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shmily_dana
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Tucson,AZ USA
Aug 1999 time: 05:26
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I wanted to play one last MOO II game this weekend, but family stuff got in the way. (I have twin toddlers and not much time...)
Anyone play one last game of MOO II?
Since CivIII came out, I never went back to Civ II. The same with Age of Kings when Age of Mythology came out. Do you think you'll go back to MOO II?
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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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Well I have one MoO2 MP still unfinished ;=)
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Pallidyne
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I still play MOO1 AND MOO2... MOO3 will definately take a place in the rotation. If its stupendous, then it will have bigger spaces in the rotation.
(Course I still also play Civ and CivNET and DO NOT play Civ3 at all)
-P
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Araanor
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I played a fair bit yesterday. Despite my fond memories, MOO2 bores me by now. Too much micromanagement, gameplay that stays the same and annoying AI. Suddenly I'm at war with the Sillicoids, no warning, their ships enclosing on several of my systems. I couldn't bring myself to fighting them. Quit game.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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For the first time in my two months of play (bought MoO2 to warm up for MoO3), I got my butt kicked after I thought I had hit critical mass Saturday :-) I got framed, war was declared, and I wasn't ready. I quickly got ready and held my own, despite having a glaring gap in my tech tree. I forgot to push on to Titan construction, so when the largest warmonger on the map starts throwing DoomStars at me and all I've got are BattleShips, it was interesting. Of course, my ship design was better, so I only needed about a 75% advantage numerically (ie 14 BS to 8 DS) to win. I was building up strength when he threw 40 DS at my homeworld, defended by almost my entire fleet. I knew it was going to be tough, this one battle would decide the outcome of the war, and I thought I was going to be able to pull it off. Until the first shots of the war, that is. The bugger had managed to research stellar converters, and this entire DS fleet had them. Talk about game over. Half my fleet didn't even get the chance to shoot.
I won't let that be my last MoO2 game.
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drsparnum
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I played MOO2 yesterday, thinking I would get a confidence booster. You see, among my friends I was the guy who never lost. The first one to win on impossible in a small galaxy and some other feats. Anyway, I lost. I lost twice! My usual formula is that the game is 90% technology and 10% everything else. After reading lore weaver's strategy guide about how the insecta are a good first choice in MOO3 because they breed, farm and build ships out the yin yang (even if those ships are technically inferior) I played as the Klackons. So I played as the Klackons and tried to expand much more then usual and tech'd less, since the klackons don't get tech choices (although I got the research lab as an option - I feel cheated if I don't at least get the research lab or automated factory). I started right by the Silicoids and after a short while they surprise attacked me and destroyed my home world. Undettered, I played a second game as the Silicoids (can't beat 'em join 'em). I again emphasized expansion over tech. The Bulrathi attacked me (everyone hates the silicoids) and I beat them. Before the Bulrathi fight ended the Alkari had attacked me. I wiped them out too and got a moment respite. I think the wars put my poor misunderstood crystals too far behind technologically though, since the Trilarian's (thats right-THE TRILARIANS) came over after a while with a fleet that I could not catch destroying all my planets. Even if I could catch them I'm not sure I would even dent any of there ships. Thus the Silicoid empire lay in ruin. Trully I am not the Master of Orion. So much for a confidence booster.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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All too true. The Lizards had over a third the galaxy, I should have been more prepared.
On the other hand, in my followup game, I had something very funny happen Huge/pre-warp, and I had a good/bad starting position. Decided to wean myself off of telepathy since it isn't in MoO 3, so I picked aquatic instead. Got a starting world almost dead center of the map, with another large ocean world in the same system. That was the good news. The bad news was that while I could get scout ships to other stars, the only star close enough to get to without improved fuel cells was Orion. Still, I managed to contact the other 7 empires fairly quickly, establishing non-aggression pacts with everyone and trade/research agreements with many. Funny thing happened when the first Senate election took place. Everyone was just about even on population counts (I almost never see that). Because I was an aquatic with two ocean planets in my home system, I was in the #2 position, despite the fact that I had problems expanding, and my opponent wasn't a peace-nik like myself, so other than my opponent, everyone votes for me. If they had had two more votes, they would have voted me in against my will!
I can certainly see why this game has remained popular for so long I can't say that no two games are alike, but at least every third game puts me in a position that has never happened before.
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clumsydwarf
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After Racking my brain learning MOO3...i took a break and played MOO2...MOO2 has given me 6+ years of pure joy...I will always play a game of it here and there..."but other chalanges await the Master of Orion"
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