMPOSSIBLE to build.
The other problem with oil in Civ3 was that you could put a tank anywhere on the board beyond your supply lines if it had been constructed while your empire had a source of oil. To be evil and more realistic (and to make paratroopers and marines with helicopters more important in the late game), mechanized infantry, tanks, and modern armor should only be allowed to MOVE and attack (but not defend, they can always defend) if their current location is linked by road network to your source of oil Now THAT would add some real strategy to the game in terms of oil and force people to use industrial/modern foot units when they can't reach a place with a reliable supply of oil for a tank rush 
But I digress... this is off topic.
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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Well I than happy that they arenot make than game where you need than hi power graphic card. I have than Gateway computer built in 2000 with than built-in Intell graphic card with 4 meg of ram with 191 meg of memony. Sound it might run on my system. Like game which have than steep learning curces.
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