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Demosthenes1234
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I've heard a few people mutter on the threads that Prima's official moo3 strategy guide is outdated? Well better than believing heresay I was wondering if I could hear it straight from the horses mouth? Is the strategy guide outdated? If so, whats obsolete?
-Demos
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13Matt13
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Confusion, USA
Apr 2002 time: 05:26
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Its a PRIMA guide (strike one) that was released FOUR MONTHS before the game (strike two). What do *YOU* think?
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rhofman
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Richmond, BC
Feb 2003 time: 21:26
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There is no point of buying a so called strategy guide created before code cut off. (That 4 month before release thing guaranteed I wouldn't buy it)
It would be useful as a work of fiction to familiarize yourself with some of the major functionality and races in the game.
That's about it.
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kalbear
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According to Lore Weaver, the data presented in table form is useful. Having the various techs, diplomacy info, and ground combat is all actually useful to him, and he's been playing for a while now.
Don't expect much in the way of strategy; the numbers seem to be largely correct though.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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The strategy guide also tells you what stances to make in diplomacy. For example, you should always Demand with the Sakkra, and always respond Insultingly.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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Try Begging and being Appreciative at the Sakkra. Watch how fast they declare war on you. heh
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booje
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Los Angeles (Los Feliz)
Dec 2002 time: 05:26
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"Try Begging and being Appreciative at the Sakkra. Watch how fast they declare war on you. heh"
Hey, just had an idea and I wonder if they do it in the game but it might be cool to mod where MOST of the time a race responds like you want them to but every now and then, for example, you appreciatively beg the Sakkra for something and they love you for it!
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darcy
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Is diplomacy really such a no-brainer, making you click "aggressive" like a Pawlovian dog every time you talk to Sakkras?
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Rantz
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Southern CA
May 2002 time: 05:26
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quote: Originally posted by Demosthenes1234
I've heard a few people mutter on the threads that Prima's official moo3 strategy guide is outdated? Well better than believing heresay I was wondering if I could hear it straight from the horses mouth? Is the strategy guide outdated? If so, whats obsolete?
-Demos |
outdated? No.
Complete? No.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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The manual tells you what everything does. The Strategy Guide tells you how to play.
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MitchDev
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quote: Originally posted by JonahFalcon
The manual tells you what everything does. The Strategy Guide tells you how to play. |
You just contradicted earlier posts, besides, shouldn't the MANUAL tell you how to play at a minimum? (How to play the games and strategy are two different things.)
Arnelos mentioned:
quote: From what I've heard, the strategy guide is the only place you will find:
- A listing of all of the technologies in the game and what they do
- A listing of all of the ship weapons in the game and what they do
- A listing of all of the ground combat manuevers in the game and what they do -vs- each other
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That sort thing really SHOULD be in the manual. The strategy guide should be strategy only, you shouldn't need to purchase other books just to get the basic charts and descriptions of everything in the game...
A hideous trend. Now MoM, that had a great manual and the extras, with the spell book and all. Althought the Strat Guide for MoM was also the BEST Strat Guide ever...
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weregamer
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Actually, we can thank Prima for the execrable state of game manuals too. When they enter into an "exclusive" deal to do an official strategy guide, it includes a kickback to the game publisher for each guide sold. Hence an economic incentive to make the manuals inadequate.
The really sad thing is that Alan Emrich got his start doing deep strategy guides for games (XCOM and MOO, in particular) and yet the game he led the development of gets a Prima. (I like that, a nice compact word for "crappy book sold as useful information. Maybe it will catch on...)
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kalbear
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What would be totally ideal is that racial tendencies change with each game. One time the Sakkra appreciate aggression, the next obedience, the third succinctness. Have it be slightly clear via the diplomatic graphics, and vary it a little bit so that there's some thinking going on.
But then, you'll just get good at doing the animations, and you'll be fine. And it'll be another tedium.
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