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Cedayon
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Preliminary Orders for Akiria, 2256-
Requests to the DIA
Rush requests as follows:
Requested immediately (in order of priority):
- Network Node in Twin Peaks in 1 turn with 10 mins over for 62ec
- Network Node in Cyclops in 1 turn with 10 mins over for 42ec
Requested in one turn (on 2257):
- Network Node in Espirito del Aqua in 1 turn with 10 mins over (whatever it takes )
edit - I also have two Sea formers (foil chassis) that I want upgraded to Super, not sure what it'd cost. Not much, though.
Build Queues
Aurora and New Tassagrad are to commence Operation WholeMessOCrawlers (described at the bottom of this post, like it was in the Akiria thread)
Twin Peaks
Current Project: Network Node (to be rushed, as requested above)
Queue (changed):
Rec Commons (I'd like to do a little rushing on this one)
Supply Crawler
Plasma Sentinels (1-3-1, Fission, you may add trance OR ECM if you want to)
Supply Crawler
Hybrid Forest
Cyclops
Current Project: Network Node (to be rushed, as requested above)
Queue (changed):
Rec Commons (I'd like to do a little rushing on this one)
Supply Crawler
Plasma Sentinels (1-3-1, Fission, you may add trance OR ECM if you want to)
Supply Crawler
Plasma Sentinels (as above)
Supply Crawler
Espirito del Aqua
Current Project: Children's Creche (change, immediately, to Network Node, and rush after 1 turn as requested above).
Queue (changed):
Recreation Commons
Children's Creche
Research Hospital
Crawlers
Aurora and New Tassagrad crawlers have many orders for the Operation, but that's it.
Formers
(orders for the former group near New Tassagrad are given in the Operation)
Zanarkand Gate Former (7,119) S W of Cyclops, no orders
- move E to (9,119) and build a sensor array
- return to control of the Aurillion authorities
The group (#1) at (6,118) W SE of Cyclops:
Aurora Former, no orders
New Tassagrad Former, no orders
Cyclops Former, no orders
- Build farm, then soil enricher
- move NE N to (7,115, fungus square), remove fungus, build road, then plant forest
- move E E to (11,115, fungus square), remove fungus, build road, then plant forest, then build sensor array
- move SW S E to (12,118, fungus square), remove fungus, build road, then plant forest
- move W N N NE NE to (12,112), plant forest, then build sensor array
- move NW NE E NE to (15,109), build sensor array
New Apolyton Former at (26,114) SE SE SE of Twin Peaks, no orders
- build farm (replace the forest!), soil enricher, and condensor
- move W to (24,114), build sensor array
- move W NW to (21,113), build sensor array
Aurora Sea Former at (18,106) NW of Aurora, no orders (already moved)
- Move NW to (17,105), build mining platform and kelp farm
- Move NE to (18,104), build mining platform and kelp farm
- Move NE to (19,103), build mining platform
- Move NW to (18,102), build tidal harness and kelp farm
- Move SW to (17,103), build tidal harness and kelp farm
- Move W to (15,103), build tidal harness and kelp farm
Espirito del Aqua Sea Former at (16,104) S of EdA, no orders (already moved)
- Upgrade to Super Fusion Sea former (new design may be necessary)
- Join Aurora Sea Former (orders just above)
New Tassagrad Sea Former at (13,103) W SW of EdA, building Tidal Harness
- Cancel current orders, and Upgrade to Super Fusion Sea former (new design may be necessary)
- Build Tidal Harness
- Join the other two Akirian Sea Formers (orders above)
Workers
(New Tassagrad worker orders are given in the Operation)
Twin Peaks
- Put one of the Empaths to work on a forest square, the Network node (to be rushed) will take care of the drone problem.
- After the Node is done, check if the other Empath can be put to work too.
Cyclops
- Switch the worker on the farm/solar square (N NW of the base) to a forest square
- After the Network Node is done, check if the Empath can be put to work.
Espirito del Aqua
- Move the worker E SE of the base to the harness square E NE of the base
- Put one of the Empaths to work on the harness square S of the base
- Make sure the harness square SW SW of the base remains clear for New Tassagrad to work.
New Workers
- Just put 'em somewhere reasonable (possibly specialist duty if it's called for), or ask me 'cause I'll be in the turnchat this time 
Operation WholeMessOCrawlers
Turn 1 ('56)
New Tassagrad:
-Change production from Xenoempathy Dome to Fusion Speeder Supply (accept min loss)
-Change Queue to FSS, FSS, FSS, FSS, Xenoempathy Dome, Needlejet (pick the model), Hybrid Forest
-Move the worker on the farm/solars just S of the base to the kelp farm/harness square (N NE of base)
-Change the crawler at (9,105) (W W N of base) from nutrient crawling to mineral crawling.
