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BRC
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quote: Originally posted by nbarclay
Gallics and knights could work together very nicely, with knights going after pikemen (if any) and Gallics going after spearmen who haven't been upgraded yet. So I don't think Celts lose a lot from their UU's being unable to upgrade to knights. |
I agree that they would work together ok. Not as well, but still ok. But what about Cavs? That's when you'd feel the pinch.
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BRC
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quote: Originally posted by nbarclay
Granted, Gallics have little role in the era of cavalry. They're too slow to keep up and too weak to operate independently. (Although Gallics might still be useful to pick off units outside cities after cavalry punch their way in.) The inability to upgrade to cavalry is a big issue if a player does a lot of fighting in the late ancient and early medieval eras but little afterward, because there could be a lot of obsolete Gallics left. But if a player does a lot of medieval fighting, new-build knights would replace lost Gallics in the force mix over time, leaving few Gallics alive when the time for a cavalry upgrade comes. In other words, the issue is big in some situations and minor in others.
Nathan |
I guess it depends on playstyle. I like to secure my continent with Knights and Cavs. Some choose not to, others do it earlier.
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Fosse
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U.S.A.
Mar 2002 time: 23:26
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The hitpoint idea... Sorry Dom, looks like you'll be alone on it. It just feels wrong to me.
And I'll stress again that I think breaking the upgrade path is a mistake, because I haven't done that since the last time I posted. 
As for the options... I'm most happy with 40 cost, swords not allowed.... IF we change it at all.
Let's try to design an AU game, all civs have dubious or debated UUs (America, Celts, Korea, England, Spain, Persia, Iroquois, Scandanavia... who else?), and we can attempt to alter the UUs to be better or more balanced.
If we learn that lethal keshiks and 40 cost Gallics are too powerful, then we don't make the changes. If the changes add to the fun, usefullness or whatever then we can consider making them permanant.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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Here's something to think about. Compared with an archer, a swordsman costs 50% more, has 50% more attack, and has 100% more defense. Comapared with a horseman, a Gallic Swordsman has the same advantages in attack and defense but costs 66% more. For a conventional unit, that might be considered reasonable. But for a UU, where you're supposed to get some extra capability for free, it seems a bit outrageous.
The more I think about it, the more I think the combination of reducing the cost to 40 and changing the upgrade predecessor from warrior to archer would be the best way to provide appropriate checks and balances. The cost of the unit would be reasonable, but the ability to do upgrades with lots of gold and few shields would be less overpowering.
I'm not quite sure what effect this change would have on early archer rushes. On one hand, players would have a quick, effective upgrade path for whatever archers survive. But on the other, each archer lost in combat would be one less available for upgrade, and players couldn't count on building and upgrading a bunch of cheap warriors afterward to get their Gallic Swordsmen. Overall, I at least hope the balance would tend to be reasonable in that regard.
There are two other catches to changing the upgrade path. (1) AIs might have a little trouble with the fact that they can't upgrade warriors until medieval infantry. (2) Celts who don't have iron would be in a bit of a pinch because they can't upgrade their archers to longbowmen.
In any case, the idea seems worth considering.
Nathan
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DaveMcW
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What about making the GS a horseman UU at 40 shields?
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:26
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I would be all for that, provided of course that Celts can build regular swordsmen (but not horsemen).
[Edit: of course there are a few issues:
Do they require iron, horses, both? Are they available with Iron Working or Horseback riding? Is the GS-to-Knight upgrade too powerful? Is this too big of a change from stock?]
Last edited by alexman on 27-02-2003 at 00:52
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BRC
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quote: Originally posted by alexman
As if we didn't have enough suggestions, here's another one:
Make it a 4-3-1, cost 40 (or 50?) unit, and leave the upgrade path as is. Celts would not be able to build Medieval Infantry in this case. |
I personally would like to try and find a solution that keeps it at 3.2.2 Have we determined that 40 shields is game-breaking?? I believe that a UU should be somewhat poweful when compared to the "base" unit.
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DaveMcW
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Why not a 2-2-2 horseman? Everyone agrees that the chariot->horseman upgrade is not unbalanced.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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I don't recall ever associating Celts with chariots, not that I know much about them. And in any case, I prefer to keep the stats and just find a way to make them work. I dislike the 4.3.1 idea for similar reasons of not wanting to completely redo the unit's stats.
A Chariot->Horseman->Gallic Swordsman upgrade path would make Gallic Swordsmen available (and horsemen unavailable) if and only if iron is hooked up, right? Of course it would also have the interesting effect that either chariots or (in the absence of iron) horsemen could be used as prebuilds. And if Gallics require both horses and iron, that would partly offset the lower cost. (Presumably, they get their extra mobility from riding to the scene of the fight before dismounting for actual combat?)
The down side is that with that upgrade path to them, there would be no real choice but to have Gallics upgrade to knights. That would provide players with a major advantage compared with the current upgrade path (although no more of an advantage than the Iroquois have with their Mounted Warriors). Compared with the MW, the revised GS would cost 10 more shields and require an extra resource in return for one point better defense.
And, of course, with this modification, conventional swordsmen would also be available to Celts.
My own feelings about this concept are rather mixed, but I figured I'd explore the issues a bit.
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