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Dominae
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Makes for an interesting game if you start out down South. The AIs would beat up on each other most probably, while you struggle to keep up in techs/expansion.
Dominae
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Dominae
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I would like to try it, but I feel guilty about still having the NIC game to finish...sigh.
Dominae
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Dominae
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I've got the game wrapped up (just Germans and Russians left - Germans no longer have access to Horses or Gunpowder, Russians are on a smallish island), but as usual things take a while to run their course. I will finish it though, and will produce a full report.
Dominae
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badams52
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near the magic kingdom
May 2002 time: 21:26
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A couple centuries later, Rome is still second banana in the world as it seems, and with a larger army, Rome again starts moving into Babylon territory where by I again tell Caesar to "leave or declare war" (we all know what large masses of units moving towards your land means) and he says, "so be it, war it is."
Rome moves his legions of doom once again towards Akkad and after Babylonian reinforcements arrive, Caesar moves his even larger legions of doom towards Ashur. Having learned some military secrets from the GL, namely chivalry and gunpowder, I tell my troops the same thing, defend in the hills and mountains. Little did my 3 pikemen squads and lone muskateer squad know they would see 11 legionary units (the legion of doom) coming down the mountain towards their fortified hill positions (number 1 & 2 on the map).
The troops fought bravely, but alas the legion of doom broke through while taking heavy casualties. Seeing the legion of doom hurting, I quickly sent my knights and swordsmen to attack up the mountain. A risky move that paid off when all but 2 legionary units were destroyed with the two remaining down to their last hitpoint were later routed as they tried to retreat.
And just as Hitler didn't learn from Napolean trying to invade Russia, Caesar didn't learn from himself and committed the same mistake twice, only this time it would cost more than just a cause for peace.
Attachment: dryhotland-romesfolly02.jpg
This has been downloaded 163 time(s).
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badams52
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near the magic kingdom
May 2002 time: 21:26
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Having routed the legions of doom, I took a sense of security and put forth my master plan into action. Not wanting to see anymore legionairies or knights from Rome, I quickly dispatched two galleys filled with 2 musketmen each and sent them to the two iron sources of Rome. The two musketmen at Viroconium camped out and never tasted the steel or bows of the Romans. The two near Salamanca constantly fell victim to Longbowmen attacks, but Rome couldn't re-build the roads fast enough as galley's kept dropping off musketmen. The workers would flee, the longbowmen would attack, the musketmen would sometimes get there, sometimes die in route to the iron, but either way, it delayed Rome's iron so well that no more legionaries, knights, or musketmen were trained.
Attachment: dryhotland-noiron.jpg
This has been downloaded 162 time(s).
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badams52
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near the magic kingdom
May 2002 time: 21:26
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Some of the things I learned from this game, and I bet many of you know this already:
1. War releaves the ailing civ.
Don't have enough power, don't have enough land? Go to war and take what's yours. It's also helpful when you're near a warlike neighbor (Romans) and you have enough units to defend their attacks.
2. The AI is terrible at war.
He attacks across rivers, up to hills and mountains ignoring how important defensive bonuses are.
2a. Always use terrain to get defensive bonuses and draw the AI to terrain without.
It's easy to do really. Keep your troops on mountains and hills. The AI likes to get on those types of terrain for defensive bonuses too, but if you occupy them first, he'll either attack you or go to the plains, grasslands and deserts where the units are much easier to attack. Also when attacking cities, don't attack across the river. Take the extra time (if it takes more time) to move your troops to where the river won't affect your attack.
3. Go for the resources
The AI isn't good at stopping you from pillaging his resources. Pillaging them sends him back to ancient times withonly spearmen or riflemen if he's more advanced to defend with and longbowmen to attack with. Always funny to see a stack of longbowmen trying to attack my tanks. Of course if you're way ahead in tech, then pillaging resources is moot.
4. Make gpt deals with the AI
The less money the AI has to play with, the less research he can do. Conversely, the more money you extort from the AI, the faster your tech advantage grows.
5. Deficit spend on research
This doesn't always work, but if you have enough gold laying around, you can lose money while researching faster. This helped me build a great lead against the AI.
6. Building units and disbanding old ones can be just as good if not better than upgrading with gold.
I didn't have enough gold to upgrade all my units at once, so I built new ones and disbanded the old ones in cities and towns that didn't have high levels of production, killing 2 birds with one stone so to speak.
7. Being behind is only temporary.
Though I will say if your military isn't strong enough, you're not going to go very far, but even if you're behind in tech, numbers count more than quality. Just pillage some resources and you even the playing field. The AI doesn't know how to mobilize for war properly and most of the time, you can outbuild his army.
That's enough for now. But I'm going to leave you with this: because the AI has become a fast REX and building AI taking best strategies in Civ and Civ II, the counter to this is war, war and more war. Now if only the AI could understand counter measures...
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Ephesos
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I think that sounds like a great game. Thrashing the Romans (I hate them above all other civs ), launching a spaceship, and, well, thrashing the Romans (I usually play as Greece/Persia, and I have a history-based grudge). What level were you playing on?
I'm fairly new to the game, and I've only won twice, both cultural victories on chieftain. Pretty sad, but I'm improving (in one culture victory, I completely wiped out the Romans and left Egypt with one city early on).
The strategies you suggested , while conventional, do work great. One thing you covered in the game summary, but forgot to formally mention was PLACE YOUR PALACE & FP CAREFULLY!!! It's obvious that that sped your game up, and possibly allowed you to win, judging from the pretty awful start.
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Ephesos
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As a followup on this game, I've taken 3 French cities, raised my total destroyed count to 4, and taken a Russian city. I'm still bashing the French with Knights , but I've found peace with Russia and Germany (also on Russia & France's continent). I'm foremost techwise, and I'm actually pretty strong.
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Ephesos
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You're right about that. France has 1 city left (I took the Oracle from them), and I think I'll leave them there, since I'd have to go through Germany to get there. I just have to boost my science some more, since Russia is getting ahead of me (they've got Astronomy and Music Theory).
Meanwhile, no one has contacted the Iroquois. They'll probably surprise both me and my opponents. They've has 5300 years to develop on a private continent.
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minke19104
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well if they're isolated, the Iroquois is most likely backwards..
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