 |
|  |
 |
|
Bobbiac
|
|
SIZE=3]hmmmmmm......
ok... lets real ...... most people have a computer with:
Pentium III or better
more than 256MB RAM
gforce3 video or higher
17" 1024x768 monitor
and a decent sound card
So why are the MAPS and not the TILES not getting larger?
With Microsoft coming out with its own civ sim, a lot of age of empires junkies are going to cross over, and if Civ 4 has a larger, more detailed tileset (say 3x's bigger? 2ice as detailed?) the market will stay yours!
also:
a "lite" version to be marketed along side/with this one. It would be a traditional CD-ROM
I definitely would like Civ4 to be a DVD-ROM. That way detailed "battle simulation" movies could be added (and the added attention to the tileset won't be sacrificed by space)
camera contol menu: with a 3X 180 X 180 tileset zooming in the map and minimap becomes imperative! I'd to be able to pan around a "virtual dome", too.[/SIZE]
Please GIVE FEEDBACK!!!!!! ANYTHING.......EVEN FLAMING FOR ALL I CARE!!!!!!!!
|
|
|  |
 |
|
Flandrien1
|
|
You don't need geforce or any other 3d monster to play civ.
|
|
|  |
 |
|
Fosse
|
|
U.S.A.
Mar 2002 time: 23:26
|
|
I'd love to see tiles go bye-bye altogether, and be replaced by a spherical map, with locations defined by lattitude and longitude.
Computers have advanced to the point that there is no good excuse for the cylindrical map in a game that's suppossed to represent the world.
|
|
|  |
 |
|
MrBaggins
|
|
There are technical reasons why having 1000x1000 maps is not wonderfully feasible, but its not an issue from a graphics viewpoint:
In a system like this, you use a D3D viewport instead of a view of a single DxDraw plane.
You only calculate, and draw the view that you can see on the screen. Scaling, and fog of war is also a snap; D3D has very mature texture scaling and lighting functionality. I'm leaning towards using D3D in the creation of 'Catapult' for this very reason.
"So what IS the problem with 1000x1000 maps?" you might ask.
For one thing, storage requirement. You need to maintain various layers of basic information about a map tile: terrain type, ownership, improvements, 'contents' and many other game state values. You also need to store per player visibility and fow at least, and maybe action maps... among other things. This can add up to a relative lot of information.
If you could manage all this information in 8 bytes (unlikely) then you'd have 8 meg game saves. Huffman encoding might help... but you might only do as well as, 50% compression with that method.
The other problem is pathfinding and the AI in general. The algorithms don't scale massively well. You can create 'helper maps' to assist the AI in point-point range finding, but at these scales it's unviable, since the map would be (1000x1000)^2=1x10^12=an English Billion or an American Trillion.
It is possible to find workarounds, but many of the workarounds will be brute force efforts, requiring serious CPU requirements.
MrBaggins
|
|
|  |
 |
|
Maquiladora
|
|
Then your not most people and neither am i. I cant see the point of bigger tiles, maybe for more detail but id spend most of the time zoomed out to watch over my empire anyway.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
pedrojedi
|
 |
of old men bearing big Ankhs
Nov 2002 time: 02:26
|
|
quote: Hate to break the news to you, pedrojedi, but that is about the lowest end new computer you can buy in the USA |
And that's why I said "down here". The flag over there is actually the place where I live. The trade between dollar/Real (yeah, our money's name) is roughly U$ 1 = R$ 3,56 right now, with constant shiftings due to our tremendously dependant outcome investment economy. So, any crisis and conflict (which includes this Iraq *&$%$ situation) has a bad effect on our stock exchanges.
There was a time our money had more value... it was so long ago...
So, taking the short track: even though that's the minimal in US, it is still too much for us in Brasil.
PS: we have here such computers, and people who are buying their machines by now are getting that one, with some modifications - a less powerful or onboard (ick :tongue video card, less RAM, regular CDR. The best we have, but only the one who wants to spare money have.
PS2: There's always good machines in Paraguay markets. Better, much better prices, but the quality... 
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|