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Arnelos
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of the Free World
Sep 2002 time: 00:26
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Ok, I've read the strategy guide, I've seen Lore Weaver's stuff, I've looked at things elsewhere.
Is it just me or do the human seem handicaped in terms of # of good picks -vs- # of bad picks. This would seem to have the most impact on our humans when we go to customize the race, as they have less good stats to tone down in order to increase other stats.
For an illustration of this, let's compare the values given for the Humans and the Evon in the strategy guide... both Humanoids and both with Representative government (so the difference can't be one of those):
Evons: 3 superior picks, 5 good picks, 5 average picks, 1 poor pick.
Humans: 2 superior picks, 1 good pick, 8 average picks, 3 poor picks.
Is is just me or is that a HUGE difference in #'s of superior, good, average, and poor picks. This would seem to overly handicap the Human in race customization, nevermind actual gameplay.
There are two possibilities I'm considering for why this would be so:
1. The values given in the strategy guide are highly inaccurate and the designers changed the Humans to make them much better or reduced other races down to the Humans' level after the printing of the strategy guide. Unfortunately, the screenshots I've seen in the Apolyton preview (for one), seem to indicate otherwise.
2. The Humans must have some sort of KILLER special abilities that aren't covered in the strategy guide or in any of the previews and perhaps cannot even be customized that greatly increase their effectiveness in the game and make up for the seemingly enormous handicap they seem to have versus other races. Something such as the Silicoids (who also seem severely handicaped in the race picks) Lithovoric bonuses, but of a completely different form (appropriate to the MoO Humans).
So.... designers, beta testers, anyone in the know.... which is it? or is there yet something else I'm missing?
because the Humans look like a pathetically weak race when you stack up their picks against other races... there's GOT to be something I'm missing here...
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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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I dont know. But i think some Pics are more important than others.
Humans are not hated by that many Races & receive diplomatic boni thus they are a medicore but balanced reace (IMO)
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kalbear
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Arnelos: part of the racial hardwiring - and species hardwiring - is that some races get picks for cheaper or more expensive than others. From Lore Weaver's guide:
The Humanoid population has a general dislike for oppression and war. This is offset by a boost in research efficiency, senate effectiveness, initial relations, and Casus Belli. Being that they are small, quick, and crafty, they get a little bit of an initiative bonus in ground combat.
The Psilons get a further research bonus on top of the regular humanoids that is offset by a significant population growth penalty.
Do not take this to mean that the Humans and Evon are identical, they are not, there are slight differences in terraforming circles as well as other presently unmentioned bonuses.
Humans cannot select superior toughness, diplomacy picks are 1/2 price, they cannot select poor diplomacy, and they cannot select Antaran Background.
Evon get Economics: Investors for 1/2 price, cannot select superior diplomacy, and they can't select original creativity.
Psilons cannot select superior toughness.
So it's not so much a matter of being handicapped as it is having certain things emphasized over others.
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kalbear
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I understand your point, but if they were set at the obvious min/max parts, there'd be very little point in customizing them. For one thing, you'd not get much back in the way of investment. For another, they'd be largely the 'best' they could be.
It also makes the races more distinct between each other, I suspect.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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The Humans are simply the default - all their abilities are the zero value ability. Sometimes good (ie. Cunning), sometimes bad (Pollution).
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Arnelos
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of the Free World
Sep 2002 time: 00:26
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This still doesn't add up... I've got a theory...
Bear with me here...
KEY:
RACE - Superior, Good, Average, Poor, Gov, Specs = Cummulative
Evon - 3, 5, 5, 1, Rep = +12
Ithkul - 4, 4, 3, 3, Abs, Ant = +10 (other bonuses, hated by everyone)
Cynoid - 3, 7, 1, 3, Abs = +10 (Cybernetik bonuses?)
Trilarian - 2, 6, 4, 2, Abs = +8 (Itch bonuses?)
Nommo - 4, 3, 3, 4, Abs = +7 (Itch bonuses?)
Meklar - 3, 5, 2, 4, Abs = +7 (Cybernetik bonuses?)
Tachidi - 2, 2, 5, 5, Col = +7 (Insectoid bonuses?)
Psilon - 3, 2, 5, 4, Rep = +6 (extra science, low pop growth)
Klackon - 2, 2, 4, 6, Col = +6 (Insectoid bonsues?)
Sakkra - 3, 3, 4, 4, Abs = +5 (wider terraforming circles)
Raas - 1, 5, 6, 2, Abs = +5 (wider terraforming circles)
Eoladi - 4, 2, 3, 5, Abs = +5 (Etherean bonuses?)
Silicoid - 3, 3, 2, 6, Abs, Tol = +4 (Lithovoric bonuses, low pop growth)
Imsaeis - 4, 2, 2, 6, Abs = +4 (Etherean bonuses?)
Humans - 2, 1, 8, 3, Rep = +4
Grendarl - 1, 5, 4, 4, Abs = +3 (wider terraforming cirlces)
Given the above, if the stuff in the strategy guide is still remotely accurate, the Humans seem rather disadvantaged compared to other races, ESPECIALLY of their own species (just look at the HUGE gulf between the Evon and the Humans). Now, let us refer back to a little note that was Lore Weaver's Humanoid strategy section:
"Do not take this to mean that the Humans and Evon are identical, they are not, there are slight differences in terraforming circles as well as other presently unmentioned bonuses."
Now what exactly could "presently unmentioned bonuses" be?
Given the huge gulf between the Humans and Evons in points towards picks (at least given the strategy guide...), I'm guessing that "presently unmentioned bonuses" likely refers to something being kept under wraps because it's probably related to the backstory. Recall that in the MoO universe (if the old version of the backstory posted several months ago is still accurate), the Humans ruled the universe TWICE before their defeat by the Antarans. In a game where the designers seem to have written such a "paragon of animals" role in for our beloved Humans, I highly doubt they would leave the Humans so handicaped as appears above. Given the role they seem to play in the backstory and the hint above at "presently unmentioned bonuses" and that most things kept under wraps to this point are backstory-related (such as the Ithkul), it's not terribly far-fetched to imagine the Humans probably enjoy some type of backstory-related bonus.
If not, the Humans look amazingly pathetic compared to the other races. No one will want to play them except for sentimental value.
So I may be going out on a limb here, but I'm betting there's more to those MoO3 Humans than the designers have thusfar lead us to believe.
I just hope that if there IS anything like this, the game manual gives us at least SOME indication of its existence so we don't go on thinking the Humans are worthless to play when in reality there's some hidden bonus we're not being told about 
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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(cough)
For one, you can CUSTOMIZE ANY RACE.
For another, no matter what you do, no matter how you customize a race, you'll never change the cassus belli (racial reaction to other races.)
If you play the game, you'll notice that the humans are simply the default in every category. And by the way, I've won handily a few times using the humans with their base ability (with a Parliamentary Government.)
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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They are ***NOT*** identical! Don't confuse the Magnate Civ stats with the race stats. Those numbers are just how the magnate civ affects the planet they're on. They have NOTHING to do with the Empire Races.
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