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Vlado
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Isn't this based on the number of cities you have rather then the actual amount of money/luxs you can give. Eg, if you have 200 cities and he has 2 you'll have to pay heaps more for the single luxury item in comparison to what he had to pay for all eight. Something like the total amount of happy faces that will be produced.
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theNiceOne
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Vlado is correct. The cost of a luxury is directly propotional with the number of happy faces it generates. If you buy your 7th luxury and have 50 cities with marketplaces, then that luxury generates 200 happy faces.
If you buy this from an AI that has 20 cities without marketplaces and you want to pay by giving it other luxuries, then the luxury you sell will only generate 20 happy faces for the AI and is therefore only worth 1/10 of the luxury you buy.
If the AI civ that trades with you is as big as you and have the same number of marketplaces/luxuries, then the price will be close to 1:1 as well (although aggressive AI's will take a slight owerprice on higher difficulty levels).
You will see this come into the opposite effect if you play OCC (One City Contest) games, where the luxuries you buy only make max 4 happy citizens (7th or 8th luxury with marketplace). In such a game I once sold one luxury to a big civ, and in return I got two luxuries and 40+ gold per turn.
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Abdul-Aziz
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Land of Eternal Truth
Feb 2003 time: 08:26
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Yeah, this is not good...
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Abdul-Aziz
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Land of Eternal Truth
Feb 2003 time: 08:26
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Badams52, yes, this is true. In fact, I never sign resources trading deals, I ussually just take them by force.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:26
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The price the AI demands or is willing to pay for a luxury resource mirrors the happiness effect this deal will take upon both sides. If you have a big empire and the AI has only 4 or 5 cities, obviously the 1 luxury the AI gives to you in the deal makes more of your people happy, than your four luxuries make AI citizens happy.
Since the AI always plays at Regent level (at least what concerns happiness), they don't have such an enourmous need in luxuries as a human at higher levels mostly has. If it has enough happiness improvements and already trades for a couple of luxuries from the other AIs (they usually trade eagerly), it may not need your luxuries at all. If all AI citizens are already happy, your luxuries will have zero effect and are this way worth nothing for this particular AI.
This also works, by the way, the other way around. If your empire is smaller, the AI will usually give you a luxury or even a strategical resource for just a few bucks. Try OCC and you'll see.
Best is, if you are way ahead and don't want to warmonger for the luxuries, give the AI an outdated tech every 20 turns. They usually love to take techs for luxuries and sometimes you can even get some extra cash out of this deal.
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