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Should we go forward with this plan?
This poll is closed. |
| Yes, trade them Site 1. |
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3 |
33.33% |
| Yes, trade them Site 5. |
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0 |
0% |
| No, wipe them out. |
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6 |
66.67% |
| Abstain. |
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0 |
0% |
| Total: |
9 voters |
100% |
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:26
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Something that was brought up in the ND-GoW chat was that we could give Lux a city on the coast to build a settler with and a boat and they could then sail to Legoland and start over there.
Thus allowing Lux to survive AND giving Lego someone to compete with for land.
Other Possibilities
1) Lux gets a free tech at the start of the new age (Monotheism) which is needed for us to get to Chivalry and our UU.
2) We might be able to accomplish our war objectives will out losing units and stockpile them for the war with Roleplay.
With that in mind I mentioned it to Trip:
quote:
Trip wrote on 19-02-2003 12:51:
quote:
GhengisFarb wrote on February 19th, 2003 09:00 am:
Even if ND doesn't agree to it, if you gave us former Camp Felix, we would let your settler go to the other side of our capital to build the coastal city. Based on the border agreement ND gave us it would be well behind our lines and they would have to go through a thick layer of our cities to get there.
I don't think they would have a problem with this they are primarily interested in taking all of your land.
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Darekill said that his team probably wouldn't go for it. At this point, if they refuse, even temporarily (which is the most likely), and we are unable to get a settler out (which is also likely), then Lux will probably be taken out before things can be done. The best way to enact this plan would be to trade Felix to GoW for an interior GoW city on the coast. While GoW might not like this idea, it may be the only way to make the plan work, and GoW seems to recognize the importance of curtailing Lego. This city would be used to build an expedition to the other continent, then could be captured by GoW after it's above size 2, so the city would be returned to GoW control after Lux was finished using it to depart from this continent. What do you think?
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Do we want to go through with it? I can build a settler in Imperial City and send to the coast. Which site should we give them if we do this?
Either 1 or 5?

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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:26
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I do believe they will make excellent clay pigeons. No matter how many times you attack barbarians with elite units you just don't get any Great Leaders.
Last edited by GhengisFarb on 20-02-2003 at 20:44
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:26
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GF - Has the Lux deal been done ?
If not, here is some ideas....
Lux offered Felix this round 1600bc...I see that in the sav.
If we accept, and they accept, then Lux is down to their last city/capital.
ND will destroy this before we can get our settler into position, and Lux would be dead ?
What happens if Lux holds onto both cities ?
Their palace will bounce to Felix if ND takes their capital.
We have time to get our settler into place.
We gift our city to Lux
Lux removes their spearman guarding Felix, and we take Felix by invasion.
(Capitals dont autoraze even if they are pop1 right ?)
If capitals do raze ? then there is no way they can gift Felix to us ?
Secondly....
What is Lux doing with their units?
That worker should be sent to their capital and gifted to us for safe keeping.
We can gift it back afterwoods.
Same with their gold...gift us everything so they give nothing to ND.
If we take Felix..or if is gifted to us...what do they do with the defending spearman?
I suggest we let them keep it, and they can move it through our territory to their new home.
This way they can send it with their settler on the galley..(or their worker if they would prefer)
What will Lux do while they wait for Map-Making ?
We could require them to build warriors that we can use for great Leader hunting.
Or, we can insist they build a barracks or walls or something that wont be destroyed when we take the city back.
Remember..when they get their settler on the galley, they cant gift the city back, so we will need to invade it.
Or, do we tell them to build a wonder as a prebuild for a galley ?
I really want them off our continent ASAP.
And finally what I really want......
I want to see Lux put their settler onto a regular galley.
Shove off, and we take the city.
Then I want to see a barbarian gally appear, and sink their boat.
Lux survives a war against ND, GOW, but the barbarians finally defeat them

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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:26
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quote: By agreeing to this document, the Lux Invicta and Glory of War teams officially agree that:
- The Glory of War team will offer a peace treaty and the city "Camp Cod" to the Lux Invicta team on the turn 1550 BC and will send the trade offer with a status of 'accepted'. The Lux Invicta team will also accept this deal on its 1550 BC turn, taking control of "Camp Cod."
- Until the Glory of War team creates a new city (entitled "City #1" in this document), Lux Invicta will hold onto "Camp Cod," producing as many Warriors as possible during the time that the Lux Invicta team has control over "Camp Cod." These warriors will be moved onto unimproved grassland tiles within the Glory of War team's cultural area on the turn they are created. The Glory of War team is permitted to assume control over the Lux Invicta city "Fortress Felix" after "Camp Cod" has been given to the Lux Invicta team.
- When City #1 is constructed by the Glory of War team, it will trade the city to Lux Invicta on that turn. The following turn, Lux Invicta will move all units out of Camp Cod and the Glory of War team will capture "Camp Cod" from the Lux Invicta team and subsequently offer peace after this trade has been accomplished.
- During this period of time, the Lux Invicta team will have its science slider set at 0%. The Glory of War team will supply the Lux Invicta team of any technology it possesses, and is able to acquire during the duration of this contract's lifespan. When the Middle Age is reached, the Lux Invicta team will provide the technology "Monotheism" to the Glory of War team free of charge and with the status of "accepted".
- The Lux Invicta team will then hold "City #1" for an undetermined period of time, until the quantity of 1 Settler, 1 Worker, 1 Spearman and 2 Galleys have been constructed in "City #1," and a Lux Invicta expedition has departed from the continent. Once the expedition has left, Lux Invicta will produce as many regular Warriors as possible in City 1 and move them to stand individually on surrounding grassland tiles.
- Lux Invicta team will be considered a protectorate of the Glory of War team until their new city is established on the new continent. While a protectorate Lux Invicta is not allowed to conduct any binding treaties or negotiations with any other civs, all negotiations will be handled by the Glory of War team on Lux Invicta's behalf and Lux must post a notice of this status in the main PTW forum. During this time, the Glory of War team is obligated to defend the Lux Invicta team, its cities, units and resources from any form of aggression.
- When the terms of this agreement have expired, the Glory of War team is permitted to recapture "City #1" from the Lux Invicta team, followed by a return to peace between the two teams after this exchange has taken place.
- These terms, when agreed to by both teams, are furthermore non-negotiable, and both teams signing the document are obligated to carry out the terms by any means deemed necassary.
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This document has been signed by the underfollowing
__________
Trip
BigFurryMonster
Lux Invicta
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