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Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:25
  Old Post 24-02-2003 06:50
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how to change settler abilities Tired of ads?

is there a way, when making units, to tell if the unit will have settler or engeneer abilites?
fer instance, suppose you want to make a unit, like an überengineer(w/improved attk, def, etc.) in addition to the regular engineer, you would put "5" for the role, but would it have settler abilities or engineeer abilities? can you change that? how? same for diplo/spy

Michael Daumen is offline Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:25
  Old Post 24-02-2003 08:26 Visit Michael Daumen's homepage!
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Any unit with the "5" role will have settling abilities. Only the unit in the engineer slot can transform terrain, however. IIRC same goes with dips and spies, and fanatics and fundamentalist governments (wrt support and production).

Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:25
  Old Post 25-02-2003 08:10
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well, there is a flag that allows free supports for fundementalism, but i suppose not nessecarily only built by fundy?

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:25
  Old Post 25-02-2003 20:09
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The Engineer/Settler, Spy/Diplomat, and Caravan/Freight ability is slot dependent.

Engineer has to be in slot no. 2 only
Freight in slot no. 50
Spy is in slot no. 48

and there are other slot dependent features as well:
the unit in slot no.9 can only be built by fundy govts
when the unit in slot no. 16 becomes available you get the "can now paradrop" pop-up
Civs with the unit in slot no. 46 will now say "our words are now backed by NUCLEAR WEAPONS"
Partisans in slot no. 10 (you knew that, right?)
The airlift intercept pop-up always uses the graphics of the unit in slot no. 28

Is that what you meant?

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:25
  Old Post 25-02-2003 22:01 Visit DarthVeda's homepage!
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You could do it in ToT

Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:25
  Old Post 11-03-2003 06:20
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quote:
Originally posted by Andrew Livings
when the unit in slot no. 16 becomes available you get the "can now paradrop" pop-up
Civs with the unit in slot no. 46 will now say "our words are now backed by NUCLEAR WEAPONS"

That doesn't seem right (or at least not logical), as there is a flag for paradropping, and for nuclear-ness (attack=99, IIRC)

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:25
  Old Post 11-03-2003 07:53
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Not exactly... Support Apolyton, buy Civilization 2

99 AP makes the unit cause a nuclear shockwave when it attacks and prevents it from being built before the Manhattan Project is completed. The slot itself is what determines the threat message. And, logical or no, the same holds true for paratroops. The game's programmers planned to have that spot ALWAYS be the paratrooper's space, so they just hardwired it in. If you put a non-para in there, you can just rewrite the message in game.txt to say, "The new Dingo unit eats babies," or whatever you want. No real biggie.

Bob_Smurf42 is offline Bob_Smurf42
Warlord
North CA
Jan 2003
time: 21:25
  Old Post 22-03-2003 23:56
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A couple more... Increase the size of your Attachments


  • Philosophy-Is the free tech slot-dependant?
  • Partisians-Can you prevent them popping up? How?
  • In certain scenarios(i.e. WWI that comes w/MGE) there are units(B cav, G cav, F cav, etc.) that all require the same tech. However, you can only build a certain kind, depending on which civ you are(B for British, G for German...). There are no techs like "British", "German", etc. How can you do this?

Thanks.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:25
  Old Post 23-03-2003 00:11 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Aren't there guides about this available in the SLeague Tips section? FW Advance Slot Properties and possibly Using Units Effectively suggest themselves.

Palaiologos is offline Palaiologos
King
Constantinople, Queen of Cities
Aug 2002
time: 05:25
  Old Post 23-03-2003 03:52 Visit Palaiologos's homepage!
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Re: A couple more... Tired of ads?

quote:
Originally posted by Bob_Smurf42

  • Philosophy-Is the free tech slot-dependant?
  • Partisians-Can you prevent them popping up? How?
  • In certain scenarios(i.e. WWI that comes w/MGE) there are units(B cav, G cav, F cav, etc.) that all require the same tech. However, you can only build a certain kind, depending on which civ you are(B for British, G for German...). There are no techs like "British", "German", etc. How can you do this?

Thanks.



1.Yes.
2.Do not give the civ "communism" or "guerilla warfare". If they get one of those techs only a few appear, but if the civ has both a horde makes it to the mountains each time a city falls. and do not forget that cities that are "liberated"(i.e occupied at least once) do not produce partizans.

3.The trick lies with the obsolence tech. B.infantry f.e is made obsolete by the "Special tech 1" which all but the Brits have.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:25
  Old Post 23-03-2003 06:28 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Full PM-box? Change here!

3.The trick lies with the obsolence tech. B.infantry f.e is made obsolete by the "Special tech 1" which all but the Brits have.

If you are not going to have a tech tree, don't use this technique. The AI considers obsolete units while selecting what it wants to build and might end up settling on nothing. Hand out prerequisites instead.

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