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Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:26
  Old Post 22-02-2003 01:51 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Think what you want... but telling people to screw off isn't discussing the topic. So post while you can, it shouldn't be too much longer

MitchDev is offline MitchDev
Chieftain

Feb 2003
time: 00:26
  Old Post 22-02-2003 02:41
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Got spare money?

Yawn, whatever.

Don't buy MoO3 the first week it comes out and constantly e-mail IG to let them know why!

There, on topic enough for you? Sheesh, some people...

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 22-02-2003 03:02
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Well,

My view remains that if the game was indeed ready to be shipped and stocked and sold shortly after gold, and IG did indeed sit on the release the last few weeks, then I would love sales to slump as a message.

That aint gonna happen tho, i dont think, mainly because boycotts almost always fail due to lack of discipline...people have gripes with certain companies etc.. but they "just gotta have this product" no matter what.

And this isn't a put down. I include myself in this category in many cases.


And most companies know this I think.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 22-02-2003 03:59
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You want to actually send a message? Don't buy from wal-mart. They're the real instigators of why the delay occured.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 22-02-2003 04:27
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Kal,

what do you think of my overall comment? you know...that a company that sees the loyal fans' money as a given, so they set their release policy accordingly, should stop that policy.

I appreciate your comments. You seem to be someone in the know as far as software development is concerned, so let me know what you think of this.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 22-02-2003 04:33
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I think it's functionally incorrect. It punishes the wrong people and doesn't send a strong enough message to the right ones.

Again, Walmart is the real culprit in terms of causing pain. They're the ones that are dictating exactly when game X can be on the shelf - and the choice becomes 'do we agree with walmart, or do we simply not sell to walmart.'

IG's likely not at fault here. QSI is only at fault for releasing so late - if they had made their x-mas deadline, this would be an non-issue. Because of tax software now, IG had to wait for a window of opportunity, and Walmart easily dictated it.

So again, not buying it when it comes out is not telling IG anything aside from QS is a failure. If you want to send a message, tell everyone you know not to buy from Walmart and to buy from somewhere else; even better, have them send mail to IG to this effect.

It won't hurt wal-mart sales enough to matter, but it might make IG reconsider their sales agreement with Walmart in the future.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:26
  Old Post 22-02-2003 04:44
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I don't shop at Walmart anyway. And I tell everyone I meet that they are a horrible company, which they are.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 22-02-2003 05:09
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Avatar Enlargement: We've got the solution

I've never shopped at walmart.

But are you saying that walmart dictates release dates for software?

If the game is ready, why wait because it's tax time? people who want the game will buy it, even if they need to do their taxes.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 22-02-2003 05:20
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Walmart has limited shelf space. Currently their shelves are full of tax software, and that sells and has higher margins than any games.

That's what's on the shelves right now. They have windows where they can put their software, as well as windows for ad time, shelf talkers, etc.

Walmart said that they could sell the game no earlier than the 25th-ish. Walmart also has the power to dictate whether anyone else can sell a game before they can.

Basically, IG either plays ball with Walmart, or Walmart doesn't carry the game. Simple as that. Walmart says they won't carry unless you release it on the 25th. That's what happens.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:26
  Old Post 22-02-2003 05:22 Visit Tuberski's homepage!
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Suffering from ads?

That is a very logical assumption.

ACK!

QwertyX is offline QwertyX
Settler
Austin Tx
Jan 2003
time: 23:26
  Old Post 22-02-2003 05:42
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Its a good theory too bad all the walmarts in my town have had an empty shelf space labled MOO3 for over a month. Tax software will placed near registers in the front, will get a special aisle display rack and will get endcaps in electronics. MOO never will, so its not really a shelf space issue as far as I can see...

viciouscycle is offline viciouscycle
Chieftain
Topeka (ancient American Indian term for "bubbling pit of hell")
Jan 2003
time: 23:26
  Old Post 22-02-2003 05:54 Visit viciouscycle's homepage!
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quote:
Originally posted by MitchDev
I don't CARE what the reasons are, I'm merel;y protesting IG's incompetence and ectreme customer-unfriendly attitude, if you don't like it agree, good for you, but screw you too...


