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Cybergod
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Wünderland
Feb 2001 time: 05:13
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The factions that always seems to pronounce war on me are Believers and Santiago. Hive not so much, but after a while. In SMAX, it's all of the aliens, which is really annoying. Also Deidre turns out to be a real b***h in the late game, especially if I was pact with her ever since I met her. In late game, she thinks she is the boss (lathough I am ten time a s powerful as her) and refuses to trade techs and even sends probes on me! Also once, when I was first playing the game, I was ten turns away from completing Asc. to Trans. and she, lathough we were pact, pronounced war on me and made pact with Santiago. Oh well, I just waited a few more turns and I won...
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If it's SMAC, it'd have to be Yang. He's such a stubborn social freak. Whenever I play a game where he starts near me, i make it a point to annhilate him, and later (if do or die is off) seek him out and enslave him.
In SMAX, it's those damned aliens. I've never played a game where the aliens aren't on my nerves. I just kill those critters. forget enslaving them, there's no point. AS for humas in SMAX, it's cha dawn. no matter that i'm ten times stronger, he'd still jump into an oppurtunity wage war with me. enslave the spore-sniffing fanatic!
I just hate to eradicate factions. it's such a waste of commerce income from pacts.
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Aginor
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Winston-Salem, NC
Dec 2000 time: 05:13
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[quote]Originally posted by The Commodore on 04-08-2001 08:44 PM
Yes! That is Morgan's best benefit... He can get the wonderful +2 Econ via wealth, and still have a paradigm econ with Demo/Green. Wealth gives big morale problems, but with green, you can use Mind Worms instead of normal units!
Unfortunately, the inability to run Planned early for the Industry boost really, really sucks. Granted, as Morgan you want to run Market and Wealth almost from the second you get them...but it's tough to get tons of bases up and running fast without it. Similarly, I find Santiago's inability to run Wealth frustrating, especially with the Industry penalty.
I find that UoP's ability to run everything important (Demo, Market, Planned, Green, Wealth, Police State, Knowledge) is hard to beat. Every other player loses one of these options. Though the Hive's Police State/Planned/Wealth combo is completely insane - the most powerful single combo I know of since it can be run VERY early and only carries a -2 Morale penalty for a return of +1 Econ, +2 Growth, +2 Industry, +2 Support, +2 Police. (added to the base -2 Econ, +1 Growth, +1 Industry) Strong, no?
I can't stand Miriam and annihilate her whenever located. She just has a major attitude problem in all games, and the way her bonuses are structured the best defense is definitely a strong offensive to neutralize her offensive bonus. You don't want her trotting up Infantry outside your bases.
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Paul Vella
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Melbourne, Australia
Mar 2001 time: 05:13
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Ha! I always play as Santiago cause there ain't no better! But Miriam does get on my nerves so much! She makes pathetic demands for more than half of my energy credits when I can easily destroy her!
However, the Hive can be trouble if you let them grow. I usually take them out quickly before they can build the citizens force and make their bases virtually protected. But I win, all the same.
The only trustworthy factions I find are the University and the Morganites! Brother Lal is never even considered a faction cause of their minute faction size whenever I play.
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Skanderbeg
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of the Anti-Alien Forces of the Cult of Planet
Nov 2000 time: 05:13
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The factions which go on my nerves most are the Morganites and the Data Angels.
I love green economy, and that alwas pisses Morgan off. Morgan Industries is only good for one thing - as planet buster testing range 
And those Angels love to probe even there allies 
If I don't get the HSA, the Angels are my primary target.
Yes, Santiago, Yang and Cha Dawn like to declare vendetta on me, but normally they were not strong enough to do me any harm.
Deirdre is a reliable ally most times (because of my green econ), and astonishingly in a lot of games I have good working pacts with Miriam 
And Miriam is often easy to submit, and then she is a nice pet 
A strange guy is Domai Sometimes he is the most reliable pactmate You can think of, but in other cases he can be the worst plague 
I hate it when his ecodamages drowns my land, and I hate it to be probed by him. And the Drones with their industry are one of the factions played best by the AI. So it is normally my strategy to conquer them as soon as possible, except they behave very, very pretty 
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Earwicker
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Washington, DC, USA
Mar 1999 time: 00:13
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Miriam and Yang are big pests in most of my games, but I am more annoyed by Zak. He gets uppity because he's got a 2-1-2 rover, starts harassing me (most often Cult or Gaians) for energy and other techs, and finally pronounces vendetta unless I buckle under (which I never do). I hate having to slow down growth, exploration, and development to have to find him/ ward off his wandering attackers. He makes an ok pet once he's subdued, though.
Domai makes a great friend if he's not your next-door neighbor. In the latter case, he will forget all the gift techs and niceness, renounce a pact and eventually sneak attack if he's near enough. With slightly more separation, though, he'll bog himself down in vendettas and gift you a lot of units to upgrade.
The Pirates are another thorny faction. While friendly enough early on, they wind up in so many vendettas that you're bound to be in pact/ peace with at least one of them and he starts getting mad. Staying at peace with him is a waste of time, since he will always start building his bases right offshore of yours to steal the development efforts.
The worst things about Miriam and Yang is that they make lousy pets -- they wind up in vendetta against the world, so peace with them creates diplomatic hassles with other factions. Knock 'em out and use their bases as supply crawler factories until you can give them away to a worthier pet.
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