-Change the crawler at (12,108) (SW of base) from nutrient crawling to mineral crawling.
-Move the crawler at (11,113) (S S S W of base) to (11,111) (N from there) and crawl minerals.
Aurora:
-Change production from Research Hospital to Fusion Speeder Supply (accept min loss)
-Change Queue to FSS, FSS, Needlejet (pick the model), Hybrid Forest
-Please use ec's to fill in the 3 or so mins to make sure the FSS finishes in 1 turn (no need to do overrun, since Aurora will have 15 min production and thus produce an FSS in exactly 2 turns anyway).
Where to put the crawlers (always displace workers, preferably to forest, use discretion if no forest is available):
New Tassagrad:
#1: move S SE to the mine square and crawl minerals
#2: move SE and crawl minerals
#3: move NW and crawl minerals
#4: move S and crawl minerals
#5: move out (along a road) and immediately back in to be cashed in for the XD.
Aurora:
#1: move SW to the nut bonus square and crawl nuts
#2: move S and crawl minerals
#3: move to NT to cash in for the XD.
What to do with the 5-former group that starts S SE of New Tassagrad:
Send 1 (The Tacticus Academy Former) to the condensor square NW NW of New Tassagrad to add a soil enricher, when it's done I return it to control of the Centralis Governor.
Send 2 to the farm/solar square S of New Tassagrad to replace the current stuff with forest
Send 2 to the farm/solar square S SW of New Tassagrad to replace the current stuff with forest
(I have other tasks for the last 4 formers, but they are irrelevant to the plan)
Turn 6 ('61)
New Tassagrad should be building the Xenoempathy Dome now, probably with 10 mins leftover from the last crawler. (10/300)
-Cash in the two newly built FSS's (1 from NT, 1 from Aurora) (70/300)
-Cash in the FSS that's S of NT (100/300)
-Cash in the FSS that's SE of NT (130/300)
-Cash in the FSS that's NW of NT (160/300)
-Cash in the normal crawler that's SW of NT (190/300)
-Cash in the normal crawler at (11,111) (S S W of NT) (220/300)
-Cash in the FSS that's SW of Aurora (250/300)
-Cash in the FSS that's S of Aurora (280/300)
NT's mineral production should be enough to fill in the rest and finish the Dome by the next turn ('62)
Turn 7 ('62)
*ding* Project's done! 
Last edited by Cedayon on 22-02-2003 at 03:39
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Maniac
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Gent, Belgium
Jul 1999 time: 06:26
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Jedinica Vrijstaat order, MY 2256 onwards
Requests to the DIA
Could you please design a 0-1-1 super clean once we research Bioengineering?
Could you please design a 0-1-6*2 super clean cruiser former once we research Bioengineering?
Rush requests:
(The Concordian rush is high priority, the others less.)
Concordia hybrid forest in MY 2257: 388 ec
Pandemonium fusion lab: 172 ec
Terminal Dogma fusion lab: 24 ec
Total: 584 ec
I'd prefer the Terminal Dogmatic hybrid forest, which should already have been constructed, hurried too, but whatever... 
Build queues
As Hercules didn't post his full list of desires for a Hive invasion, I did not put military units in the queues.
Concordia (whole queue including first item changes)
hybrid forest !!!!!!!!!!!!!!! 
biology lab
aerospace complex
sky hydroponis lab
centauri preserve
Pandemonium (third and fourth queue item are added)
fusion lab
centauri preserve
hybrid forest
aerospace complex
Sheathed Sword (fifth and sixth item added)
0-1-6*2 super fusion cruiser former
research hospital
fusion lab
centauri preserve
hybrid forest
aerospace complex
Terminal Dogma (whole queue changes)
fusion lab
hybrid forest !!!!!!!!!!!!! 
supply speeder
centauri preserve
sky hydroponics lab
Valhalla
0-1-2*2 super former
0-3-5*2 transport with deep radar
aerospace complex
fusion probe foil
fusion probe foil
super clean 0-1-1 formers until end of turnchat
Worker allocations
Sheathed Sword and Terminal Dogma
Change that one worker on a sea square into an engineer in each base.
Supply crawlers
Concordian trance supply (6.86) NW-NW of Tacticus Academy, convoying nutrients
-move to (16.66) W of TeDo
-convoy minerals
Terminal Dogmatic supply speeder under construction
-move to Sheathed Sword
-rehome to ShSw
-move to (16.62)
-convoy minerals
Formers
Instead of giving former orders, I'll just give a list of what terraformation I would want in the end, as the list of detailed former orders would become too long now they can perform double the work as before. Please tell me if you want the other order format after all. If you want me to make a picture with this list put into symbols on a map of Jedinica, I'll do so.
