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0bsidi0n
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Can anyone explain why workers/settlers are not airliftable? Is there some bad AI reaction of does this fugger up strategy or something? Seems like a pretty odd standard considering you could in civ2...
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0bsidi0n
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Actually I just wanted to know if there is a good reason why I shouldn't change it.
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0bsidi0n
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Great, thanks a lot MM!
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Bangedup
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Kentucky
Aug 2002 time: 00:26
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What about lifting Settlers and workers with helicopters? Is that possible somehow? I have wanted to do this to fill in gaps left when the AI razes a city so I could quickly grab up the spot.
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Bangedup
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Kentucky
Aug 2002 time: 00:26
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Cancel that. I just figured out how to do it in the editor.
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Optimizer
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Stockholm
Feb 2001 time: 06:26
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Maybe there is a realistic aspect to this difference. Workers are upposed to consist of 10 000 people since they are equivalent to one population point. Military units are supposed to consist of less people. (What about draftees then?)
Last edited by Optimizer on 28-02-2003 at 16:53
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Bangedup
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Kentucky
Aug 2002 time: 00:26
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Ooops. I just modified my helicopters to carry 5 tanks or five settlers or any other ground unit. Guess that isn't realistic. But on the other hand each turn is a year so I think you could move them in that much time.
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frekk
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As far as workers being about 10 000 ppl - if an infantry unit is supposed to represent a Division or so, it would be anywhere from 7000 to 12000 ppl, so if you can airlift that you ought to be able to airlift workers.
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