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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 20-02-2003 23:38
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#1 Report this post to a moderator
Turn 58, 1575 BC Support Apolyton

To be edited by the leaders of the Scholia.

Status:
- Researching Code of Laws at 100%, ready in 5 turns.
- 52 gold cash, -2 per turn

Urgent questions:

Military:
Grog is "sentrified" to ensure we see Vox movement.

Economy:
- Worker east of Cyclone starts mining.

Diplomacy:
- Expect contact to Lux from Vox

Last edited by Theseus on 21-02-2003 at 11:06

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:26
  Old Post 21-02-2003 00:15
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Help yourself to an AD-FREE life

What about ND?
Should we just wait for them to buy our contact or should we do something to speed things up? CoL will be ready in 5 or 4 turns, and we don't want to lose a client just because they were too lazy or too cheap to buy our contact.
Note: doing something doesn't necessarily mean buying contact with ND. We could, for example, ask Vox to sell our contact to them for a very discounted price, to which they will probably not refuse.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 21-02-2003 01:13
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Avatar Enlargement: We've got the solution

military comment: Is Grog fortified or sentried? I would sentry him, so that we are notified by any movement by Vox. Right now, it could be possible for them to move a horse along the road, from one end Grog's line of sight to the other, without him noticing. If he's on sentry, he wakes up if that would happen.

I'm not sure if I asked this already

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:26
  Old Post 21-02-2003 09:24
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Good one, DeepO.

/Picard

Make it so.

/end Picard

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 21-02-2003 09:45
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Remove this text

Um, Theseus, shouldn't your "Make it so" be edited into the top of the thread?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:26
  Old Post 21-02-2003 11:02
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Got spare money?

Sorry, not used to this editing concept, still. I will do so now.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 21-02-2003 11:15
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Help yourself to an AD-FREE life

There can be a problem with Sentry in MP. I would not rely on it. I do not have enough experience with PBEM to say the problem effects this game or not.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 13:24
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Inflate your Upload Space

quote:
Originally posted by DeepO
military comment: Is Grog fortified or sentried? I would sentry him, so that we are notified by any movement by Vox. Right now, it could be possible for them to move a horse along the road, from one end Grog's line of sight to the other, without him noticing. If he's on sentry, he wakes up if that would happen.

I'm not sure if I asked this already

DeepO


I have sentried all warriors instead of fortifying them, the barbarian lookouts too. So unless Nathan has changed this intentionally or by accident, all should be sentried. I'm not sure if this helps, though.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 21-02-2003 18:11
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Ah, so I wasn't first at any rate

I didn't hear from the problems, do you mean that warriors aren't fortified during the enemy's turn, or that they don't wake up when they need to?

I haven't seen a problem yet, but my PBEM experience is only limited to the Euro PBEM game. In there, sentry has worked fine for me...

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 21-02-2003 20:19
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Lose 30 kilos (of popups)

I haven't unsentried any warriors just to switch them to being fortified, but I'm not used to using the sentry command so any workers I put in position and you didn't sentry would be fortified.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 20:39
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Playing the turn now.

RP offers us Mathematics, we decline.
Vox offers us Mathematics (accepted), we accept and possess Mathematics now. Vox forgot a second time to give us contact to Lux.

EotS grew to size 5 and makes 4 food surplus, 5 shields now. 11 shields remaining for a settler. Not optimal. We should either put one laborer from fur forest (where he was put automatically) to irrigated plains (growing in 2 turns, settler ready in 3) or rearrange laborers next turn to steal some missing shields from Hurricane (growing in 3 turns, settler ready in 2). Assuming Nathan suggested the 2nd option, since he didn't write anything about rearranging the laborers.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 22:47
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#12 Report this post to a moderator
Enter the AD-FREE zone

Ok I won't wait any longer. I won't touch the laborers in EotS. Next turn we can adjust them to complete the settler. The turn after this, the city grows again.

