Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Fungicide
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:13
Post  Old Post 13-04-2001 19:33
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Fungicide Support Apolyton, buy Civilization: The Boardgame

I've only been playing SMAC for a few weeks, but I've had Civ2 for a year, and I've developed my own little strategy: kill every fungus square on the map!(or at least in my territory)
What do you poeple do, who've had SMAC longer than me.

Locus is offline Locus
Chieftain
New York, NY
Jan 2001
time: 00:13
Post  Old Post 14-04-2001 09:25
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You should read Vel's excellent guide to SMAC/X. Fungus can be a real boon depending upon your faction or style of play. If you're a green faction, fungus gives you a lot of resources and serves as a free breeding ground for mind worm units you can use to conquer your neighbors.

------------------
Brother Locus of the Peacekeepers

WhiteElephants is offline WhiteElephants
King
Toledo Ohio
Mar 2000
time: 00:13
Post  Old Post 14-04-2001 04:51
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

I tend to avoid tampering with large patches of fungus. Too much work. I would probably build forests near the edge of a large patch and if they grow into, then the grow into it. Less work for me. Otherwise, I just have too many darn'd good things to do with my formers other than toiling in the fields of fungus. Raise a mountain, tap a river, drill a borehole, the list goes on...
[This message has been edited by WhiteElephants (edited April 13, 2001).]

Rift is offline Rift
Chieftain

Feb 2001
time: 05:13
Post  Old Post 14-04-2001 06:18
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Two words: Xenoempathy Dome. If you're the one that builds this secret project, you can replace most/all your roads with fungus. Invading units will be slowed down, while your reinforcements reap the 3x movement benefit of roads. Great home defense.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:13
Post  Old Post 15-04-2001 14:24
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

I used to like exterminating the xenofungus, but now I tend to leave a few tiles of it, because they can be used for mindworm resting places, and if possible ecodamage induced fungal pops always appear next to existing fungus so by having a few rocky/fungus tiles you can predict where new ecodamage happens, and prevent it appearing on the condensor. I also plant fungus under some boreholes, so I can defend the tile with the +50% defense bonus.

A fun "xenocide" strategy is covering the world in forest, level rocky/fungus tiles and leave the fungus at the mercy of the forest. The rest of the time my formers are too busy raising mountains and tapping rivers (and planting forest!) I've never quite suceeded in completely exterminating the xenofungus, but one day...

Iskandar Reza is offline Iskandar Reza
Prince
Next to your Mama
Mar 2001
time: 13:13
Post  Old Post 15-04-2001 18:27
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

quote:

Originally posted by Blake on 04-15-2001 05:24 AM
A fun "xenocide" strategy is covering the world in forest, level rocky/fungus tiles and leave the fungus at the mercy of the forest. .....



Have you seen my dendroid guards faction? couldn't figure out how to build a forest payload missile yet.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:13
Post  Old Post 16-04-2001 22:54
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

I leave it in place except when it's right next to a base or crawler park (it's good to avoid those nasty surprises). Seafungus: I always remove at least one coastal fungal square, and cut a channel to open water for ships to get out without being slowed down -- but won't remove all of it. Let the kelp growth take care of that and use the seaformers more productively.

For the mid-game expansion, having a good mix of fungus/ nonfungus squares is great, since it's decent initial resources to sustain young bases until the formers get cranking. I might feel differently about the fungus if I weren't such a huge XenoDome fan.

---

For I Have Tasted the Fungus.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0291 seconds (85.94% PHP - 14.06% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net