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Skywise
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Samara's best friend
Jan 2002 time: 05:26
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How much time between turns? I have a 1000
mhz, 512 ram and a 64meg video card. Should I buy 256 more ram before starting my game or will it not change anything?
Thanks.
SPec.
Last edited by Skywise on 24-02-2003 at 20:30
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MoonWolf
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More RAM won't help you that much. Reaching the modern world with 16 civs on a 256*256 map, it can take 10-20 min pr. turn on my computer (XP1800/1533Mhz). I have recently changed my motherboard so I can't tell if that helped yet, but I have a feeling Civ3 is very CPU-depended
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Mad Mariner
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quote: The difference is in the amount of civs, and it is a huge one at that. (The delay is manly in things as culture and trade caculations. |
Is this right? my computer is proper garbage but if i reduce the map size the game proper speeds up which it does not do by reducing the amount of civs. Fair enough ive never played with 32 civs but still..
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Mad Mariner
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Yes fair enough but doesnt he tile management that the cpu have to calculate slow the game down more than the city management?
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Mad Mariner
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now this is strange my computer is a 400mhz budget stone age processor with a easel for a graphics card yet the slowdown has never got as bad as 45 mins (max about 5mins) is this massive kind of slow down the norm or was u exagerating for emphasis?
Ps oops i think mis read ure reply u mean coz ure civilization is so big and all the units and stuff u personally have to sort out it takes 45 mins yes?
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maciek
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Perth, WA
Dec 2002 time: 13:26
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Try the World 2003 scenario as a good, soft benchmark: http://apolyton.net/forums/showthre...&threadid=77703
It's not only the quantity of RAM, but also its speed that counts. It's best to use the latest DDR or even RDRAM (if you can afford that).
One more thing: if you have NT, 2000 or XP, press CTRL+ALT+DEL to open the Task Manager, then find the Civ3 process and increase its priority. It can hang your system though...
Last edited by maciek on 11-03-2003 at 02:27
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