Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > "Fairness of AI in MP Games...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Jacques De Carufel is offline Jacques De Carufel
Chieftain
Canada
Aug 2000
time: 05:13
Angry  Old Post 12-04-2001 09:10
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
"Fairness of AI in MP Games... Help yourself to an AD-FREE life

In several (most)MP games I am part of, it seems to me that the implication of AI does not contribute to create a "fair-fight" situation amongst human players...

Some examples, you start on a rotten portion of the map, bordered by the Dunes and tons of fungus AND your neighbor is the AI Believers centered on the jungle and all they want is kick your butts... How can you turn this kind of situation into a fair-fight and interresting game with the other human players ? This kind of situation seem to be present in almost all my MP games, fortunately not always to my detriment...

Another recent example is that in a two-human game, I get two surprise attacks from both the Spartans (treaty) and the Believers (truce), plus the program gives one of my bases to the Pirates (treaty) without a drone riot situation... ALL OF THIS IN THE SAME TURN... and believe me, it is not because I was grossly ahead in any way.

It seems to me that this kind of situation is greatly detrimental to the enjoyment of this game and prevent players from behing able to benchmark themselves vis a vis their fellow players.

What do you think ? Do you see the same kind of situation ? Do you know a way to avoid it ?

After all, it's not like if you could simply scrap a game and start a new one, when it takes months to get to a decently advanced point...

(reading myself back, should I consult with a psychologist ? quit gaming ? the thing is I really like this bloody game...)

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:13
Post  Old Post 12-04-2001 09:39
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

Being next to the AI is a bonus, since it cannot compare to a human opponet in warfare.

Locus is offline Locus
Chieftain
New York, NY
Jan 2001
time: 00:13
Post  Old Post 12-04-2001 09:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Jacques,

I guess I would take a more philosophical view of MP. Fate determines where you are and who your neighbors are. Sometimes winning is surviving as long as you can and maybe survivng longer than you expected. When the Nazis stormed across Europe, England seemed destined to fall. The British never gave up under the relentless fire bombing. Likewise, many citizens of third world countries, continually abused by the "Great Powers", persevere and are proud yet mindful of where they stand in the World. Being a smaller, weaker, faction may not be satisfying but you can still be a proud nation. I'm sure the French were not too pleased when their Marginol line turned out to be a costly and ineffective defense. If you hold out, maybe the other human player will come in and help you vanquish the AI invaders.

Right, the AI can be annoying but is no match for the cunning of another human. I'd rather have an AI faction (even Miriam or Marr) on my continent over another human any day.

------------------
Brother Locus of the Peacekeepers
[This message has been edited by Locus (edited April 11, 2001).]

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:13
Post  Old Post 11-04-2001 22:13
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

I am in a game right now where I really thought for a while that the AI Hive would topple me, which is more than a little embarrasing, I'm sure you'll agree. However, I was able to pull through the war (once I got D:AP). I am now in a much stronger position (having conquered all his bases in the jungle) than I would have been had he not been there. So from a purely gameplaying perspective, it is a double-edged sword - the AI can be a formidable opponent, given the right circumstances, but in this circumstance, the rewards are far greater for their destruction.

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:13
Post  Old Post 11-04-2001 23:37
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

It does create an unbalancing effect in MP. But it does make things more interesting. If you play a lot of games with the same person it all comes out in the wash. You will get a benefit some games he will in other games.

Jacques De Carufel is offline Jacques De Carufel
Chieftain
Canada
Aug 2000
time: 05:13
Question  Old Post 12-04-2001 00:26
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Thanks for the replies. I understand the point WRT AI vs human opponent and agree that it would be even worse if the Believer neighbor in the jungle right beside you in the dunes would be human, but this is exactly the point of my question... sometimes, the software does not seem to treat human players with even the shadow of fairness, which in my view sometimes scraps the game right from the beginning.

Now regarding ganging up of AI, it happens to you all the time in single player games as soon as you outpower the AI factions, but have you seen it occuring in a MP game even when the victim is not overly powerfull ?

Darius is offline Darius
Prince
Connecticut, USA
Mar 2000
time: 00:13
Post  Old Post 12-04-2001 00:29
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton

quote:

Originally posted by mark13 on 04-11-2001 01:13 PM
I am in a game right now where I really thought for a while that the AI Hive would topple me, which is more than a little embarrasing, I'm sure you'll agree.


Yes, I agree, because they toppled me in that game!

Locus is offline Locus
Chieftain
New York, NY
Jan 2001
time: 00:13
  Old Post 12-04-2001 00:53
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Oh, so you are talking about fairness. Definitely, in single player games the AI cheats like nobody's business. I think that's how the game designers make up for the poor AI. For example, I think most players are aware that the AI doesn't have air unit restrictions of returning to base like we do. I guess it is an attempt to make the game challenging which it does, but it is f*#@ing annoying as hell to see the AI cheat like that. I know how you feel. I have found myself yelling at my PC "B*llsh#t! many times. It makes revenge ever so sweet, though. Tonight, Yang is gonna suffer!

------------------
Brother Locus of the Peacekeepers

WhiteElephants is offline WhiteElephants
King
Toledo Ohio
Mar 2000
time: 00:13
Post  Old Post 12-04-2001 07:55
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

As a rule of thumb if I start next to a hostile neighbor (or perhaps just any neighbor) I alter my research toward more militant goals.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:13
Post  Old Post 12-04-2001 12:50
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Tired of ads?

Jacques,

I wonder whether your opponent has been whipping your butt in the diplomacy / intelligence war unbeknownst to you? That might explain why your ally / peace partners suddenly came after you (bribed?), and perhaps why your base ended up in Sven's loving grasp. Perhaps your opponent mind controlled it and gave it to Sven in the same turn. There is a bug in MP which means that Probe actions can be hidden from the view of the human victim to an extent (Multi-Players correct me if I am wrong), and I believe there is a rule used that certain human probe are supposed to be announced in order to allow a declaration of vendetta by the human player rather than a decision by the AI proxy.

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:13
Post  Old Post 12-04-2001 15:57
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

quote:

Yes, I agree, because they toppled me in that game!


LOL, oh yeah - sorry about that Darius - you were a helluva lot closer to them than I was though....

But yeah, human players have been known to gang up on other human players (more on that anon ) in much the same way as the AI do. Although the human operations are generally much more penetrative than that of the AI, and - unless the defender sees it coming - they invariably succeed, this is not so different to the AI's school of thought.

Jacques De Carufel is offline Jacques De Carufel
Chieftain
Canada
Aug 2000
time: 05:13
Post  Old Post 13-04-2001 09:14
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Put an end to popups!

Sneaky diplomatic actions are always a possibility, but I am almost certain that the transfer of my base to the Pirates was a result of the random events generated by the game itself, as it was announced in a similar manner as the usual random events.

The worst thing is that since the Pirates are one of my two remaining treaty partners, I don't want to take the base back...

My status on the power chart for this specific game is presently taking a nosedive, so hopefully my badluck will pause for a little while... Otherwise, without minimizing the truly great skills of my opponent, those type of random events will have (in my opinion) way too much influence on the outcome of the game.

Anyway thanks to all of those who have shared their point of view and experience.


Jacques.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0449 seconds (88.18% PHP - 11.82% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net