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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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Analysis performed with the save files of every turn, and their conclusions. Here we don't explain how we do the analysis. Just give the results and the posible conclusions.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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code: Average score analysis
Turn 1:
GC 10
Fir 10
Elu 0
Net 10
Apo 10
Fan 10
Web 10
Gre 0
Turn 2:
GC 10
Fir 10
Elu 10
Net 10
Apo 10
Fan 10
Web 10
Gre 11
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Aeson
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orangesoda
Nov 2001 time: 22:26
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I'm sure there are several scenarios that fit what we know about CDG, but here's one.
CDG moved one tile. Their first unit was a 9 turn one (3500BC, turn 10)? This looks like a Spearman, I'm not sure. 2nd unit was 5 turns (3250BC, turn 15). Probably a Spearman too, can't see a Warrior taking this long at 2 pop. 3rd unit was 2 turns (3150BC, turn 17), likely the Warrior we see.
(Turn: Production)
0: 0
1: 1 (using Wheat)
2: 1
3: 1
4: 2 (Mined Wheat)
5: 2
6: 2 (Road Wheat)
7: 3 (2nd pop, 2 food 1 shield tile)
8: 3
9: 3
10: 4 (first unit, Spear) (2nd tile Mined) (21)
11: 4
12: 4 (2nd tile Road)
13: 4
14: 5/6 (3rd pop, no clue)
15: 5/6 (second unit, Spear) (22/24)
16: 5/6
17: 5/6 (3rd unit, Warrior 10/12)
18: 5/6
Last edited by Aeson on 15-03-2003 at 11:54
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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Elucidia score from the F8 screen
Looking at the F8 screen that's what can be told about Elucidia's score every turn.
code:
Turn Year Elu Apo
0 N/A 0 0
1 4000BC 0 10
2 3950BC 10 10 Elucidium founded
3 3900BC 10 10
4 3850BC 10 10
5 3800BC 10 10
6 3750BC 10 10
7 3700BC 10 10
8 3650BC 10 10
9 3600BC 11 10 Elucidium grows
10 3550BC 11 10
11 3500BC 11 23
12 3450BC 23 23 Border expansion
13 3400BC 23 23
14 3350BC 23 23
15 3300BC 24 23 Grows again
16 3250BC 24 23
17 3200BC 24 23
18 3150BC 24 23
So, they clearly moved their settler to another tile to get a food bonus with their initial city radious and not have to wait until the border expansion. No settlers yet. No luxuries.
Remeber: 1 tile=1 point. 1 citizen=1 point. 1 happy citizen=2 points. For the people interested in how this analysis is done the method will be posted in the AI tools thread soon.
AI Director Oliver F.A.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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Elucidia Techs
They have:
- Bronze Working
- Masonry
- Pottery
They miss:
- Alphabet
Source: the F6 screen and the diplo screen
AI Director Oliver F.A.
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I've found this over at the public forums at CGD (Persians). This post was by the President of their team. I t might give us some insight as to what they expect to do with the traits they have and what they might do against us based on our traits. It is intersting that he was wanting either Persia or Carthage for their team. 
quote:
-----------------------------------------------------------------------
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Joined: 13 Oct 2002
Posts: 1219
Location: England
Posted: Mon Feb 03, 2003 1:52 pm Post subject:
--------------------------------------------------------------------------------
INDUSTRIOUS - I agree that Industrious is a must-have trait, personally I never play without it in SP let alone MP.
EXPANSIONISTIC - I really dont know if we dare take this route, despite the fact it could potentially give us a massive early game boost the risk of it not helping at all make this a real throw of the dice.
SCIENTIFIC - Always a really nice one to have if we can, falling behind on tech and having the other civs refuse to tech trade with us could leave us in real trouble.
MILITARISTIC - Begs the question, is this game going to end up a slug-fest? If yes then this could be the difference between winning and losing but are any sites likely to go psycho warmonger on us?
COMMERCIAL - Like Ghengis said, if we get a nice sized empire up and running then its a beauty of a trait, but are we likely to get the chance to expand to a fair degree?
RELIGIOUS - I know some people really love the Religious trait but I must admit its my least favourite, how often are we really likely to change government anyway?
My favourite civ has to be Persia with their wonderful Industrious/Scientific trait combo and the mighty immortal, cheap to build and exactly the same stats as the Medieval Infantry but available in ancient times. Second would have to be Carthage with their Industrious/Commercial traits and the wonderfully hard Mercs. Depends on what kinda strategy we gonna be using tho i suppose.
Kentonio
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Here's another scoop that I got while in chat with CDG:
CDG hates CFC like the devil; if they are on our Continent count on no cooperation between those two. While I was there a guy named 'CivGeneral' was trying to defect from CFC to CDG. I think they gave him the 'brush off'. But I can't be sure they could've started a private dialog with him. Anyways, this info may be of use to us someday.
Happy Hunting OliverFA! 
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Here's another thought related to the 'CivGeneral' incident at the CDG chat. 'CivGeneral' (from CFC) now has a clue that Apolyton ans CDG has made contact since he saw us in the chat together. There were 3 form CDG and 3 or 4 from Apolyton there when he came in (IIRC).
This is a potential 'spying' situation and should be prevented in the future.
The chat wasn't secure. After 'CivGeneral' came in discussion halted once he made a comment because everyone was like "Who's this?" A 'secure' chat was then produced by the CDG team and we went there to finish the talks. We need to take measures to see that this doesn't happen again. I'm not blaming anyone from here for this, but we need to not let it happen in the future.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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code: F8 SCORE for turn 20
Elu 27 (+3)
Apo 24 (+1)
It is curious to see that Elucidia has gained 3 points at this early stage. Either they have found a city very close from their capital or linked one or two luxuries. Cannot tell exactly the cause, but noticed it.
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Their Capitol is a size 3 (for a bit now); it would be very difficult for them to have built a settler and have that size at this point in the game. While we just grew to size 3 recently and they've had a larger population for longer and thus a higher score average is possible?
Or a hut gave them a settler and they have that extra city now(like OliverFA has said); which would mean they are thin of defense now.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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code: F8 SCORE for turn 21
Elu 27 (=)
Apo 24 (=)
Last edited by OliverFA on 21-03-2003 at 01:40
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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