Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Reflex-Challenged Survival Victory
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE
CivGroups
Rise of Nations Multiplayer (64): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Rohag is offline Rohag
Warlord

May 2002
time: 05:26
  Old Post 23-02-2003 19:06 Visit Rohag's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Reflex-Challenged Survival Victory Inflate your Upload Space

Yesterday I played my first online game (RoN Press Beta #2) against a webmaster, and I didn’t lose.

This is significant. I’m a misplaced TBS-type who enjoys RTS games despite my limited dexterity with a mouse.

My opponent chose Russia while I let the computer pick my nation, which turned out to be Egypt. We played on a Mediterranean-style map from Ancient to Industrial (and not to Information so to limit the duration of the game). At the 55-minute mark we were both in Industrial; I had taken one on his cities on the left side of the map and he was poised to take one of mine on the right. I had about twice as many points, due to my interest in keeping up research, and he had one Wonder which put him slightly ahead in that category. Russia had to resign because of real-world time constraints.

Post-game discussion revealed my opponent had a large army in Medieval (RoN’s third age) and he should have attacked then. He probably would have won had he done so, especially as I’m usually tardy in building military forces. As it was, I was able to repel his Gunpowder/Enlightenment offensive on my left due to my basic army, attrition, and a well-developed city (adding structures to a city apparently increases its hit points, making it harder to capture).

The Point: A reflex-challenged gamer did not expire in the first portion of a game of RoN while facing a more youthful, faster opponent. I won’t delude myself into thinking I’m a better player; he could have won, but RoN’s mechanics evened the odds at least a bit in my favor. I could never have done so well in other RTS games against similar opponents.

Abdul-Aziz is offline Abdul-Aziz
Chieftain
Land of Eternal Truth
Feb 2003
time: 08:26
  Old Post 23-02-2003 19:10
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Rohag, could I ask you one thing:

You said you were in industrial by 55th minute, so were all other ages like in AoE, just a filler before you get to the last age? Also, were there any options to lenghten the game (probably setting minimum time in each age, etc.) except adding more ages?

Rohag is offline Rohag
Warlord

May 2002
time: 05:26
  Old Post 23-02-2003 20:15 Visit Rohag's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Sorry for the confusion...I don't remember when we reached the Industrial Age (age 6), but it was before the 45-minute mark, I believe. Some minor fighting occurred in Medieval (age 3), which was around 20-minutes, and major fighting in Gunpowder/Enlightenment (ages 4-5) at 25-40 minutes and later in Industrial (45-55 minutes) - again sorry I can't be more precise.

(My single-player games I usually construct with multiple AI nations, so wars happen throughout the course of a game.)

We played this particular online multi-player match with mostly standard settings, but there are all sorts of settings we could have used, and several options exist for slowing down the game in different ways. Of course you can limit the game to one or two or three ages. Or you can make technology more expensive or research times slower. You can make resource accumulation slower (or faster). You can mix and match these settings.

Yours is an excellent question, and, situation permitting, I'll try to play with the settings "maxed out" on the slow end of the scale just to see how long things take. Perhaps Markos has already tried that?

cnich29 is offline cnich29
Settler

Apr 2002
time: 01:26
  Old Post 23-02-2003 22:24
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

Victory!!!! Nice work Rohag.

vovan is offline vovan
Emperor

Oct 2001
time: 06:26
  Old Post 23-02-2003 23:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Reflex-Challenged Survival Victory Support Apolyton, buy Civilization 2

quote:
Originally posted by Rohag
The Point: A reflex-challenged gamer did not expire in the first portion of a game of RoN while facing a more youthful, faster opponent.


That's a great thing to hear! I am youthful enough, but not exactly fast with the mouse... Very nice report. Thanks, Rohag!

Rohag is offline Rohag
Warlord

May 2002
time: 05:26
  Old Post 24-02-2003 01:34 Visit Rohag's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I’m not expecting to win any rated tournaments (!), but the experience of that online game reinforced my impression that RoN’s mechanics enhance the importance of strategy and planning relative to speed. I don’t think RoN overturns the equation; speedy power gamers still have a clear advantage (provided they give some thought to strategy), but they don’t enjoy as much of an advantage as in other RTS games I've played.

Check this RoN Pantheon thread for an account of Zhou vs. Axehilt. Axehilt is a no-kidding, highly-experienced player, but his victory did not come in the first fifteen minutes of the game and depended on factors other than speed.

Abdul-Aziz is offline Abdul-Aziz
Chieftain
Land of Eternal Truth
Feb 2003
time: 08:26
  Old Post 24-02-2003 02:08
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

Rohag, this is great then... I was always a good planner and I was ussually quickly rushed :-)

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:26
  Old Post 24-02-2003 02:23
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

Oh man! I just had an epiphany: I may actually get stuck playing RoN ALOT. It just dawned on me that it may be the next big game in my life. And you know, its been a long time since an RTS has taken up a great deal of my time.. since AoE times in fact. Lately I've been doing the Tribes2 and Morrowind thing, but not really sitting down and playing any one RTS to the point of nausea.

RoN might change that.

Rohag is offline Rohag
Warlord

May 2002
time: 05:26
  Old Post 24-02-2003 14:41 Visit Rohag's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

In the interest of full disclosure, I’ve noticed the postings of GX_Farmer at RoN Pantheon. Farmer is a RoN Beta tester and all-round RTS competitor. He’s saying that all his 1v1 online games are over in 20-40 minutes. I have no idea what types of games these are or what settings he’s using – and RoN features bunches of setting options. He might be playing “fast, turbo-resources” or even “fast, infinite resources, fast & cheap technology research.” My game described above was played on normal, standard settings.

But this brings up the issue of online standardization, and I don’t have the online competitive experience to address it. RoN can be rather different games depending on the settings, and folks have already mentioned the possibility of several different online RoN gaming communities arising, each based on different settings standards.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:26
  Old Post 25-02-2003 02:24
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

That will certainly be interesting for that to happen. I am all for there being more than one community playing different rule sets. I would assume ACS would be a little slower being the TBS background that many members have. But that could all change.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0375 seconds (78.26% PHP - 21.74% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net