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Here's a couple of question regarding the two chassis types and their deployment:
If I were to build a defensive force against enemy invasion forces (i.e. transports full of chaos invaders and probes and chaos cruisers for shore bombardments), would I be better of building the penetrators or the rotors? And should I put them on alert?
As for air defence, should I build Interceptors or Lifters? And how do I make them scramble to defend? Shift+L? If I put them on alert, won't they strike ground targets as well, incurring the -50% penalty?
And special abilities, what special abilities are best put on these airborne defenders?
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So the general consensus is I should put it on alert?
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:13
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quote:

Originally posted by Earwicker on 04-09-2001 02:14 PM
And if you've got an AAA unit hiding underneath that stack, your opponent is in for a nasty surprise when they do attack with an anti-aircraft unit.
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I take it that the AAA unit would be the defender in this scenario.
In general, what are the rules as to defender selection - does it just take the highest strength number? What about designated defenders, types of units (air/sea/land, arty/nonarty, native/nonnative, etc), morale, damage, whatever??
I think I've seen defense with less than the maximum possible defender, especially with mixed attack/defend units thrown in - say perhaps choosing an 80% (20% damage) 1-4-1 (pure defender) over a full strength 6-4-1 (attack unit to the program) other parameters being equal - not that it is necessarily bad to make such a choice.
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