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Walt
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Louisville, KY, USA
Jan 2001 time: 05:13
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What Chowlett said: all good advice.
The drones-from-air-units thing isn't a bug, though, it's a feature. Same thing is present in Civ. Air units are assumed to be out-of-territory upon creation.
The easiest way to get around the air units problem is to build a punishment sphere in one base and 'home' all your air units there. You did build them 'Clean', right?
The main thing to remember in using Free Market is that it causes making money to be one of your strengths. The way to win is to capitalize on your strengths, so you should use the money-making ability of Free Market to make even more money. Create turn advantage. Rush buy /everything/. Particularly facilities (energy bank, tidal harness, fusion lab) and units (formers, crawlers, colony pods) that will make you more money. Use money to buy friends. Use money to buy off hostiles.
At the end of the turn, Morgan (and any free marketeer, really) should not be the richest player in the game, but more commonly the poorest. Why? Almost all his money should have been spent during the turn gaining turn advantage.
Walt
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