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Artifex
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Kentucky USA
Apr 2002 time: 05:26
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If you have cows around your capital or 2nd city at the very start of emperor game. What do you do to them?
I read someone said always irrigate but I think mining them would be better. The city grows super fast anyway. Usually flood plains are nearby.
Is there a clear cut choice?
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DaveMcW
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Or if you have a LOT of room to expand, irrigate both, give one to each of your first 2 cities, and build granaries in both cities.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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quote: Originally posted by DaveMcW
Or if you have a LOT of room to expand, irrigate both, give one to each of your first 2 cities, and build granaries in both cities. |
Actually, that doesn't work because you end up losing more to unused excess food than you gain from the second irrigation. With two cities always working one irrigated cow each, you get two six-turn settler pumps, for a total of 20 settlers per 60 turns. With one city using both cows and the other having a granary but no food bonuses, you get a 4-turn settler pump and a 10-turn settler pump, for a total of 21 settlers per 60 turns.
If you're willing to do the micromanagement, you could irrigate both cows and alternate turns between your capital using both and each city using one. That would give the capital the same food as having one irrigated and one mined, and would give the other city half the food advantage of the irrigated cow. But whether it's worth the hassle and the potential for mistakes, especially in anything but a PBEM game, is another question.
Nathan
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:26
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Definately irrigate.
Mining cows under Despotism doesn't yeild anything.
From most desirable to least desirable tiles to be irrigated that have a choice between irrigating and mining once the city is big enough to still work all tiles.
1. Desert
2. Plains without resources
3. Plains with cows.
4. Plains with other resources (If Resource adds exactly 1 food, this is USELESS under Despotism)
5. Grassland with cow
6. Grassland with shield (USELESS under Despotism)
7. Grassland without shield and no resources (USELESS under Despotism)
8. Grassland with other resources, including Wine
And most desirable to least desirabe to be mined that have a choice between irrigated and mining once the city is big enough to still work all tiles.
1. Grassland with most resources, including Wine
2. Grassland without shield and no resources
3. Grassland with shield
4. Grassland with cow
5. Plains with resources
6. Plains with cow (USELESS under Despotism)
7. Plains without resources
8. Desert
There's no relationship between plains & flood plains.
Flood plains are near desert instead.
quote: Originally posted by Artifex
If you have cows around your capital or 2nd city at the very start of emperor game. What do you do to them?
I read someone said always irrigate but I think mining them would be better. The city grows super fast anyway. Usually flood plains are nearby.
Is there a clear cut choice? |
Last edited by joncnunn on 21-02-2003 at 00:27
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T-hawk
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Hoboken NJ
Oct 2001 time: 00:26
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It all depends on how much food the city can get total.
There's two kinds of food bonus: strong (4 food in despotism) and weak (3 food in despotism.) Strong is wheat, cattle, or forest-game on grassland. Weak is wheat/cattle/forest-game on plains, wines on grassland, fish in freshwater lake, or flood plains. (This presumes you can irrigate all the tiles in question. With no irrigation available, the strong ones are weak and the weak ones are useless.)
A city requires three weak or one strong and one weak food bonus to reach the +5 food/turn threshold. That's growth every two turns with the granary, and then any food beyond that is completely wasted. Once you have the city at +5 food/turn, mine everything.
So if you have two grassland wheat/cattle, irrigate one and mine the other. If you have two of those and also a floodplain/grassland wine/etc in range, mine both.
(There's also the Uber food bonus - flood plains wheat - which puts the city at +5 food/turn all by itself. But you can't mine that so it doesn't really enter into this discussion.)
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Dominae
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Definitely irrigate. If two Grassland Cows are available, you're golden: irrigate both, using them to grow one Granary city (probably the capitol) every two turns, while the other gets a "Food boost" (4 instead of regular 2) every other turn.
If fresh water is available, I suggest always irrigating bonus Food tiles early. The extra Food does a lot more for you than the production provided for by a mine. There are extreme circumstances (lots of Flood Plains), but generally I stick to this plan.
Edit: Just read T-Hawk's post, which makes a lot of sense. Really you're trying to get as close to growth every 2 turns as possible (with Granary of course), without waste. Surpluses of 3 and 4 will result in waste, so always try to divert those to nearby cities to make the maximum use of your Food.
Dominae
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Artifex
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Kentucky USA
Apr 2002 time: 05:26
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so a little micromanagement is in order right? when you talk about diverting the food every other turn.
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Dominae
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Yes, it involves micro-management. But it is something I have learned to live with, because the results are worth it. It's simple really: do you want to waste those 2 Food, or do you want to transfer them to that other city's Food box? It just takes some effort to follow through with the logic. But I never micro-manage like this past the Ancient times, only in the BC years where it counts the most.
Dominae
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Fosse
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U.S.A.
Mar 2002 time: 23:26
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Does a Tundra tile with a city on it ever transform into coast?
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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