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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Airlifting Workers, Settlers
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0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:26
  Old Post 20-02-2003 03:46
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#1 Report this post to a moderator
Airlifting Workers, Settlers Put an end to popups!

Can anyone explain why workers/settlers are not airliftable? Is there some bad AI reaction of does this fugger up strategy or something? Seems like a pretty odd standard considering you could in civ2...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 20-02-2003 23:11
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Who knows what Firaxis' motivation was. However if you don't like it, it's easy enough to change in the editor. I could care less either way myself.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:26
  Old Post 21-02-2003 02:51
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Support Apolyton or Terrorists Win

Actually I just wanted to know if there is a good reason why I shouldn't change it.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:26
  Old Post 21-02-2003 19:32
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Some have theorized it's to keep players from pop boosting newly captured cities with airlifted in workers and / or settlers, which would apparently reduce the chanceof flipping.

I have airliftable workers, and have seen no bad effects from a bug / crash PV.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:26
  Old Post 21-02-2003 20:44
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Inflate your Upload Space

Great, thanks a lot MM!

Bangedup is offline Bangedup
Chieftain
Kentucky
Aug 2002
time: 00:26
  Old Post 23-02-2003 03:39
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What about lifting Settlers and workers with helicopters? Is that possible somehow? I have wanted to do this to fill in gaps left when the AI razes a city so I could quickly grab up the spot.

Bangedup is offline Bangedup
Chieftain
Kentucky
Aug 2002
time: 00:26
  Old Post 23-02-2003 09:46
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Cancel that. I just figured out how to do it in the editor.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:26
  Old Post 23-02-2003 21:53
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Maybe there is a realistic aspect to this difference. Workers are upposed to consist of 10 000 people since they are equivalent to one population point. Military units are supposed to consist of less people. (What about draftees then?)

Last edited by Optimizer on 28-02-2003 at 16:53

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:26
  Old Post 27-02-2003 22:00
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Exactly.

Bangedup is offline Bangedup
Chieftain
Kentucky
Aug 2002
time: 00:26
  Old Post 28-02-2003 22:19
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#10 Report this post to a moderator
Lose 30 kilos (of popups)

Ooops. I just modified my helicopters to carry 5 tanks or five settlers or any other ground unit. Guess that isn't realistic. But on the other hand each turn is a year so I think you could move them in that much time.

JRK is offline JRK
Settler

Mar 2003
time: 05:26
  Old Post 04-03-2003 05:52
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quote:
Originally posted by Optimizer
(What about draftees then?)


You gotta lose a couple people to canada you know.

frekk is offline frekk
Chieftain

Jan 2003
time: 05:26
  Old Post 06-03-2003 10:01
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Remove this text

As far as workers being about 10 000 ppl - if an infantry unit is supposed to represent a Division or so, it would be anywhere from 7000 to 12000 ppl, so if you can airlift that you ought to be able to airlift workers.

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