All sea tiles: kelp farm, tidal harness
(12.60) N of ShSw: road, borehole
(11.63) SW of ShSw: road, condenser, soil enricher
(12.64) S of ShSw: road, borehole
(11.67) NW of Pan: road, condenser, soil enricher
(11.69) SW of Pan: road, condenser, soil enricher
(16.66) W of TeDo: road, mine
(14.68) E of Pande: road, mine
(19.67) SE of TeDo: road, condenser, soil enricher
(22.68) E-E-S of TeDo: road, condenser, soil enricher
(21.69) SE-SE-SE of TeDo: road, condenser, soil enricher
(16.74) SW of Val: road, condenser, soil enricher
(10.74) NW of Con: road, condenser, soil enricher
(9.75) W of Con: road, soil enricher, echelon mirror
(10.76) SW of Con: road, soil enricher, solar collector
(8.76) W-SW of Con: road, soil enricher, solar collector
(9.77) SW-SW of Con: forest
(7.75), (6.76), (7.77), (8.78): road, condenser, soil enricher
I hope that will suffice. 
Thanks.
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Method
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/me goes to France
Feb 2001 time: 00:26
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THIS TIME, DO NOT IGNORE FORMER ORDERS. THEY'RE VERY IMPORTANT!!!
Aurillian Orders
Build Queues
UNPD
Fusion Lab
Clean Super Fusion Formers (0-1-2*2 clean, super)
DEM
Fusion lab
Clean Super Fusion Formers
Zan Gate
Fusion Lab
Rec Commons (dammit, DBTS!)
Clean Super Fusion Formers
Xanadu
RUSH FORMERS AFTER 10 MINERALS. DO. NOT. FORGET
RUSH FORMERS AFTER 10 MINERALS.
Network Node
Formers
UNPD former at 11,95
-move to 15,93
-road
-borehole
-move to 13,91
-road
-borehole
UNPD former inside Zanarkand gate.
-move to 15,93
-borehole
-move to 13,91
-road
-borehole
UNPD former in eastern Twin Sea.
-cancel orders
-move to UNPD DO NOT FORGET
UNPD former south of zanarkand gate
-finish current borehole
-move to 15,93
-borehole
-move to 13,91
-road
-borehole
UNPD Sea former west of Suez
-transfer control to Twin Sea (support it in Suez. if voltaire doesn't want it, disband it, neither do i)
ZG former SW of cyclops
-move to 5,115
-borehole
-move to 7,111
-borehole
ZG formers(both of them) south of ZG
-move to 8,102
-lower terrain
-borehole
BOTH DEM formers heading to 5,115
-cancel orders
-move to 6,104
-road
-lower terrain
-borehole
DEM former north of cyclops
-move to 6,104
-road
-lower terrain
-borehole
DEM formers south of Xanadu
-road
-move to 3,99
-clear fungus
-borehole
-move to 4,100
-forest
Xanadu Former moving to 5,115
-move to 5,115
-borehole
IF A FORMER IS DONE THESE ORDERS, DO NOT SEND THEM TO WORK AT ANOTHER BASE. USE YOUR JUDGEMENT, AND HAVE THEM IMPROVE THEIR HOME BASE
Crawlers
10,92 UNPD crawler
-i don't care what you do, just get rid of it. use it to rush a project, perhaps.
14,96 trawler
-send to 20,104 and trawl nutrients (if cedayon doesn't mind. oh wait, i'm still DIA )
11,103 crawler
-use to hurry Xeno Dome
2,102 DEM crawler
-use to hurry Xeno Dome in NT
Nearest Xanadu Crawler
-crawl condensor on top of large hill 
Workers
UNPD:
-move that unproductive farm worker to a forest
DEM:
-change the 2-1-2 worket to a forest
-change a 3-1-2 worker to the borehole (upon which there is a crawler crawling NUTRIENTS )
UNMI:
-WORK ONLY 4-0-4 TILES
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:26
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PRELIMINARY ORDERS AS OF MY 2249:
Build Queue Orders:
Tacticus Academy:
When Bio-Engineering is done, insert Longevity Vaccine at end of build queue (if queue finishes before tech, insert placeholder)
Antioch:
Insert Hybrid Forest at end of build queue.
Egregion:
Insert former at start of build queue.
Insert former into queue after Children’s Creche.
Worker Placement Orders:
None.
Crawler Orders:
Move 13,82 crawler 1 tile NE & keep crawling minerals.
Former Orders:
Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
- Stop.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
Antioch former (7,85), NNW of Antioch, no orders.