Where is the evidence of IG's incompetence and customer-unfriendly attitude? By saying that you don't care what the reasons are regarding the release date you are confirming the fact that you don't have any basis for your opinions and the only reason you are posting here is to complain. The attacks need to stop... it is getting old quickly.

As for Wal-Mart... I don't think it is their fault for the 3/25/03 release date. The Wal-Mart and even the Best Buy here have had shelf space ready for MOO3 for some time now and seem to be simply waiting to get it like the rest of us.

It is possible that with the recent release of several new titles, IG needs the time to set up their tech support. We will probably never know all the factors that went into the choosing of the release date. But in a few days it won't matter.

The boycotting idea is just ridiculous. To make a boycott work, you need to have a lot of influence which... a small group of angry "fans" of MOO3 won't make a difference. You want a boycott? Who is going to go along with you? Very few people... not because they don't care, but because there simply isn't a good reason to do so. If you really want to send a message to IG, the best way is take pen in hand and write them a letter.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 22-02-2003 05:54
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true,

many stores create dedicated cabinets for tax software at this time.

I haven't been in walmart, but best buy, staples, comp usa, etc..all have dedicated displays. near, but not in the usual software aisle.

I'm not about to dispute kalbear, because i have no inside knowledge of walmarts' sales contracts with publishers, or their influence in that same matter.

i must say that it is hard to believe that shelf space is the issue (let alone walmarts so called Godly influence of software releases).

I don't know...

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 22-02-2003 06:09
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quote:
Originally posted by viciouscycle




The boycotting idea is just ridiculous. To make a boycott work, you need to have a lot of influence which... a small group of angry "fans" of MOO3 won't make a difference. You want a boycott? Who is going to go along with you? Very few people... not because they don't care, but because there simply isn't a good reason to do so. If you really want to send a message to IG, the best way is take pen in hand and write them a letter.


I was just expressing my personal opinion that IF ig was delaying the game for weeks, AFTER YEARS IN DEVELOPMENT, that they were taking advantage of what they perceived as "guaranteed sales to hard core fans no matter what".

After so many years , some might argue that a few more weeks is nothing, but I counter that by saying that after a few years and many broken promises, a few weeks means EVERYTHING. Anything less I perceive as IG saying to the moo base "you idiots are always there, we are gonna release when we see fit, because we know we can count on you regardless".

I already said that a boycott won't work, and why.

I submit that there is a good reason, if my reasons for wanting a boycott are true.


and a boycott against C&C or tomb raider wont work because many buyers are casual, but if moo is more of a fan based game than the action 3d shooter blow 'em up games are, i think any publisher is making a mistake in thinking that their sales lie substantially anywhere else










i'm tired

delmar is offline delmar
Prince

Nov 2002
time: 21:26
  Old Post 22-02-2003 06:31
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quote:
Originally posted by vee4473
if moo is more of a fan based game than the action 3d shooter blow 'em up games are

Maybe it isn't. I read in one of the interviews that they expect to sell 500,000 copies. I am not sure how to determine the number of Moo fans. I guess we can assume that a real fan is frequenting at least one of the three biggest forums. Of course I don't know what are the 3 biggest Moo forums, or how many members they have, plus a lot of people sign up to multiple forums, and also not every member is a "real" fan. I do remember however that CivFanatics "acquired" its 30,000th member recently.

While all this is a bit vague, it makes me think that "fans" contribute to maybe 5% of all Moo sales, possibly far less.

Btw, is there a way to figure out how many copies of a certain game were sold? Is this information public?

MitchDev is offline MitchDev
Chieftain

Feb 2003
time: 00:26
  Old Post 22-02-2003 08:07
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No. I refuse to believe that a garbage store like Wal Mart has any kind of true influence on ANY software company and release dates...

