Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Rover in Water....
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:13
Post  Old Post 09-04-2001 01:09
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Rover in Water.... Lose 30 kilos (of popups)

In a recent tcp/ip game I'm playing with a friend (who doesn't have SMACX) came to an end. The reason? A bug. He probed on eof my rovers, and then I probed it back and then he probed it again, byt this time it suddenly went right into the ocean, just stranded there on the water. So is this a familiar bug?

Well there are a few factors that need to be in account: 1st is a SMAC game with patch, 2nd we switched from tcp/ip to PBEM just a couple of turn before this incident, and 3rd we probed the rover back and forth 3 times.

.... any help or answer would be appreciated
[This message has been edited by knowhow2 (edited April 08, 2001).]

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:13
Post  Old Post 09-04-2001 02:40
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The ping-pong rover mind control seems to me to be unlikely to be the cause of your worries.

The rover driving on the ocean problem (was it driven by Jesus?) was likely caused by the switch from IP to PBEM. I have never tried it, on account of having a similar crash on a different game after switching the way the game was played.

Walt is offline Walt
Warlord
Louisville, KY, USA
Jan 2001
time: 05:13
Post  Old Post 09-04-2001 06:00
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

I'm in a 2-player game that routinely is switched from tcp/ip to pbem and back (and forth). In the early midgame I stole an idea from this forum (from Blake, I think), and built (for pod-popping)some transport-3res-1*2 drop/clean units. Without thinking about it, impatient for the former to finish an airbase, I loaded (or attempted to load) the pod popper into an adjacent water-borne transport cruiser.

Imagine my surprise when immediately afterward I moved the transport cruiser off, supposedly with its cargo, and found the pod-popper still sitting on the coastal shelf square! Next turn it even moved back without any difficulty. Perhaps I should have tried to move it to the adjacent ocean square, huh? :-)

In the same game, very early on, I had a 4-3res-4 skimship adjacent to an enemy Pirate base. Next turn it mysteriously was replaced by a 4-3res-1 infantry unit. It couldn't attack, and it was using a support mineral, so I disbanded it. Would have been interesting to leave it there and see what Sven did about it.

Walt

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0285 seconds (83.70% PHP - 16.30% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net