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Quantum
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I just finished my first game on Transcend, a victory thanks to
the hints in this forum! But I was hindered by some terraforming
problems. Sometimes when I tried to raise or lower terrain, I got
a message like "You have signed a Pact with Yang. You must cancel
the pact before commencing with this action", or something like
that. So I have two questions:
1)Is raise/lower terrain considered offensive if it affects the weather
in somebody else's territory, even if the terraforming is done in
your own territory?
2)If so, how can I tell in advance whether the terraforming is going to affect somebody else? Is there some rule that says you can't
raise/lower terrain within x tiles of a pactmate base? In my game
it seemed random whether or not I was allowed to raise/lower terrain.
Sometimes I was denied even if no Pactmate base was nearby, and other
times I was allowed to raise terrain even with a pactmate base
fairly close.
-Quantum
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:13
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I particularly hate the message when it is only a technical insult to the AI's territory, like when I want to raise the terrain to avoid it becoming a sea square (global warming) and the raising will raise a plot in the AI's territory that isn't even in one of its bases' production areas, just its overall faction territory.
It'sLikeThat: The kind of thing I was referring to in my prior post was UNterraforming and/or fungusing a square in the hope that the AI would move its production unit to another square in the base thus freeing it up for you to produce it with a base production unit or a crawler. This isn't a great approach as it doesn't always work (i.e. if the AI doesn't have any other available squares to produce) and since you've degraded the square you have to waste a unit "holding" it during the time it takes to reenhance the square to make sure that it is you who reaps the benefits when it is terraformed. If a "friendly" opponent moves in next to me, I usually try to stake out the production from as many of the available squares as possible, either directly or with crawlers before their base gets big enough to use them all up; there's usually a price to pay, either in lowered production if you use a crawler instead of direct production or in opportunity costs w/r what else you could have done. There's another kind of annoying thing here too; if you are (directly) producing from a square that another faction could also produce from, you can sometimes lose that square if you build a colony pod or somehow trigger an automatic reallocation of the base and aren't paying close enough attention - the next thing you know, the other faction is producing from there instead of you. As for your specific example, did you have a base of your own in the area too or were you planning to crawler all the production - in the latter case, you could still do that on the sea squares providing that the opponent doesn't start producing from them first; on the land squares too if they aren't in anyone else's land territory. Another method to get someone to lose control of a square without having to have a vendetta with them might be (I have not tried this) to release native live on such a square and hope to have a chance to grab the square before the opponent did after the native life moved on.
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Yxklyx
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On Earth though, the westerly winds (winds from the west) generally create wet areas on the eastern slopes and dry areas on the western slopes.
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big_canuk
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Leamington, ON, Canada
Jul 2000 time: 00:13
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quote: Originally posted by Yxklyx
On Earth though, the westerly winds (winds from the west) generally create wet areas on the eastern slopes and dry areas on the western slopes. |
I think this is not quite right. As mountains force moisture laden air up, the moisture forms clouds and falls out as rain. This happens on the windward side, in the case of a westerly wind, on the west side. Then the dry air goes over the peak and down the east side, where it is, therefore, typically drier. For an example look at the Canadian Rockies. (or if you must, the American ones. )
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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quote: Originally posted by big_canuk
I think this is not quite right. As mountains force moisture laden air up, the moisture forms clouds and falls out as rain. This happens on the windward side, in the case of a westerly wind, on the west side. Then the dry air goes over the peak and down the east side, where it is, therefore, typically drier. For an example look at the Canadian Rockies. (or if you must, the American ones. ) |
This seems like how it should work, but there is a lot more to it. I live in the Rockies, and at least here in Colorado it is drier on the Western Slope than on the Eastern Slope. Part of the reason may be that the Rockies are not the first mountains that moisture from the Pacific encounters. There is the Coast Range, and the Sierra Nevadas before Pacific moisture gets a crack at the Rockies. I think part of our weather pattern locally includes Gulf Moisture which get's trapped against the Eastern Side of the Rockies, giving us more rain than the Western Slope. Any meteorologists out there?
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Yxklyx
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No expert here but I do know that one of the driest places on Earth (in northern Chile) is west of the Andes and that there are lush forested areas just east of the Andes in Argentina - while just east of these forests the land is dry. I suppose there could be other smaller mountain ranges at work here though. The way I always saw it is that wind itself is a drying force and mountains block the wind so areas blocked from the wind would not be as dry.
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