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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:26
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To be edited by the leaders of the Scholia.
Status:
- Researching Code of Laws at 100%, ready in 5 turns.
- 52 gold cash, -2 per turn
Urgent questions:
Military:
Grog is "sentrified" to ensure we see Vox movement.
Economy:
- Worker east of Cyclone starts mining.
Diplomacy:
- Expect contact to Lux from Vox
Last edited by Theseus on 21-02-2003 at 11:06
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Dominae
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Just a general question: when unit no longer has any moves and so cannot fortify, but then is told to fortify using the Fority All command, does it get the fortification bonus? This is something I've been wondering about a lot lately, and figured I would get the best response from GS (although this should by no means be a big secret).
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Yeah, you're right Alva, I saw it quoted when working on the Alamo scenario (where we had the same problem). The animation is buggy, but the unit will not defend harder, it's purely an update problem in showing...
Score drop: pop-rushing... most likely explanation, as the score should have dropped a few turns ago when it they razed their city. But I'm still not certain how the score mentioned here works, whether it's the mean of all scores so far (like when calculating a hist-win), or whether it's immediate. If it's the mean, it could also be a delayed effect from the city, as getting an average means creating a delay in data... if it is a mean, it will probably drop again next time, and perhaps even the turn after that until it balances out again.
powergraph: nothing changed, which makes it clear that last turn, RP build some troops, or got a (large) cash deposit.
F11: land area dropped, but as more cities are getting border expansions from temples, that's not a problem.
DeepO
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Shiber
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Haifa, Israel
Jul 2002 time: 07:26
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What I'm impressed with is that despite the 5 turns of disease, we are still #1 in population.
quote: Score drop: pop-rushing... most likely explanation, as the score should have dropped a few turns ago when it they razed their city. But I'm still not certain how the score mentioned here works, whether it's the mean of all scores so far (like when calculating a hist-win), or whether it's immediate. If it's the mean, it could also be a delayed effect from the city, as getting an average means creating a delay in data... if it is a mean, it will probably drop again next time, and perhaps even the turn after that until it balances out again. |
You're probably right, these sound like the most likely explanations.
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