 |
|
|
I hope this map isn't the 'actual' game map; because that would be a no-no.
|
|
|  |
 |
|
Dominae
|
|
bigfree1, this is a test scenario I created from screenshots (so there is no "no-no" involved...).
BFM, you never get the extra Commerce when your city size grows or your borders expand (resulting in the assignment of another Laborer). It only works for Shields.
Dominae
|
|
|  |
 |
|
|
quote: Originally posted by Dominae
bigfree1, this is a test scenario I created from screenshots (so there is no "no-no" involved...).
Dominae |
Good. I'm glad, for two reasons; we didn't cheat and we don't have the most god awful start location of all time! 
|
|
|  |
 |
|
|
BFM, which tile mod are you using here in these screen shots? They are pretty nice looking. 
|
|
|  |
 |
|
Dominae
|
|
ruby_master, this is not a bug, it's a peculiarity of the game mechanics. It applies to all cities that expand their borders the same turn they grow, resulting in additional workable tiles. Admittedly, in most games this is a rare occurrence except with the capital.
Dominae
|
|
|  |
 |
|
ruby_maser
|
 |
Fear sunshine!
Sep 2002 time: 23:26
|
|
quote: Originally posted by Dominae
ruby_master, this is not a bug, it's a peculiarity of the game mechanics. It applies to all cities that expand their borders the same turn they grow, resulting in additional workable tiles. Admittedly, in most games this is a rare occurrence except with the capital. |
My name is ruby_maser, Dominator...
and you can call it whatever you want, but in the current PtWDG, it ain't happening just when the borders expand; its happening every time the city grows.
Last edited by ruby_maser on 25-02-2003 at 03:08
|
|
|  |
 |
|
vondrack

|
 |
Praha, Czech Republic
Jan 2002 time: 06:26
|
|
quote: Originally posted by ruby_maser
and you can call it whatever you want, but in the current PtWDG, it ain't happening just when the borders expand; its happening every time the city grows. |
Not true. For "simple" pop growth, the mechanism is known - the growth happens before the production phase (but after the commerce check), so you do get shields for the new tile worked (unlike commerce & food).
OTOH, if there is cultural expansion involved, things seem to be trickier. From what I noticed in Dominae's sims, it seems that the cultural expansion occurs after the production phase, so your new laborer is autoassigned to work one of the inner ring tiles (even if a better tile is going to be available in the outer ring once the border expands).
That's why we seem to be producing only 4 shields on Turn 11, instead of 5, which would be the case if the mined bonus ex-hut grassland was in the inner city tile ring.
|
|
|  |
 |
|
Dominae
|
|
ruby_maser, sorry about the name screw-up. I hate it when my brain fills the gaps in my incomplete visual field with erroneous information...Sigh.
Just to set the record straight (I hope!):
1. Whenever a city grows in pop, the govern assigns a new laborer to work a tile. The Shields, and only the Shields, from that tile are added to the city's stores. Thus when you're producing 5 Shields per turn and the city grows, you may find 7 Shields in the production box the next turn (assuming it started at 0).
2. This process is a little weird concerning border expansion. You would think that the governor chooses the next tile from the available tiles after the borders expand, but this is not the case. In these circumstances, the governor actually assigns the laborer twice: once after pop growth, and once after border expansion.
3. Incidentally, if the city grows and the borders expand in the same turn, the governor will remove the new laborer and turn it into an Entertainer during the second "sweep". Thus you still get the extra Shields (not Commerce), but the city view will display something different.
All very weird, if you ask me.
Dominae
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|