Bernie Rubber is offline Bernie Rubber
Settler

Jan 2003
time: 05:26
  Old Post 22-02-2003 08:25 Visit Bernie Rubber's homepage!
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Mitch, you're starting to make my head hurt..

can you answer these questions?

1. What proof do you have that it's out and has been delayed? It doesn't seem to be getting in any local stores before when it's to be sold.
2. Why do you think that the game hasn't been in development for so long so the game could be made better?
3. If the game is good, why should we punish the developers for making a good game?
4. If you want to punish InfoGrames, the producers, how would a boycott hurt them less then it would hurt Quicksilver?

If you can give me a satisfactory answer to these questions, I might consider not buying the game. Oh, and can you please refrain from using the phrase "I refuse to believe".

I don't think Wal-Mart is responsible, as I haven't seen any evidence that they are responsible in any way.

See? Its easy to make an argument.

Bernie Rubber is offline Bernie Rubber
Settler

Jan 2003
time: 05:26
  Old Post 22-02-2003 08:45 Visit Bernie Rubber's homepage!
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How did Wal-Mart get in this anyway?

viciouscycle is offline viciouscycle
Chieftain
Topeka (ancient American Indian term for "bubbling pit of hell")
Jan 2003
time: 23:26
  Old Post 22-02-2003 09:07 Visit viciouscycle's homepage!
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quote:
Originally posted by Bernie Rubber
How did Wal-Mart get in this anyway?


Wal-Mart gets into everything.

gunnergoz is offline gunnergoz
Chieftain
Sunny Sandy Ego, Calif.
Dec 2002
time: 21:26
  Old Post 22-02-2003 09:31 Visit gunnergoz's homepage!
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I don't shop at Walmart any more. The one time I went in to one, I kept tripping over boxes left around by the sales staff. Stupid boxes said something about "IG/QS MOO3 12-pack." Can you imagine the nerve of these people? Some one could trip and hurt themselves...I should sue the #@$%&*.

delmar is offline delmar
Prince

Nov 2002
time: 21:26
  Old Post 22-02-2003 11:22
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Full PM-box? Change here!

You want arguments for not buying Moo3? Here you go:

http://www.quartertothree.com/reviews/moo3/moo3-1.shtml

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 22-02-2003 11:35
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Um, whoa.

I have to say, it's a well written review. He does characterize his points one by one, and makes some strong arguments.

Also sad considering that he apparently loved MoO2 so much. Interesting take on the lack of joy regarding ship building.

Also interesting senate president vote. "Vote for the GREATER of two evils". Heh, heh, heh.

I'm not sure how I feel about this one. I know I'm going to buy the game, but I'm not sure how much enjoyment I'll be getting out of it anymore.

I guess, thanks. My hype has been deflated.

gunnergoz is offline gunnergoz
Chieftain
Sunny Sandy Ego, Calif.
Dec 2002
time: 21:26
  Old Post 22-02-2003 11:42 Visit gunnergoz's homepage!
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This is one man's opinion. Why is it any more valid than another's? It has the weight we give to it. Look for shortcomings and you'll doubtless find them. Look for strong points, same thing. Bring a balanced mindset, open to a new experience. Forget the reviews and hype. Forget even your own hopes. Play it as it lays.

Come back next week and tell us about what it was like.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 22-02-2003 11:53
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Well, gunnergoz, you've got a point. I'm just looking at the same data we continue to get presented and seeing if it could be good or bad.

We've heard several times that the game has a feel of "i'm not playing this". We've heard from every single reviewer about the horrible manual and lack of in-game information. About the learning wall. About the poor graphics. ABout the lack of intuition regarding why AI races do whatever they do. About viceroys doing things that you didn't tell them.

Some reviewers love the game in spite of those things. Some don't. I will most assuredly buy the game; most of these things won't hurt me one bit, as I have the strat guide and countless hours of info from the forums.

Most others won't be as lucky.

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:26
  Old Post 22-02-2003 13:56
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An amazing link, Delmar...I wonder if it has already been posted at IGMOO (or already deleted!).

