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Kloreep

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of the pillow
Jun 2002 time: 00:26
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Hmm, I should play some of these games again. I've only actually completed TIE Fighter and X-Wing Alliance (I abandoned X-Wing after deciding the Trench Run was impossible), and I haven't tried TIE Fighter on Hard. Haven't played XvT much; it just doesn't seem suited to single player, and I haven't tried MP.
I only visit a few sites occassionally, but I think the community for these games is dying. Try X-Wing Legacy. Also XWA Upgrade, a project to produce updated, more detailed ship models for X-Wing Alliance.
quote: Originally posted by MacTBone
You guys are getting me interested again.
2 questions -
1. Are there any packages to buy most of the games together (I have X-Wing on CD and Tie Fighter on floppy, not to mention they both required boot disks on my old, old, old computer)? |
I believe there's a package of X-Wing Alliance, and the updated windows versions of TIE Fighter and X-Wing called the X-Wing Trilogy. Strangely enough, I don't think XvT is in it.
quote: 2. Is it a good idea to get a joystick? How about a really old and cheap one (that I have)? |
Yes, you could say that's a good idea, considering the game requires one. But any old two-button one should do.
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Swiss
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God I remember tie fighter... erm.. yes I still have a copy... and of x wing vs also... but the latter is pretty rubbish and the former has no compatibility with my newer joysticks...
However I still have a few old 2 button ones that might run it fine... don't ever remember it having multiplayer though. Shame that. I was so much more pleasant than rogue squadron... ghh.
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:26
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QUOTE:
___________________________________________
Originally posted by Alinestra Covelia
The multiplayer one that you're thinking of is the sequel to both, called X Wing vs TIE Fighter. It was ahead of its time, back in the days when online play and multiplay was in its infancy. Understandably, players grew disgruntled as their hardware couldn't cope with the demands.
But now the game is very playable on most computer systems and it's great fun to boot.
Right now I have found several mission editors online and am trying to learn how they work.
___________________________________________
The strongpoint of XvT was it's ability to easily add custom single player missions, unlike TIE Fighter and XWA, which require you to finish the main game, and in XWA in particulary, building custom missions (NOTE: NOT the ingame editor) requires you to download custom models for the Gunboat if you want the player to fly it.
Now if LEC would take XWA, and make an XvT version complete with a FULL editor to build missions outside the game (since the jerk who made the XWA editor is charging money, guess he learned how popular his XvT and BoP editors were), and also brings back the SLAM system for the Missile Boat, and restoreing the original speeds on the T/A and T/D fighters (145MGLTs and 156MGLTs respect.).
If LEC would do that, I would forgive them for making some of their latest hack job games. 
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:26
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There wasn't any SSD in TIE Fighter, IIRC. It wasn't introduced to the games until XvT, and only then in the Balance of Power expansion.
I would LOVE to convert all of TIE Fighter into XvT format, but would you still have the story in between missions?
The SSD isn't really supposed to do much, actually. It's a command ship, and was never really meant for ship-to-ship combat. That's what the ISDs are for. That's partly why Ackbar ordered his ships to hit the Executor in RotJ. They knew it was far too unmanueverable to contend with an onslaught of smaller, faster rebel cruisers.
That being said, the SSD has an amazing amount of turbolasers, and will easily take out a single Calamari cruiser that engages it. At least, I've seen it do so in the custom missions I've made for XW: Alliance
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:26
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Just a brief bump and I'll let this thread sink to forgotten oblivion. I've discovered the pizza delivery easter egg in the warhead interception training mission and I'm still laughing at it.
To accomplish it:
Choose to fly the Assault Gunboat instead of the TIE Bomber. Launch pairs of Advanced Missiles at each of the transports, except one. Tell your wingman to ignore it, and disable it instead. If this transport is ever destroyed, a new wave of fighters will hyperspace in and attack the Interdictor, giving you a major headache. By disabling it, you stop it from attacking, and by not killing it outright, you prevent the fighter backup from materializing.
Now comes the waiting game. The Interdictor Cruiser should progress steadily towards the Shipyard. Watch your wingman TIE Bomber. When it gets to the Shipyard and turns to go elsewhere, tell it to wait (Shift W).
Now wait until a load of Muurian Transports hyperspaces in. Tell your wingman to attack them and you join in too, destroying all but one with your missiles. Disable the one you don't destroy, and make sure that your wingman doesn't destroy it.
Repeat this with every wave of craft that comes against you, destroying all but one of their number, then disabling the survivor. After the Interdictor Cruiser finishes its mission, sit back and watch the Pizza Delivery Easter Egg! 
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