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Franses
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I prefer c by far. IMO, even with accelerated production the first months will be boring.
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Flandrien1
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I prefer accelerated production.
Online playing will not be possible with my slow dial-up connection.
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Keygen
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Athens, Hellas
Jan 2000 time: 07:26
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Sorry for the delay but there were some things that had to be done and decided...
I wait for a reply from a new participant and I will be able to launch game (b) with accelerated production.
Taking in mind your choices, Ormuzd and Kambei will not participate in game (b) but in (a) that will start sortly after because of the total number of participants unless something changes.
Game (c) will be the last to start.
Note that all participants will have to install US patch 1.21 for PTW and the no-CD patch for that patch in order to play since the european patch haven't been released yet! If you don't know where to find the no-CD patch email me and I will direct you to the correct link. Of cource for US versions of the game the no-CD patch is not necessary.
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Keygen
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Athens, Hellas
Jan 2000 time: 07:26
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quote: Originally posted by AeroPrinz
The games I want to join
A
B
The highest level I ever beaten AI : Emperor
About accelerating the game:
A. Accelerated Production makes game unbalaced. because emeny can build units faster, but you can kill them with the same speed...
B. Mod is the best way.
C. Unfortunatly I can not play online...
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I would prefer a mod too Aeroprinz but I haven't completed any. I find accelerated production fit in a deathmatch game and that is the reason I start this one first in case I will have a mod for games (a) and (c) ready by the time they start. As for the accel. prod. unbalancing the game that would be the same for all.
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ormuzd
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I have to tell you that I'll probably have not the time to play in these games. So, count me out.
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Snotty
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Hi there, if there is still space in game A then I would like to play.
With regards to the starting online/slow connections dilemma would the solution be to organize a time when all the players can be online and then playing the pbem turns. The only problem with this that I can see is if a player plays civ on a different computer than the one they get their e-mail on. With this slow connections would not be a problem as we would only be sending and receiving e-mails.
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Keygen
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Athens, Hellas
Jan 2000 time: 07:26
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Rommel2D, no I had no time for the mod.
Things are pretty hard here and a mod takes much time.
I would agree on the online thing and we could perhaps give it a try in game 1) or 3).
Nuke, sure I'll let you all know about it.
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