For myself, after having spent November and early December waiting eagerly for the game to come, I don't care anymore. It's a cyclic thing, one day I'll wake up thinking "I need MOOIII" but it will probably be in some months.
So, I could say I'm actually boycotting it until it hits the bargain bin.

Also, I don't trust the fanboys and beta-testers about it. Too many cuts for my liking. I wonder if it's really that good. So I'm waiting for all of you posting reviews here beginning next week!

If I need a space game and get the time to play it, I'll take Galactic Civilizations! (Indeed, I'll take it anyway!!)

Vince278 is offline Vince278
King

Dec 2002
time: 05:26
  Old Post 22-02-2003 14:00
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To the original poster (vee4473): I pretty much understand how you feel.

tjno2 is offline tjno2
Settler
Portugal
Dec 2000
time: 05:26
  Old Post 22-02-2003 17:54
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Delmar, that review was very good indeed.
It just burst the bubble of perfection i had created around MOO3 and left me thinking "I've been eagerly waiting 2 years for THIS!?"

I know it's just a review, but it really did touch aspects of the game that i care about and never tought about them...

At this point, I don't care anymore if the game's released tomorrow or next year.

Bernie Rubber is offline Bernie Rubber
Settler

Jan 2003
time: 05:26
  Old Post 23-02-2003 09:45 Visit Bernie Rubber's homepage!
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Got spare money?

All right, large opposition here. And you'll probably call this slamming the review, but I'll prefer to stick to facts and evidence.

Numerous times, I'll quote the orionsector review, to provide a counterargument. Why? I trust these people more, as from my experiences with them, they seem to like many of the same kinds of games as I do.


Well.. about the first part of it, about the wall of numbers: I am not now, nor have I ever been intimidated by numbers. Maybe it will test my resolve that way, but I highly doubt it.

That complaint about the planetary viceroy AI? Well guess what, the Orionsector review deals with that, and Dreaddirewolf in particular. To give some quotes about Dreaddirewolf dealing with DEA's, and viceroys,

"Your population, industry, ships, research, everything - and I couldn't figure it out. I was so confused as to why every turn my Military DEA in the plains was being replaced by the AI with Mining DEA which are at their least efficient in the plains and especially on a mineral poor planet! I was having to micromanage every DEA on my two measly planets for the first 100 turns because this AI was building all kinds of the wrong stuff in the wrong places. What's a potential Master of Orion to do?"

Sounds like the Quarter to three review huh? Well, now the next paragraph:

"Tweak more categories for AI planetary development, that's what. The manual, master's notes and encyclopedia had me convinced I should be able to put whatever DEA I wanted where ever I wanted it. Or so in theory. I couldn't get it to work. I finally gave up and started a new game. Tweaked the one optioned I had misunderstood earlier and let the AI handle the entire Planetary Infrastructure. Pretty soon I had an abundance of minerals and food where I had shortages before. My planets and DEAs were automagically upgrading and improving themselves and I had a deep powerful economy running across several systems that were now ready to support an offensive against the Ikthul. Cool. That AI is impressive."

Huh.. looks like that could be a problem for gamers, but it seems to be workable. I think someone should inform the reviewer about that.. he may not have taken those into consideration, seeing as he never mentions AI planetary catagories even ONCE. Sounds a bit suspect, huh?

What's up next? Why some complaints about the spreadsheet feel of the games UI, as well as it not being intuitive.

Having not played the game, I can't give a counter-argument against that. Some good points there. Just one thing to say though, He's supposedly played several 300+ turn games. If he's been willing to put up with an UI as bad as he says, for that long, for a game as bad as he says, then he's an extremely dedicated reviewer. Or insane. Personally, I think its more likely that he's putting extremely strong empasis on what he doesn't like.. hurts his credibility a bit IMO.

Now an inadequate manual and in game documentation. No suprise for me here.. and a bit of a disappointment. I'm willing to overlook that though, because, like I said, I try not to get intimidated by such things.. it may even be a good point, because most subliterate AOL ers won't play the game in MP. Of course, I would like better documentation, but the game still seems to have so many addictive features, that I'm willing to put some work into it.

