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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Are Techs' Effects That Unclear?
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LordGek is offline LordGek
Chieftain

Nov 2002
time: 21:26
  Old Post 25-02-2003 02:37
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Are Techs' Effects That Unclear? Support Apolyton, buy Alpha Centauri

Hey Those in the Know,

I think the scariest part of Tom Chick's reveiw was his mention that many of the tech descriptions were far more fluff than substance. Even if, maybe, hard numbers aren't given in the description, do the descriptions at least let folk know the KEY differences between say Blasters and Mass Drivers? Like as I recall in Master of Orion 2, wasn't the Mass Driver's claim to fame that it did the same amount of damage regardless of distance if within range? While the description in Mo3 may not say "it does 6 points of damage regardless of distance" does it still at least say that the damage isn't dissapated over distance like a typical beam weapon?

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 25-02-2003 02:40
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Check the Strategy Guide for exact stats.

However, the amount of damage dealt and other stats are pretty unneeded - there are four types of weapons (beam, particle, mass driver, and one other) and each one is better than the next in terms of tech level. Level 5 is worse than Level 6, etc.

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:26
  Old Post 25-02-2003 02:50
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Maybe I don't want to spend another € 15 or 20 for an outdated Strategy Guide to get info that should be included in the game?

I guess we will see this kind of info on the board soon enough, but still decent in-game info would be much better.

LordGek is offline LordGek
Chieftain

Nov 2002
time: 21:26
  Old Post 25-02-2003 02:52
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Hmmm,

So there isn't any of MoO2's subltey of the Mass Driver does more damage individually but at this point it may still be more effective to load up on the lesser Lasers since you can fit many more in your ship?

Looking at the strategy guide it really does look like, for the most part, higher tech level is just the better weapon and other than that maybe the newer ones cost a little more you'd be an idiot to NOT load a newly minted ship with only the latest weapons. Where are the tradeoffs?

Oh, also, do any of the weapons have cute side effects like the old Black Hole Generators or Destabilizers? Not those SPECIFIC effects but just something more than straight damage? Like a weapon that immobilizes a ship temporarily or something?

sfsuphysics is offline sfsuphysics
Settler

Feb 2003
time: 05:26
  Old Post 25-02-2003 03:13
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quote:
Originally posted by Todd Hawks
Maybe I don't want to spend another € 15 or 20 for an outdated Strategy Guide to get info that should be included in the game?

I guess we will see this kind of info on the board soon enough, but still decent in-game info would be much better.


Of course you could just open up (or wait for someone to) the in game preferences with winzip, then load the data into a nice spreadsheet like MS Excel, print it out for viewing or change stats as you see fit

But I agree, lack of mention in the manual, lack of mention in the game, need for a $20 strategy guide built off a 4 month+ old copy of the game that probably went through some tweaks to make all sides "fair", and ontop of that the whole damn thing is in black and white, is really crappy.

If I get the game and aren't glued to it I'll probably make a gamefaq.com type weapons/armor/whatever faq on the ingame statistics.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 25-02-2003 03:29
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The techs do mention IMPORTANT stats. For example, the DEA mod techs TELL you "Adds +1 to Bioharvest DEA" etc. There are plenty of stats in many of the techs.

rhofman is offline rhofman
Warlord
Richmond, BC
Feb 2003
time: 21:26
  Old Post 25-02-2003 03:43
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Lose 30 kilos (of popups)

Jonah, is what sfsuphysics saying possible? Seems like all the b****ing about it though valid, is unnecessary if it is as simple as that.

I also like to echo Lordgek's question about if there is indirect or "special" damage depending on the weapons used?

Last edited by rhofman on 25-02-2003 at 04:00

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:26
  Old Post 25-02-2003 04:40
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I don't like to have to dig into the game's files and mechanics to get info like weapon damage, but honestly, its a sure fire way of knowing the correct stats.

Corentor is offline Corentor
Warlord

Dec 2002
time: 05:26
  Old Post 25-02-2003 05:15
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quote:
Originally posted by JonahFalcon
Check the Strategy Guide for exact stats.

However, the amount of damage dealt and other stats are pretty unneeded - there are four types of weapons (beam, particle, mass driver, and one other) and each one is better than the next in terms of tech level. Level 5 is worse than Level 6, etc.


What about comparing damage from weapon types?

IE, will I know if it is better to outfit my battleship with primarily beams or mass drivers if I have say level 15 beam weapon vs level 18 mass driver weapon?

sfsuphysics is offline sfsuphysics
Settler

Feb 2003
time: 05:26
  Old Post 25-02-2003 05:45
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quote:
Originally posted by Anun Ik Oba
I don't like to have to dig into the game's files and mechanics to get info like weapon damage, but honestly, its a sure fire way of knowing the correct stats.


That's why I mentioned wait for someone else to do all the digging, and then you enjoy the fruits of their labors I did something similar with Fallout Tactics listing damages for most all weapons (with some minor mistakes) which was posted at www.gamefaqs.com, I'll do the same thing with moo3 unless someone else does it first in which case there would be no reason for me to do it, although one thing I would change is not put any email at all in their.. seems that people can read the email address just fine, but can't read the line directly below it in all caps that says "DONT EMAIL ME ASKING HOW TO GET WEAPON XXX" .. *sigh*

No worries, though first few games should be all about discovering everything, no need to get anal about stats until much later

leiavoia is offline leiavoia
Chieftain
Or-E-gun
Nov 2001
time: 22:26
  Old Post 25-02-2003 06:04 Visit leiavoia's homepage!
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the tech descriptions are hit and miss. some are extraordinarily vague, while others, like weapons, give you a pretty decent list (or some of them at least) of range, damage, recharge rates, etc.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 25-02-2003 12:58
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There are tech stats on all ground troop weaponry, DEA improvements, and everything you'd REALLY need on them.

The others, like ship weaponry and mods, have their stats in the Ship Construction screen, not the tech tree.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:26
  Old Post 26-02-2003 02:37
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quote:
The others, like ship weaponry and mods, have their stats in the Ship Construction screen, not the tech tree.


Which doesn't make a whole lot of sense. If I'm told that we just invented hypertensive borzine atenuators in my Sisrep, but I don't have the slightest idea what they do, why waste my time with it at all?

Starlord is offline Starlord
Settler

Feb 2003
time: 06:26
  Old Post 26-02-2003 04:47
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quote:
Originally posted by Todd Hawks
Maybe I don't want to spend another € 15 or 20 for an outdated Strategy Guide to get info that should be included in the game?

I guess we will see this kind of info on the board soon enough, but still decent in-game info would be much better.


I hope we get this information soon. It is pretty lame that such important information is missing in the manual and the online help. Probably Infogrames gets a fee on each strategy guide sold.
In short: If you really want to know how the game works give us some extra €/$.

Starlord

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