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JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 24-02-2003 05:38
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*******SPOILER******* Magnate civilizations Support Apolyton, buy Call to Power 2

This is from the readme on magnate civs. Very interesting stuff. Spoilers to follow:

spoiler(highlight to read):
COLONIZING MAGNATE CIVILIZATION PLANETS
You can land a Colony Ship on any planet with a Magnate Civilization. Once you achieve 1.0 or more population points on that world, it will become part of your empire, no different than an unoccupied world except that it already has a significant native population that considers it to be in the Green Habitability Zone.

If you come across a Magnate Civ on a Red 1 or Red 2 planet, it's worth trying to get a colony there. Once you achieve minimum population for your colony (which will take some effort), you'll have 4 or 5 population points of workers who operate at 100% efficiency, unlike your settlers, and who will be happy to begin building DEAs for you.


PRESET RACE MODIFIERS

HUMAN
Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30

EVON
Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30

PSILON
Max Oppressometer 3, War Tolerance -1, Research Efficiency 130%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Population Growth Penalty 10%, Ground Combat Initiative +30

MEKLAR
Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population

CYNOID
Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population

SAKKRA
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20

RAAS
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20

GRENDARL
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +15%, Ground Combat Initiative +10, Ground Combat Attack Strength +20

TRILARIAN
Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30

NOMMO
Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30

IMSAEIS
Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1

EOLADI
Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1

SILICOID
Max Oppressometer 4, Population Growth Penalty 25%, Mining Effeciency +40%, Ground Combat Armor +20, Ground Combat Hit Points +2, Uses Bioharvest Output 0% and Mining Output 100% to Feed Population

KLACKON
Max Oppressometer 4, Population Growth Bonus 30%, Ground Combat Initiative +10

TACHDI
Max Oppressometer 4, Population Growth Bonus 35%, Ground Combat Initiative +10

ITHKUL
Max Oppressometer 6, War Tolerance +1 (More likely to have war declared), Senate Effectiveness 60%, Ground combat Initiative +10, ground Combat Rally Chance +2, Ground Combat Rout Chance +2 (Less Routs)

Metashifters (Magnate only)
Max Oppressometer 6, Senate Effectiveness 85%, Ground Combat Rating 3, Ground Combat Initiative +30, Ground Combat Attack Strength +20

NonCorporeal (Magnate only)
Max Oppressometer 6, Ground Combat Rating 4, Ground Combat Initiative +30, Ground Combat Evade +60

Protoplasmic (Magnate only)
Max Oppressometer 4, Ground Combat Rating 3, Ground Combat Hit Points +4

Plant (Magnate only)
Max Oppressometer 3, Polution Per Population 25%, Ground Combat Rating 5, Ground Combat Evade +30

Fungal (Magnate only)
Max Oppressometer 4, Military Maintenance 85%, Population Growth Bonus 15%, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Evade +120

Avian (Magnate only)
Max Oppressometer 4, Ground Combat Rating 3, Ground Combat Initiative +40, Ground combat Evade +60

Gargantua (Magnate only)
Max Oppressometer 4, Ground Combat Rating 9 (Best), Ground Combat Attack Strength +20, Ground Combat Armor +10, Ground Combat Hit Points +2, Polution Per Population 200%

Bulrathi (Magnate only)
Max Oppressometer 5, Mining Efficiency +10%, Ground Combat Rating 7, Ground Combat Initiative +20, Ground Combat Attack Strength +20, Ground Combat Armor +10, Ground Combat Hit Points +2, Ground Combat Morale +2, Ground Combat Rally +2

Mrrshan (Magnate only)
Max Oppressometer 6, Military DEA Efficieny +40%, Ground Combat Rating 4, Ground Combat Initiative +30, Ground Combat Accuracy +40, Ground Combat Evade +10, Ground Combat Morale +4

Elerians (Magnate only)
Max Oppressometer 5, Unrest per Region -30, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Accuracy +10, Ground Combat Evasion +10, Ground Combat Rally +4

Gnolam (Magnate only)
Max Oppressometer 5, Trade Level +1, Space Port Efficiency +20%, Trade Efficiency +20%, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Rout +2

Last edited by JonahFalcon on 24-02-2003 at 22:40

leiavoia is offline leiavoia
Chieftain
Or-E-gun
Nov 2001
time: 22:26
  Old Post 24-02-2003 05:50 Visit leiavoia's homepage!
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it's a kinda sorta spoiler, yes. better remove it and just let people wait a few days

viciouscycle is offline viciouscycle
Chieftain
Topeka (ancient American Indian term for "bubbling pit of hell")
Jan 2003
time: 23:26
  Old Post 24-02-2003 05:52 Visit viciouscycle's homepage!
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Wow. All this is in the read-me file?

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 24-02-2003 05:59
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There's a ton of stuff in the readme. I won't remove it unless someone from QS says I should. This has nothing to do with the Ikthul, really.

Palpatine is offline Palpatine
Warlord
Marburg, Hessen, Germany
Mar 1999
time: 06:26
  Old Post 24-02-2003 06:00
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Just printed it . Give us more please. At least for me it is more fun to read such information before I have the game. Imagination how everything fits together is always best . With the game you wont have the time to enjoy the data.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 24-02-2003 06:03
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Got spare money?

That's it for now. Just a word - print out the readme.txt file -- it has a lot of interesting stats and information. (Similiar to Heroes of Might & Magic with the "How many monsters in a legion?" sort of stats.)

