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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Democracy Game > Current MoDA concept: Discussion
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MrBaggins is offline MrBaggins
King

May 1999
time: 05:26
  Old Post 25-02-2003 01:57
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Current MoDA concept: The Discussion Suffering from ads?

AFTER the capture of Graz... in 4 turns,perhaps (?)... unless a large immediate threat is apparent.

Continue building offensive and/or defensive troops as required by the MoD

EXCEPT:

Pedrunnia. Build a wonder (Start on the Ramajana?)

Pressburg. Build settlers. (These will be used to both settle new land AND disband in cities... which both adds production AND population growth.) The growth required to build settlers in small cities such as Pressburg is less than that required to increase the size of large cities, such as Graz, HTown and Pedrunnia. Pressburg is optimal due to excellent tile improvement for growth.

Graz and HTown will cooperate in the building of defensive troops for Pressburg, as required.

Colonia Locuta and Mapfipolis will cooperate in the building of defensive troops for Pedrunnia, as required.

Discuss... evaluate... criticise.

(Full MoDA orders to follow prior to game time)

Last edited by MrBaggins on 25-02-2003 at 03:47

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:26
  Old Post 25-02-2003 14:26
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Talking about wonders:

Will we be using units to rush the wonder?

And Ramajana, sounds like a nice idea (although I am afraid some people here might say it'll give us to much advantage )

You don't want to build any 'offensive' units anymore? you defence? Or does it include archers?

MrBaggins is offline MrBaggins
King

May 1999
time: 05:26
  Old Post 25-02-2003 17:14
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I may choose to rushbuild the wonder using unit disbanding. It depends on the situation.

I have an open mind in terms of exactly which wonder we will complete, but I wish to start one soon.

I said build offensive/defensive units.

I'd tend to prefer building the defensive units first... where possible.

MrBaggins

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:26
  Old Post 25-02-2003 17:22
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Sorry this was just for clarification. You mentioned first:

o/d-units, but later when describing which city builds what you just said d-units. That was all.........


Is Pedrunnia our city with the highest production? How many turns would it take anyway?

MrBaggins is offline MrBaggins
King

May 1999
time: 05:26
  Old Post 25-02-2003 19:04
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It would take 34 turns, although this is only the most arbitrary estimation: it does not include production increases due to city growth, rushing due to unit disbands (or cash,) unit maintainance (although that rises only minimally) and pw expenditure.

HTown 110 production/turn
Pedrunnia 107 production/turn

HTown (and moreso Graz) will be our cities with highest production, simply due to their higher growth capacities.

I mentioned that those cities would build defensive units for the other cities mentioned, because whilst they are building the (relatively lengthy) Settlers and Wonder, they cannot contribute to their own defensive needs... thus we have to antipate supplying them from other cities.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:26
  Old Post 25-02-2003 19:32
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quite long, so we should start ASAP.

For the unit-production in the other cities, no question about that they have to 'supply' appropiate defence to the other cities.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:26
  Old Post 26-02-2003 17:29
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I think we should start thinking about a Settler!

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