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J Bytheway
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England
Jul 2001 time: 05:26
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quote: Originally posted by Devil of Truth
This may cause more headaches than anything else, but could it be possible to have the user define a folder where the index file (and maybe even the mods) are located? This would leave the \ctp2_data\ folders untouched by mods. |
Not really - the mods will probably want to be unzippable easily into the ctp2 directory, and so the definition files will have to be in some standard directory so that all the modmakers can put it in that place in the zip file. Otherwise you'd have to keep shifting files you've installed into the right place, or the process would have to be automated in some fashion which probably wouldn't be easy.
As for having the mods out of ctp2_data - this is possible only if the mods have a whole dedicated copy of ctp2_data, including all the stuff which is the same from mod to mod. This is possible, but it would take up rather a lot of space (although perhaps not too much given the sizes of modern hard disks). In the setup I plan to use each mod will have the option of acting like this (which might be wise if it was a mod which changed a lot, like the space mod), but it can also insert files into the ctp2_data structure in a way much like that in which things are done at present (which is more sensible if it's a mod which just changes colours00.txt, for example).
I suppose it might make sense to have a mod_data directory which was a copy of the ctp2_data directory shared by all mods, and in fact this would not be very hard to implement, but I think that it is unnecessary. You just have to trust the modmakers (and even moreso the mod management utility makers) not to screw things up too badly.
I'll certainly be backing up my ctp2_data directory before I start testing anything, though .
On another note - does anyone have any requests for the ability to modify through the primary GUI any entries of userprofile.txt besides NumPlayers, MaxPlayers and DebugSlic?
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:26
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I would very happy with modswaper-like with civ3.ldl in it.
A second sprite folder (it searchs a sprite in the mod sprite folder if not found looks for it the original folder) is very welcomed
Thats the only thing to I have to complain about modswapper.
Still having separate folders for different mods would make things lot better for modders. Things will be less cluttered. But not that necessary. And I am afraid about the modders dont doing their part.
Last edited by Pedrunn on 25-02-2003 at 05:04
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J Bytheway
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England
Jul 2001 time: 05:26
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OK, here's a preliminary version. It seems to at least do everything that ModSwapper does and all the obvious further options, but I have yet to test all the advanced stuff that mods are supposedly able to do (since none of the mods that currently exist utilise these features, for obvious reasons, and I'm going to have to make some up to test them).
Have a go and tell me what you think, especially anything which isn't obvious or self-explanatory.
I've provided a minimal readme (basically it only tells you the command line options so that you can create shortcuts for your favorite mods), and a sample mod definition file showing off all the other features (the ones which I haven't tested yet, but feel free to do so yourself )
Either unzip into your main CTP2 directory and run it from there, or else look in the readme to see how you can specify the CTP2 path on the command line.
This is just the executable, and that should be OK for most people since I used only standard Windows Common Controls, but if you're missing .ocx (likely with Windows 95 or 98) files you can get the relevant ones here.
(Incidentally, it totals 2287 lines now)
I hope this doesn't screw up too many peoples' installation's .
[Edit: Attachment removed, obsolete. Find a newer version later in the thread]
Last edited by J Bytheway on 01-11-2003 at 18:48
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