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Quickbeam3
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Yes go east
ps in this version can we mine forest or is that med mod.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:26
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In my mind it doesn't do any difference if we settle here, one tile East, one tile South-East, or one tile South-West, everywhere same tile types available: Forest only. And everywhere we get the same number of river tiles, in particular 6 river tiles, so the only advantage of moving is discovering a good.
Quickbeam3, we only added to the standart game the awesome AIPs, so everything we can do in the standart game we can do here, too.
-Martin
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quinns
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My vote -- one more tile east, then settle in 3950 B.C. (i.e. next turn).
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miggio
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canada
Jan 2003 time: 05:26
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quinns has the idea, the 0.5 move point should be used to check for goods(like Beaver commonly found in forests). one move east and end turn, on turn 2 settle.
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miggio
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canada
Jan 2003 time: 05:26
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I have aa Idea, We should hold a turn chat for this disscussion, it would certainly move alot faster.
maybe on 26th at 21:00 GMT (just a suggestion)
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Quickbeam3
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Martin Gühmann why do you assume everywhere is forest. One more tile may get us close enough to a sea coast or hills or mountains. It may just be forest but it wont go on forever and one more turn wont hurt us too much.
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Scot_free
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BEAVER!!
Not only is it a beaver, but it's a beaver on a RIVER!!!(I think, it's difficult to tell from the screenie)
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Quickbeam3
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Actualy we would have got that beaver if we had settled first time around. Cant we just move north east 1 more time cause we wont lose the beaver and we will only lose 2 unknown squares. but gain a lot more unknown squares mayhave even more rescourses.
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miggio
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canada
Jan 2003 time: 05:26
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Frozzy calm down its just a suggestion!
im pretty sure that the MoDA gets to decide what we build, he doesnt have to poll anything if he doesnt want too.
PS: im getting the distinct impression that you dont like me
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