- Build soil enricher.
- When done, continue building soil enrichers on every farm square in the region.
ThisBaseIsBelongToUs former (9,83), WW of Antioch, move to 7,85.
- Stop.
- Build soil enricher.
- When done, continue building soil enricher son every farm square in the region.
ThisBaseIsBelongToUs former (14,86), SW of TBIBTU, no orders.
- Drill borehole.
- When done, move to 10,90 & drill borehole (if substantially leading in poll)
New Apolyton former former[/I] (14,86), SW of TBIBTU, no orders.
- Drill borehole.
- When done, move to 10,90 & drill borehole (if substantially leading in poll)
ThisBaseIsBelongToUs former (10,80), N of Antioch, plant forest.
- Continue current project.
- Move NE, build road, then forest. Next move back and build soil enrichers on every condenser square in Centralis.
Rush Requests:
Now:
Biology Lab in NA for 56 ECs (optimal price)
Fusion Lab in TBIBTU for 58 ECs (optimal pricing)
Sky Hydroponics Lab in TA for 180 ECs (optimal pricing)
Rec Tanks in Egregion for 28 ECs.
Sea formers in Circular Quay for 41 ECs.
2257:
Centauri Preserve in Antioch for ~120 ECs
2260:
Centauri Preserve in NA for ~90 ECs.
Total: ~563 ECs.
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Cedayon
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Who's doing orders for Solaris this time?
*thinks he knows the answer*
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Cedayon
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I went ahead and did them... If someone else already has Solaris taken care of and I just missed it, ignore this post.
Feel free to pick these apart and change whatever, anyone, as I don't have authority here.
Possible Orders for Solaris 2256-
Requests to the DIA
Rush requests as follows:
Requested immediately (in order of priority):
- Network Node in Shangri-La in 1 turn with 10 mins over for 144ec
- Children's Creche in Metropolis in 1 turn with 10 mins over for 6ec (I just want the overrun)
Requested in one turn (on 2257):
- Network Node in Ankh-Morpork in 1 turn with 10 mins over (whatever it takes )
Upgrade requests: 2 land formers upgraded to super formers, will probably cost 120ec in total
Requests for Sanity
Capricorn and UNXB are currently supporting so many units that they are either producing stuff at a crawl (Capricorn has +1 mins) or completely shut down (UNXB is at 0). Please do something about this, possibly rehoming some of those noodles to Metro or elsewhere.
Build Queues
Ankh-Morpork
Current Project: FSS (change to network node and rush after 1 turn)
Queue (changed):
Supply Crawler
Rec Commons
Supply Crawler
Supply Crawler
Shangri-La
Current Project: Children's Creche (change to network node, accept 4 min loss, and rush)
Queue (changed):
Supply Crawler
Children's Creche
Former
Rec Commons
Supply Crawler
Metropolis
Current Project: Children's Creche (chuck in a few ec's to get a head start on the next thing)
Queue (changed):
Former
Network Node
Supply Crawler
Rec Commons
Supply Crawler
Capricorn
Current Project: Recreation Commons
Queue (changed):
Supply Crawler
Network Node
Supply Crawler
Children's Creche
Supply Crawler
U.N. Aquaxenobanana
Current Project: Children's Creche (change to Network Node)
Queue (changed):
Sea Former
Children's Creche
Sea Trawler
Rec Commons
Sea Trawler
Crawlers
Just pick good spots when the crawlers come on-line. Just go for squares that only have significant amounts of 1 resource (ie condensor farms and rocky mines)
Formers
3 former group just SE of A-M
- upgrade the non-super former to a super former
- plant forest
- move to (16,56) (SE), build farm, soil enricher, and condensor
- move to (18,56) (E), plant forest
- move to (17,57) (SW), build farm, soil enricher, and condensor
- move to (17,55) (N), build road, plant forest
- move to (16,54) (NW), build road, plant forest
- move to (17,53) (NE), build road, plant forest
2 former group SW SW of Capricorn
- upgrade the non-super former to a super former
- build road, plant forest
- move to (24,62) (SE), build road, farm, soil enricher, and condensor
- move to (24,60) (N into fungus), remove fungus, build road, plant forest
- move to (26,60) (E into fungus), remove fungus, build road, plant forest
- move to (25,61) (SW into fungus), remove fungus, build road, plant forest
Newly built former should go to nearby former groups. Except a Metro former, perhaps, which should improve Metro's squares.
Workers
No need for changes, at least until some of those terraforming orders get done, then you might want to switch people to forests (or condensor farms if the crawlers aren't available yet).
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Cedayon
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Btw, I edited my Akiria orders to fill out the build queues (there were going to be more military units, but I've gotten nothing from Herc).
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