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CerberusIV
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Next time you want to attack veteran infantry put three tanks into your army and do some bombardment beforehand. That should produce a better result.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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Infantry are not an attack unit, unless you bombard the hell out of the unit you are going to attack.
6 attack, 10 defense, 1 move. Infantry armies are really, really hard to kill, so I occasionally build them to protect a stack of artillery + attack troops.
Armies are much more useful if you put attackers in them. In the ancient age, I like swordsman armies. In the middle ages, Knight armies and Cavalry armies are very powerful.
In the industrial age, infantry for inpenetrable defense, Tanks as "nutcrackers" for heavily defended AI cities. For really good balance, I've had 3xTank + 1xMech Inf.
But nothing beats the 4x Modern Armor Army.
-Arrian
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Abdul-Aziz
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Land of Eternal Truth
Feb 2003 time: 08:26
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Arrian is right. The best units use for attack are (in different ages):
Horseman - Knight - Cavalry - Tank - Modern Armour
Also you can use:
Swordsman - Bowman - Longbowman - Medieval Infantry - Guerilla
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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TMM -
I'd say it depends. Theseus, whose opinion I respect, loves mixed unit armies. I typically use "pure" armies of swords, knights, cav, tanks*, and modern armor.
* - as I noted above, I've had 3xTanks and 1xMech Inf armies. That made sense to me because 1) I had just gotten Comps and was a ways from Synth Fibers; and 2) Tanks have a relatively weak defense (8) and adding the Mech Inf dealt with that w/o slowing the army down.
As China, I have formed 2x Rider armies, awaiting Mil Tradition to add a Cavalry for added punch. That way, I still have a "pure" 3-mover force. I think I even added a MA to such an army once. 
In my current game, I did make an army with 2 legionaries (one vet, one elite who generated the leader for the army) and 1 vet med inf. I liked the added hitting power of the med inf. leading the charge, but with 9hp of 3-defense backing him up. Once I get the Pentagon, I'm sure I'll add an infantry. I try not to mix slow-movers and mobile units.
I could definitely see a 1xImpi + 2xhorseman army being useful, if one was inclined to play the Zulu. But horseman are most useful in hordes of individual units, and their usefulness pretty much ends with the advent of feudalism. Sure, I keep elite horsemen around to finish off beat up longbowmen and such hoping to get more leaders, but armies don't generate leaders. Therefore, a horseman army has a very limited shelf life. The only shorter one I can think of is an archer army.
Armies are occasionally useful in combat, but the truth is they really aren't that big a boost. Their value, IMO, is limited to allowing construction of the HE to increase you chances of getting leaders, and the "nutcracker" role to help reduce casualties vs. well-defended cities (though artillery is more effective to do that job, you just need a lot of it).
-Arrian
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Abdul-Aziz
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Land of Eternal Truth
Feb 2003 time: 08:26
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Yeah, I also like to have specific armies - defensive and ofensive...
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CerberusIV
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I would think the units in the army all count and the army itself also counts as one. I am basing this on the fact that a three unit army takes up four spaces in a transport.
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smellymummy
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bombarding works good... but it destroys so much.
its better sometimes to bite the bullet, suffer casualties, just to be able to quickly sweep up a heavy production AI city. Starve off the survivors, or build workers, replenish with your own citizens, and voila, recoup your losses behind enemy lines!
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:26
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As already mentioned in this thread and others, an army can make life much easier, whether it's to take out strong defenders without having to wait for bombardment to take effect or to BE a strong defense. Any time avoiding losses is important to you (e.g., warfare in Rep/Dem), having armies is important (well, at least preferable)! 
If you do not have a great wonder or FP that needs rushing at the time, it is generally good to create that first Army, have a victorious combat with it & build Heroic Epic to assist in getting more GLs.
If you have not had experience with Armies, you are missing out! And yes, LEARNING how to use them correctly can take a little trial and error.
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CerberusIV
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I used to use my first leader to create an army, just to build the Heroic Epic and increase my chance of further leaders. Now I have edited the military academy to require five barracks, not a victorious army, so I can build armies later in the game anyway. So my first leader usually goes on the forbidden palace.
In my current game, as the Koreans, my first leader went on the FP and my second on Sistine as I managed to build Leo's anyway. It is 1110AD and I am ahead in tech and using knights but have no saltpeter.
Once I get mil. trad. I will build the academy and after industrializing I usually go with four tank armies, later four MA armies, and set about military conquest. I find that number of armies is sufficient to take any city if supported by bombers. I don't bother with defensive armies.
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