Next? Hmm... looks like he utterly loaths the TF system. on grounds that it doesn't make sense, and loses all sense of connection with individual ships when building them.

First let me say, that I do agree that some numbers would be nice to see.. this next paragraph is partially against that, partially my opinions, and partially in favor of the combat.

Hello? What's going on here. The battles aren't supposed to be individuals on individuals. They are supposed to be EPIC. EPIC means BIG. It's not supposed to be Moo1 or 2. It's supposed to accomplish the feel that you're really commanding FLEETS, not ships. No suprise here... seems like it does everything I expected. I should show the opposing viewpoint though, as Dread puts the complaints more eloquently.

Dreaddirewolf says pretty much the same thing better, IMO.

"First, let me gripe a bit. Did we mention poor tech description and documentation? We did? Let me say it another way. Better understanding of internal game mechanics or checks and balances make for better enjoyment of computer games, in my experience. Especially with one of this complexity. Let's take weapons for example. If you understand how a weapon works and can predict how it will perform in a controlled environment then you know when and where you should employ that weapon. In MOO3 I believe that each weapon is supposed to have positive and negative traits that would affect your choice in using it on certain platforms. There is absolutely nothing describing pros, cons, effects, whatever on the ship design screen. Is there any reason why a Mass Driver is sooo much larger than a Rail Gun that I should ever use it? A Mass Driver being a level 1 weapon and Rail Gun in the neighborhood of level 12. So much, no, everything is left unsaid in what I believe is one of the most fun parts of the game - designing ships. I thought one design goal was that no weapon would ever completely lose it's usefulness as technology advances but I never found Mass Drivers useful. Plus were back dealing with that crappy font and the pull down menus look like something I designed back in my college days with Fortran 77."

Well.. see? Much more clear.. and remember, Dread likes the game. If he can work through that, as well as everyone I've heard from, including the quarter to three revierwer, I can too.

Ahh.. wretched tactical combat. First, lets hear from other reviers, and the orionsector review in particular.

" So while the graphics are nothing to get hyped up over, the overall fireworks show is impressive and fun. Space battles are what MOOers play for afterall, and MOO3 delivers. Nothings gets you going like Zeon Missiles shredding an enemy task force, only to be ambushed by a short range stealth wave you had no idea existed until they unloaded all Hellfire Cannons on you and your fighters didn't have a chance to get out of the bays and you perish in your short scanning-range foolishness..."

"Okay, so for all my griping is space combat any good you ask? Besides the graphics? Yes. It's very good. It's still cool watching a planet unleash an enormous volley of missiles towards your TF containing your heavy hitting Battleships and watching as your point defense ships frantically try to engage those missiles streaking in for the kill. Fighters are very cool. Although they look like tiny specks, when you see swarms of them speeding in to deliver what ever nasty packages they have in store, it's enough to get you worried in a hurry. Finally when you assemble a large force and take on an equally large force in what turns out to be only the first of many epic electrifying battles, don't forget to wipe the drool from your chin before your lady comes downstairs. Space combat is everything it should be. It's furious, it's fast, it's colorful, it's spectacular, it exciting and it's fun. "

Doesn't sound very wretched, does it?

Hell.. and most of those are almost perfectly opposite the opinions of the quarter to three reviewer who is extremely concerned with the graphics. And doesn't mention the minimum requirements. And who doesn't even seem to care about them. Who here expected a homeworld type experience? Most certanly not me.. in fact, it wouldn't work on my computer. Or even come close.

Ground combat.. well, all I can say, is that it's much better than it was in Moo1 or 2.

Now technologies.. Well, about all you do is adjust the sliders? What else would he want? And about the AI adjusting the sliders, I'm pretty sure that can be turned off... If not, oh well.. guess you actually have to check how your technologies are coming along every few turns, and think about what would help your empire. I once again refer to the orionsector review, as it deals very well with these complaints. and three opinions too.