Team Scores:

102 (+2) Gathering Storm
109 (+2) Demogyptica
90 (+2) Glory of War
112 (+3) Role Play
80 (+2) Vox Controli
74 (-1) Lux Invicta
123 (+2) Legoland

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 22:52
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Increase Your PM Length

Turn played and will be sent in the next 5 minutes.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:26
  Old Post 22-02-2003 00:15
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What can cause a team's score to drop other than losing territory and lux/res?
I'm not quite familiar with how score is calculated. If someone else is, maybe we can learn something from Lux's score dropping by 1 this turn.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:26
  Old Post 22-02-2003 00:26
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Shiber,

They disbanded a city - the lost pop and territory would account for it, no?

We have math...

You know, I was thinking... especially with this being chieftain and all (easy to keep big cities happy), it would be awfully nice to somehow snag Construction soon.

-Arrian

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:26
  Old Post 22-02-2003 00:54
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Arrian
They disbanded a city - the lost pop and territory would account for it, no?


Yes, but that happened several turns ago.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:26
  Old Post 22-02-2003 01:12
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#17 Report this post to a moderator
Inflate your Upload Space

Shiber, correct me if I'm wrong, but you are referring to the -1 turn score?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:26
  Old Post 22-02-2003 01:19
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Inflate your Upload Space

Yes. Do you think they lost another city? (if so, they're down to one if I'm not mistaken)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 22-02-2003 01:39
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Sorry about missing the fact that EotS was going to grow this turn. Things got a bit crazy for me last night with my having just been approved for the intersite game forum.

I'm issuing a standing order: unless there are instructions otherwise (or a military emergency), EotS always, ALWAYS, ALWAYS should be configured to grow as fast as possible after growth or building a worker or settler. (That doesn't mean waste shields producing more food than is needed for growth, of course.)

Nathan

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 22-02-2003 02:00
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Just a general question: when unit no longer has any moves and so cannot fortify, but then is told to fortify using the Fority All command, does it get the fortification bonus? This is something I've been wondering about a lot lately, and figured I would get the best response from GS (although this should by no means be a big secret).


Dominae

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 22-02-2003 02:26
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#21 Report this post to a moderator
Lose 30 kilos (of popups)

I've never run that particular test, but I'm pretty much positive I've upgraded units with no movement left as part of a shift-U upgrade. That makes it seem likely that Firaxis didn't add a "check for remaining movement" operation for the fortify option either.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:26
  Old Post 22-02-2003 02:36
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Lose 30 kilos (of popups)

No, they don't. The unit only gets the bonus next turn.
So yes the animation is misleading..

IIRC it was Soren who said this, somewhere on 'Poly.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 22-02-2003 03:26
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#23 Report this post to a moderator
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Yeah, you're right Alva, I saw it quoted when working on the Alamo scenario (where we had the same problem). The animation is buggy, but the unit will not defend harder, it's purely an update problem in showing...

Score drop: pop-rushing... most likely explanation, as the score should have dropped a few turns ago when it they razed their city. But I'm still not certain how the score mentioned here works, whether it's the mean of all scores so far (like when calculating a hist-win), or whether it's immediate. If it's the mean, it could also be a delayed effect from the city, as getting an average means creating a delay in data... if it is a mean, it will probably drop again next time, and perhaps even the turn after that until it balances out again.

powergraph: nothing changed, which makes it clear that last turn, RP build some troops, or got a (large) cash deposit.

F11: land area dropped, but as more cities are getting border expansions from temples, that's not a problem.

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:26
  Old Post 22-02-2003 04:03
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What I'm impressed with is that despite the 5 turns of disease, we are still #1 in population.

quote:
Score drop: pop-rushing... most likely explanation, as the score should have dropped a few turns ago when it they razed their city. But I'm still not certain how the score mentioned here works, whether it's the mean of all scores so far (like when calculating a hist-win), or whether it's immediate. If it's the mean, it could also be a delayed effect from the city, as getting an average means creating a delay in data... if it is a mean, it will probably drop again next time, and perhaps even the turn after that until it balances out again.


You're probably right, these sound like the most likely explanations.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 22-02-2003 04:07
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I like being #1 in commerce for the past 5 turns myself best... the gold and the river are certainly blessings to us!

But yes, 5 lost pop, and still #1 is also not bad

DeepO

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