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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:13
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quote:

Originally posted by Sprayber on 04-08-2001 08:54 PM
2) I saw somewhere in a mod pack where someone made sea sensors. I think these would be great. At least you should be able to build them in the sea that immediately surrounds your seabase, increasing you sight just a little bit. It wouldn't be fair if you could just plant a sea sensor just anywhere. Does anyone know what modpack this is in. Or can you just change this in the alpha text file?
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In alpha.txt, under #TERRAIN, change the Sensor Array line:Sensor Array, None, Offshore Sensor, None, 4, Construct $STR0, O, OThis will give you sensors at sea as soon as you have Sea Formers.
There really is no need to require any special Tech.
[This message has been edited by gwillybj (edited April 09, 2001).]
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Iskandar Reza
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Next to your Mama
Mar 2001 time: 13:13
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quote:

Originally posted by gwillybj on 04-11-2001 05:23 PM
You can park any old unit out there and it will report all passersby. Use something cheap and expendable, but with a Clean Reactor if possible; a basic "1-1-1 Clean" Clean Scout Infantry should suffice (cost=22), or you can drop off a "0-6+-1 ECM, Clean" ECM Probe Team (cost=88) with his little suitcase and plastic raincoat (the D6 Probability Sheath is semi-transparent).
If attacked, the unit will get the sensor defense bonus. Most of the time, though, even your enemies will ignore it.
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Are you saying an unmanned sensor owned by no one becomes manned by your unit sitting on it's square? It becomes part of your empire?
What if you build a seabase next to a little island (say five squares, x-shaped) and place a sensor on it, it's not technically your territory, but it's in your city radius. Do you get the sensor bonus? Or do you have to put someone (infantry probe, best armor) on it?
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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quote:

Originally posted by gwillybj on 04-11-2001 05:23 PM
You can park any old unit out there and it will report all passersby. Use something cheap and expendable, but with a Clean Reactor if possible; a basic "1-1-1 Clean" Clean Scout Infantry should suffice (cost=22), or you can drop off a "0-6+-1 ECM, Clean" ECM Probe Team (cost=88) with his little suitcase and plastic raincoat (the D6 Probability Sheath is semi-transparent).
If attacked, the unit will get the sensor defense bonus. Most of the time, though, even your enemies will ignore it.
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I wouldn't bother using an expensive clean reactor, especially on a probe team which is already inherently clean. Just a regular infantry armored probe team would be fine. The best bet economically is a supply crawler. It's cheap, clean, and it can even pay for deep radar with the resources it crawls. You don't even need to build a sensor then.
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:13
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quote:

Originally posted by Iskandar Reza on 04-13-2001 03:04 PM
Are you saying an unmanned sensor owned by no one becomes manned by your unit sitting on it's square? It becomes part of your empire?
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To this part of your question, the answer is yes, sort of. I tested it to be sure. I built a Sensor Array ten spaces outside my faction boundary and at least that far from any other faction. When no unit was sitting on it, it was all dark (I always have fog of war "on"). When I moved one of my units onto it, everything two squares out lit up. I high-tailed it out of there, too, because there were four Mind Worm boils heading for me . They must get particularly annoyed when the intruders mess around far outside their claimed boundaries.
quote:

Originally posted by Iskandar Reza on 04-13-2001 03:04 PM
What if you build a seabase next to a little island (say five squares, x-shaped) and place a sensor on it, it's not technically your territory, but it's in your city radius. Do you get the sensor bonus? Or do you have to put someone (infantry probe, best armor) on it?
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I haven't been able to check this yet. Does anyone else already know?
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