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TheStinger is offline TheStinger
Warlord
International crime fighting playboy
Apr 2002
time: 05:26
  Old Post 21-02-2003 17:14
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#1 Report this post to a moderator
Is this a good idea. Support Apolyton, buy Civilization III: Complete

I'm fed up with English UU.

I was thinking of modding it so everyone has the MOW and give Engalnd the ironclad as its UU

I don't do graphics and files, I can only use the basic editor.

Will this unbaalnce the game

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:26
  Old Post 21-02-2003 17:44 Visit CerberusIV's homepage!
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#2 Report this post to a moderator
Inflate your Upload Space

Hard to say. I got fed up with frigates struggling to sink galleons so I changed frigates to 3.2.4 and removed bombardment, changed MOW to 4.3.4 (with bombardment), moved ironclads to Industrialisation and made them 6.4.4.

That all seems to work OK and makes the MOW significantly better than the unit it replaces (which is probably what you are looking for).

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:26
  Old Post 21-02-2003 18:24
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Avatar Enlargement: We've got the solution

I changed it the ironclad, and found it did unbalnce the game. The Ai hardley ever builds naval units anyway.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:26
  Old Post 23-02-2003 07:37 Visit pedrojedi's homepage!
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#4 Report this post to a moderator
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Most surprising; I suck at timing the building of naval units, and normally I spend turns and turns until I get naval supremacy; the AI likes to build naval units in my games.

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:26
  Old Post 23-02-2003 15:08
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#5 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Deathwalker
The Ai hardley ever builds naval units anyway.


Well, not quite, it depends on the game and/or on the age.

I've seen the AI build fleets of caravels - 20 or so ships (visible after I install a spy) and galleys.

Having said that, I've NEVER seen the AI build a carrier.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:26
  Old Post 23-02-2003 16:17 Visit CerberusIV's homepage!
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#6 Report this post to a moderator
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I play with continents on standard maps and move between building and war so my games go into the modern age. The AI certainly does build carriers and uses them. It also escorts them with battleships.

I only build a few frigates/ironclads and wait for combustion to really expand my navy. I have certainly seen the AI build 8 or 9 battleships plus a few other naval units.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:26
  Old Post 23-02-2003 18:13 Visit Zachriel's homepage!
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quote:
Originally posted by fittstim

Having said that, I've NEVER seen the AI build a carrier.



http://www.zachriel.com/gotm9/ad1800-Conspiracy.htm

Oh, they build them alright. I think it has to do with how long the game lasts and whether the AI is still competitive in the late game.

Abdul-Aziz is offline Abdul-Aziz
Chieftain
Land of Eternal Truth
Feb 2003
time: 08:26
  Old Post 23-02-2003 18:36
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I didn't seen AI building nukes...

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:26
  Old Post 23-02-2003 18:55
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#9 Report this post to a moderator
Put an end to popups!

I've been nuked enough times too tell you that they, in fact, do build them.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:26
  Old Post 23-02-2003 21:59 Visit Master Zen's homepage!
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Increase Your PM Length

If your lone destroyer or cruiser suddenly gets bombed out of nowhere in the middle of the ocean, trust me, it's a carrier!

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:26
  Old Post 23-02-2003 22:09
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You should delay the Ironclad to a later tech so Frigates and MoWs become useful. You could also forbid th Ironclad to cross ocean.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:26
  Old Post 25-02-2003 07:29
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Support Apolyton, buy Civilization III: Complete

I would actually suggest that, in order to keep the Frigate useful, for longer, you can do so both by slightly delaying the advent of the Ironclad, and by setting the movement cost of non-coastal tiles to more than 1. Then, I would give the Frigate the Ignore movement cost ability, thus keeping the frigate relevent by making it one of the sole combat vessels which can operate effectively on the high seas! In addition, you might want to introduce an earlier version of the battleship, which is faster and more effective than Frigates (and cheaper than a normal battleship), about the early to mid Indutrial age
Anyway, just some things to consider.

Yours,
The_Aussie_Lurker.

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