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PJNagrom
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What are the deciding factors for a fast unit retreating? I know it has to be against a slower unit but I still lose plenty of horsemen to archers when they look like they could have retreated.
I thought the one exception was when you get both units down to 1HP each but that doesn't seem to be that case.
So... What are the other reasons a faster unit will not retreat on defense OR pull back an failed attack?
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:26
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No Coincidence. If I understand correctly, you HAVE to have 1mp left in order to retreat.
The_Aussie_Lurker.
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