However, I modified the first post as a true spoiler so no one will accidentally view the info.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 24-02-2003 06:07
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Tired of ads?

Ah, we finally find out about the plants. 25% pollution makes perfect sense, and is a pretty hefty bonus.

The gargantua get double pollution! Lol.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:26
  Old Post 24-02-2003 06:37
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Put an end to popups!

So amagnate civ. is their way of saying natives as in good old MOO2, correct? Once you control a planet of these civs, can you export them? or are they limited to the planet you took?

Craig P. is offline Craig P.
Warlord

Oct 2002
time: 23:26
  Old Post 24-02-2003 07:36
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The only difference between magnates and playable races is that the magnates aren't playable and don't have their own empires -- instead, they start as indigenous populations on some worlds (which the playable races can then control). In all other respects, they're full-fledged races.

Such is my understanding from BT/dev/reviewer comments.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 24-02-2003 07:39
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However, the big plus is that the planet they're found on is a Sweet Spot for them - they work at 100% effiency, regardless of how the planet "cons" to you (even if red or yellow). So you're getting a work force of 4 or 5 for free that works at maximum effeciency.

viciouscycle is offline viciouscycle
Chieftain
Topeka (ancient American Indian term for "bubbling pit of hell")
Jan 2003
time: 23:26
  Old Post 24-02-2003 08:45 Visit viciouscycle's homepage!
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If you find a magnate race on a planet that is red for your own race and colonize that planet to incorporate the magnate race into your empire, will those original colonists you used to claim the planet migrate to a world that is much more habitable to them (a green), thus leaving a planet that is populated exclusively by the magnate race?

Mr.Moustache is offline Mr.Moustache
Settler
Canada, Ontario
Feb 2003
time: 00:26
  Old Post 24-02-2003 12:41
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You're missing one magnate race, the Darloks.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 24-02-2003 13:01
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Those are the metashifters.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:26
  Old Post 24-02-2003 15:15
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Humans = Evon

Interesting.... especially interesting, given the huge gulf I've pointed out between the Evon's # of suprerior and good picks and the # of human superior and good picks (not to mention Humans get 3 times as many "poor" picks).

There's GOT to be something we're missing here... that seems a wee bit unbalanced and I suspect the designers probably didn't do that (though you never know...).

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:26
  Old Post 24-02-2003 15:17 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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#15 Report this post to a moderator
Remove this text

jonah, i've edited your post to use the spoiler tag...

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 24-02-2003 15:36
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Support Apolyton, buy Alpha Centauri

So if all this info is in the readme file, then this reviewer (not you Jonah!) who was complaining (see very long thread) about not knowing the details, simply didn't know where to look.

Thank God. When I'm playing I want to know all the percentages, stats, +7.5's etc. If all that's in the readme, then I'm happy.

Jonah - without giving it all away, can you tell us what else the readme covers, please? Does it have mountains+25% mineral production, improved mining extractor +50% minerals etc? That would be sweet.

Thanks

-Jam

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:26
  Old Post 24-02-2003 17:42
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Support Apolyton or Terrorists Win

sweet readme.txt! good idea for the blank spoiler by default though.

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:26
  Old Post 24-02-2003 22:32
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How do I download the readme.txt file if I want to be SPOILED...

Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:26
  Old Post 24-02-2003 22:34
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Increase Your PM Length

Nevermind, I figured it out...

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 24-02-2003 22:43
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Arnelos: No, the Humans and Evon are very different. Those stats are for the MAGNATE civilization and how it impacts on your planet.

The reason they're similiar is that they're both Humanoid (like the Psilon.)

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:26
  Old Post 25-02-2003 01:56
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quote:
Originally posted by JonahFalcon
Arnelos: No, the Humans and Evon are very different. Those stats are for the MAGNATE civilization and how it impacts on your planet.

The reason they're similiar is that they're both Humanoid (like the Psilon.)


Ah.... Got it.

Thanks for the clarification. I think you can understand how I missed that by your first post

Ewok is offline Ewok
Settler

Feb 2003
time: 05:26
  Old Post 25-02-2003 03:42
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So would I be correct in assuming that you can not export these races to other planets? (like the natives in MOO2?).

Imagine being able to send out your gargantuan troops to invade other planets. Get cloning happening on the gargantuan homeworld and turn it into a troop factory.


Could anyone who's played the game confirm or deny?

Chris

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 25-02-2003 03:44
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No. You cannot export magnate races from their homeworld.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 25-02-2003 03:44
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You can totally do this through migration and colony ships. Once you have 'em, they can backflow colonize your worlds.

ETA: What? I thought that was one of the biggest features - that between setting up migratory paths and whatnot you could do a better job of fully colonizing your worlds, since you'd not be able to get those reds so easily without them.

That's just...odd.

rhofman is offline rhofman
Warlord
Richmond, BC
Feb 2003
time: 21:26
  Old Post 25-02-2003 03:45
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I haven't played it but reading the AAR's strongly suggests that that strategy is often employed.

Sounds great eh?

NormanEinstein is offline NormanEinstein
Settler

Jan 2003
time: 05:26
  Old Post 25-02-2003 08:14
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Inflate your Upload Space

Thanks for the spoiler. Great stuff. :-)
I'm more anxious thatn ever to get the game now.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 25-02-2003 13:15
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Remove this text

What's interesting to me is that a bunch of that is not in the readme file provided by some Germans who already received the game.

Makes me wonder where all of this came from. Maybe reviewers got a 'better' readme?

Eh, so long as I have the info, I don't care.

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