And about his complaints about the races not being different.. Forgive me for not believing that. He says, and I quote:

"So what. It's not like you're ever building farms or even paying much attention to whether your planets, which are automatically colonized and developed, have much arable land."

Sounds like that would make them different, that is, if he actually learned how to play the game..

"Sure, the harvesters are supposed to be evil, but it's not like you're in this for the backstory about mysterious origins."

I guess we can check off diplomacy as another thing he paid little or no attention to. And that's a big part of the game, judging by AAR's and other reviews.

"Each race plays almost identically to any other race, with the exception that the main splash screen shows a picture of the last race you played. This is the extent of Master of Orion 3's personality."

Forgive me, I'm going to bash this guy's opinion. Firstly, he says they aren't really different. Earlier, he told us that he didn't pay much attention to the planets.. or the tech tree.. or diplomacy.. or spying.. or combat.. shoot, that doesn't leave much for them to be different about.

After that, he mentions diplomacy, where he mentions such things as:

the senate. They do stuff.. I don't know how to play the game, so I don't care what happens. I think you can see the flaw in that argument, even if it isn't a direct quote.

There is very little here even worth arguing.. I think you get the idea of what the flaws are.

Ooh.. and the AI's failings..

"Check the ship reserves, and you'll see a stockpile of 2000 troop trannys that you'll never use"

Hmm.. no mention of the good economic development, and why on earth isn't this guy building his own military? If anything, that's what I want to control. And you can, just only if you learn how.

" The AI seems incapable of balancing your raw materials with your production capacity, as you'll note by the egregious surplus of food, minerals, and reserach that build up later in the game."

Well, considering how he gives no indication of having even the slightest idea of how those things even work, who is he to talk? Learn how to play the game before telling other people about it.

I think you get the idea.. one more.

"The AI doesn't respond to unrest effectively, letting planets spiral out of control rather than reining in dissent by building government and recreational facilities"

Well, why is the unrest going up in the first place? Why doesn't he put recreation facilities on the classification lists at a higher priority? Why doesn't he start doing that, AFTER noticing shortcomings?

Also, the viceroy AI seems almost infinitely better then similar AI's found in Moo2, Civ2, Civ3, AC, and every other strategy game I've ever played. It may not be perfect, but can you show me a perfect AI?

As experimental conclusions based on bad data are inaccurate, conclusions based on false information is also inaccurate. I have reason to believe that this review is a perfect example of what happens when someone fails to hold the learning curve. I plan to learn.

Two more things, It was a tragedy that he did not learn the game.. he might have had the same experience as virtually every other person who has played this game.

Also, I did not mean any disrespect for him. His conclusions make sense, on the experiences he talks about. I disagree that those experiences are what I'm going to get from the game. And thank you for reading this massive post.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 23-02-2003 10:59
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#89 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Wow. That was what I've been trying to say all along, but never took the time in one lump sum to say. That's quite amazing, bernie. Mind if I link to it at igmoo when I'm arguing?



Seriously, I think that Tom's review and most of the others are factually congruent; where they differ is their experience of those facts and how they dealt with them. Bashing Tom is missing the point and missing whatever value the review contains, which turns out to be a lot.

I don't think I'll fall into the same kind of traps; for instance, it sounds like had he done proper development plans on planets and monitored them with a bit more dilligence, and MAKE SURE TO OBSOLETE YOUR TROOP TRANSPORTS (that's why the AI builds them - and no, not a clue why either), the game would have flown by so much better.

Bernie Rubber is offline Bernie Rubber
Settler

Jan 2003
time: 05:26
  Old Post 23-02-2003 11:34 Visit Bernie Rubber's homepage!
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#90 Report this post to a moderator
Full PM-box? Change here!

Feel free to link it to IGmoo.. and when you do, can you post a link? I want to see what they think of it. Oh, and FYI, on IGmoo I go by "Devastator03"

Reading that again.. I could have done more, but I've done enough.

 
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