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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > 1886 Science Ministry's Observations and Poll
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We're researching Nuclear Fission, what next?
This poll is closed.
Combined Arms (leads to nothing)? 0 0%
Guerrilla Warfare (leads to Labour Union)? 0 0%
Nuclear Power (leads to Laser and Fusion Power)? 5 71.43%
Plastics (required for SS Components, leads to Superconductor)? 2 28.57%
Recycling (leads to Environmentalism)? 0 0%
Refrigeration (leads to nothing)? 0 0%
Robotics (leads to Stealth, allows Manufacturing Plants)? 0 0%
Bananarama, leading to the Girl Band Wonder (for SCG ) 0 0%
Total: 7 voters 100%
  [Edit Poll (moderators only)]

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Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:26
  Old Post 23-02-2003 21:21
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#1 Report this post to a moderator
1886 Science Ministry's Observations and Poll Tired of ads?

It's 1886.

We're researching Nuclear Fission, and the current cost per new tech is 2850 beakers.

We currently are at 40% science, producing a new technology every 3 turns. If we wanted, we could bump science to 60% and get 2 turns/tech, with no unrest and still a healthy surplus, taxwise.

some numbers:

@40% - 1143 beakers/turn
@50% - 1413 beakers/turn - almost 2 turns/tech
@60% - 1720 beakers/turn - 2 turns/tech

None of our larger cities can grow much, or at all, at the current 30% lux - no sewers in some, no food surplus in others (i.e. CAPITOL), and not that many celebrating to begin with.

If we want tech at 2 turns per, we can either turn science up (with not much effect on happiness, really), or deliver a lot of Freight. We only have 3 Freight in production. If we increased science to 50%, we wouldn't need much Freight to get to Nuclear Fission in 2 turns. At 60%, and a lot of Freight, we might even get to 1 tech/turn.

The Japanese and Chinese have Guerrilla Warfare. To save time, if we are forced to take an off-path tech, we might want to choose GW and then steal it, allowing us to change our research focus back to something worthwhile. (Assuming, of course, that the citizens don't ask for GW. If they do, we should steal it. If not, hold off on stealing it until we have to research it.)

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:26
  Old Post 23-02-2003 21:46
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#2 Report this post to a moderator
Tired of ads?

Too bad its winter here - or i could comment that that last choice was a "Cruel Summer" joke

"I heard a Rumor" that we were trying to get to AC (not "Venus"), so I voted for Plastics (if multiple choice I'd of course chosen Nuclear Power, and GW if forced off-tech) *sees we already have fundamentalism*

*thinks about doing some more stand up, but doesn't want any more bananas thrown at him *

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:26
  Old Post 23-02-2003 22:30
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#3 Report this post to a moderator
Enter the AD-FREE zone

*throws banana*

I voted for Nuclear Power. Since we'll need it anyway, we might as well grab it first and get the extra movement point for ships. Plus... if we grab Plastics early, again, it gives the AI that many more turns in which to possibly steal it.

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