 |
|  |
 |
|
vondrack

|
 |
Praha, Czech Republic
Jan 2002 time: 06:26
|
|
The crucial question for the second turn is:
Do we pop the hut with our Worker immediately or do we road the game forest tile first, popping the hut only then?
There is a BONUS grassland under the hut, thus roading the game forest first, popping the hut afterwards, followed by mining & roading the bonus grassland on the ex-hut tile will waste not a single turn of our Worker's time.
There is only one drawback: to make sure we get no barbarians from the hut, we must have no military units. That means delaying the production of our first warrior by one turn (by working less shield-productive city tiles).
OTOH, if we pop immediately, then return to the game forest and road, we will waste two turns of our Worker's time (basically means giving up 4 gold), while being able to produce our warrior in four turns.
Three options included - if you vote for the "neither of these", specify your suggestion in a post, please.
|
|
|  |
 |
|
|
I choose option one; though I would road, THEN mine the grassland. We want that tech lead don't we? 
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:26
|
|
We do NOT want to pop that hut until we're sure everyone has founded their first city. If we do, we miss our chance of getting a settler from it.
Nathan
Last edited by nbarclay on 21-02-2003 at 05:25
|
|
|  |
 |
|
Dominae
|
|
Assuming Nathan is correct about the impossibility of getting a Settler if we're ahead in pop (I think I heard that somewhere myself...), we should not pop the Hut immediately.
This is not a big problem, since it is already better to road the Game tile right now. By the time we get around to popping it with our Settler (3 turns from now), we can expect every other team to have founded their first city.
BigFurryMonster's, your queue looks fine. However, you're wrong about one thing: our capital will not work the improved Bonus Grassland the turn it grows, since growth happens before border expansion in the turn order. So we'll lose a Shield and a Commerce that turn.
Dominae
|
|
|  |
 |
|
CiverDan
|
|
I would rather delay the warrior one turn than waste additional worker moves.
|
|
|  |
 |
|
OliverFA
|
|
Leeds, UK
Sep 2002 time: 06:26
|
|
Just my 2 cents: We don't need to waste the worker movement to pop the hut. It will get popped in 10 turns with the border expansion.
|
|
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|