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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Fast Unit Retreat Question?
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PJNagrom is offline PJNagrom
Settler

Dec 2002
time: 05:26
  Old Post 24-02-2003 21:50
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Fast Unit Retreat Question? Get a bigger avatar today!

What are the deciding factors for a fast unit retreating? I know it has to be against a slower unit but I still lose plenty of horsemen to archers when they look like they could have retreated.

I thought the one exception was when you get both units down to 1HP each but that doesn't seem to be that case.

So... What are the other reasons a faster unit will not retreat on defense OR pull back an failed attack?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:26
  Old Post 24-02-2003 21:59
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the better "trained" they are, the more chance they've got.

conscrpit 22%
regular 35%
veteran 50%
elite 66%

* numbers aren't correct, just an indicator. You can find the correct ones in the editor *

btw: it's not slower unit, only against units with a one point movement.
So cavalry will not retreat from horsemen/tanks etc...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 24-02-2003 22:07
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Just luck of the draw, and the combat level of the unit. There's a certain percentage that you'll find in the editor under the Combat Experience tab. A Conscript has a 34% chance of retreating, whereas an Elite has a 66% chance.

Oh yes, I'm not entirely positive, but it looks like if there's a unit directly behind the fast unit, then it can't retreat.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:26
  Old Post 25-02-2003 10:27
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#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Hmmm, now I just wish that Firaxis would allow units to be able to retreat if their movement rate is 1 or more greater than the unit than they are attacking .
Oh well, guess we can always live in hope!!

Yours,
The_Aussie_Lurker.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:26
  Old Post 25-02-2003 10:40 Visit Master Zen's homepage!
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Hmmm

I've always found that my units retreat when they still have a unit of movement left, and usually die when they don't.

Guess this is coincidence

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:26
  Old Post 25-02-2003 10:58
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No Coincidence. If I understand correctly, you HAVE to have 1mp left in order to retreat.

The_Aussie_Lurker.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:26
  Old Post 25-02-2003 15:37
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Lose 30 kilos (of popups)

quote:
Originally posted by Master Zen
Hmmm

I've always found that my units retreat when they still have a unit of movement left, and usually die when they don't.

Guess this is coincidence


Your units only retreat or die?

Who are you playing? France?

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:26
  Old Post 25-02-2003 15:41
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Increase the size of your Attachments

Haha... no chanses of winning. A good one

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:26
  Old Post 25-02-2003 20:25
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No movement points remaining needed in order to retreat -- a 3-move cavalry can move 2 tiles into enemy territory, attack, and still retreat. If the defender has only 1 HP left, the unit won't retreat. If the defender is also a fast-mover (more than 1 mp) the attacker won't retreat -- just needs to be fast-mover, does not need to be "as fast" as the attacker -- i.e., a cavalry won't retreat from a tank. If the above "base conditions" are met, a die roll (and the chances listed above depending on training level of the unit) will determine whether it retreats or not.

Catt

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:26
  Old Post 25-02-2003 21:21
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Inflate your Upload Space

One more point, when defending, fast units DO NOT retreat when fortified!!! Or are down to their last HP as pointed out by Catt

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:26
  Old Post 25-02-2003 21:43 Visit Master Zen's homepage!
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quote:
Originally posted by The Mad Monk


Your units only retreat or die?

Who are you playing? France?


actually in my latest game YES! Do you think that has something to do with it??

I was just exaggerating, they do win more often than not, its just that my retreat % seems to be much higher than what the editor says.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:26
  Old Post 25-02-2003 22:15
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quote:
Originally posted by alva
One more point, when defending, fast units DO NOT retreat when fortified!!! Or are down to their last HP as pointed out by Catt


Are you certain about fortification preventing retreat? I seem to recall my mountain-entrenched Impis scooting away when things went bad.... I, too, have noticed that units DO seem to retreat more often when they have movement left that turn; quite a bit more often, in fact. We've also heard that enough to suggest there might be something there...

I'm know enough math to do it, but I don't have the time, nor do I have the patience for the testing that would need to be done. Someone want to step up for the good of Knowledge and run 50 or so tests on each variable?

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:26
  Old Post 25-02-2003 22:36
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quote:
Originally posted by Fried-Psitalon

I, too, have noticed that units DO seem to retreat more often when they have movement left that turn; quite a bit more often, in fact. We've also heard that enough to suggest there might be something there...


Someone did a test under vanilla civ v1.29 (IIRC) over at CFC that showed pretty clearly that whether or not a a movement point was available, a fast unit would retreat in accordance with the expected percentages. IIRC, they modified an MI to have a huge defense, and then sent cavalry on the attack from both two tiles and one tile away -- the retreat frequency was statistically the same.

Catt

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:26
  Old Post 26-02-2003 03:59
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quote:
Originally posted by Catt


Someone did a test under vanilla civ v1.29 (IIRC) over at CFC that showed pretty clearly that whether or not a a movement point was available, a fast unit would retreat in accordance with the expected percentages. IIRC, they modified an MI to have a huge defense, and then sent cavalry on the attack from both two tiles and one tile away -- the retreat frequency was statistically the same.

Catt


Catt, I don't recall it happenning as often in 1.29 as it does in PTW1.14. It does seem to happen more now.

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