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dulahan
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I hope some of the hinted things in the Backstory actually do occour, the Varakesh invasion, Mizara, other 'Ancient Races' and the sort.
Though I'm guessing the Varakesh won't be added until a (Hypothetical) Expansion PAck. But damn would that be cool... And weren't they the originally planned 4th Humanoid race? The highly militaristic one?
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Jodmos
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The Varakesh were originally going to be in the game but were one of the 16 races cut due to art constraints. If we're lucky they may create those 16 for an expansion.
I couldn't find the original list so I can't comment on the other missing ones.
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Pallidyne
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Backstory was fairly well written, but I did get the impression that someone watched WAY too much B5 while playing MOO2. Was entertaining though.
-P
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rhofman
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Richmond, BC
Feb 2003 time: 21:26
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There is no such thing as too much B5. Especially since I missed some episodes when it was being moved weekly. Gotta love the DVD craze to solve that problem.
I thought the backstory gave too much away. As far as the divisions between the orion races that was fine. I don't see why they had to give away human and evon origins though. Make that part of the antaren X's.
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Pallidyne
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quote: Originally posted by rhofman
There is no such thing as too much B5. Especially since I missed some episodes when it was being moved weekly. Gotta love the DVD craze to solve that problem.
I thought the backstory gave too much away. As far as the divisions between the orion races that was fine. I don't see why they had to give away human and evon origins though. Make that part of the antaren X's. |
I agree there is never too much B5, UNLESS you are writing a manual/backstory for something totally different.
-P
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Alexfrog
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Yeah, the backsotry feels heavily Babylon 5 based. But thats nto a bad thing, IMO. I think this game has the best backstory of any 4x game, by FAR.
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Lee Johnson
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Toronto, ON
Nov 1999 time: 00:26
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My personal opinion of the backstory, having read it from the manual, is that it is ridiculous. Not to mention trite, convoluted, contrived, and poorly written.
Above all, why was it necessary to tie the three MOO titles together in some sort of forced linear continuity? There's no continuity between successive games I play--why should there be any between the sequels? If it were up to me, I would have hit reset, wiped the universe, and started from zero, as though MOO and MOO2 didn't exist. Reuse old races and settings, or don't; introduce new material, or don't. Just don't waste all this effort in trying to tie it all together, because for the most part, it doesn't matter.
Adding paper to manuals costs money. You could have boiled this story down to four pages without materially affecting game play. I'm sure there was room on one of the CDs to put a lavish set of HTML pages with all of this future history in it. Was it really necessary to fill thirty-five pages of the manual with this crappy story, when the documentation of the game itself is still so sorely lacking?
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Mellian
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I haven't read the story, but like any empires from the past games, they would of spreaded throughout several worlds. soooo, so various human colonies end being isolated for a very very very very long time....and then emerge as seperate empires..and possibly with some genetic differences after spending so much time on an alien world they haven't truely evolved from.
COnsideering that the Orions seem to be humanoids, and way more human looking in comparison to most other races. SOooo, some past Orions ends being on earth, isolated and so on....probably degraded to the stone age for some reason, and then evolve base on Earth's envronment, where skin color and other visual details as changed.
i'd be very surprise if humanity still looked like modern day humans in the next several ten thousand of years.
-Mellian
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Mellian
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backstory is quite important, and in a lot of cases, what made some games very successful, like Alpha Centauri for example, I just love the unique genre they created...
and i'm i'll like Moo3 genre as well.
-Mellian
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Vince278
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quote: Originally posted by TheMaestro
You know some religious groups are trying to get MOOIII banned cause humans weren't..."divinely created." |
Sigh... It seems to me said groups are out to ban every game I like to play. It started with D&D in the middle 70's and never let up. Either I'm totally evil or they need to concentrate on whats really relevant.
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smellymummy
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quote: Originally posted by TheMaestro
You know some religious groups are trying to get MOOIII banned cause humans weren't..."divinely created." Pathetic
Story is cool, I just wish when I play the Evon the humans wouldn't come to me, "Beggingly wanting a NAP." |
very true...
I haven't found anything in the game that realy ties in with everything they wrote in the story
you know, all those parts where they just trail off with .....
I think it would of been nice for the game to have the story driven events randomly, but coherently occuring during gameplay
but anyway, the story was cool, i liked it
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smellymummy
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I don't know, but I'm guessing there not. Maybe in an expansion pack, but so far, haven't read anyone mentioning it
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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Actually, according to the manual, it was a different strain of Harvester that killed off the Antarans, not the Ithkul.
As for the big secret (just got my first 5-x win last night):
spoiler(highlight to read): The Anteran X's were 5 secret (Original Orion or Original Anteran, not sure which) techs that would allow galactic dominance. In order to keep the New Orions from getting them, they were split up and given to 5 of the younger races. Oddly enough, the 5 races that confronted the New Orions and got crushed. Now there's a coincidence for you. Maybe the elder races liked cheese?
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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If you enabled the 5-X victory, it counts as a win, so I think the answer is yes. Several of the X's are very useful technologies. I wouldn't say that combined they give you an unbeatable edge, though. A very sound advantage, however.
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Vince278
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quote: Originally posted by Eric S
Actually, according to the manual, it was a different strain of Harvester that killed off the Antarans, not the Ithkul.
As for the big secret (just got my first 5-x win last night):
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I'm sorry, you're correct. Harvester Gamma (little worms) ate the Antarans. Harvester Zeta became the Ithkul. We can assume Alpha, Beta, etc. are failed experiments (whether they are still around is yet unknown).
I think it was the original Antarans who created the X's.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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I'd belive that. As I said in another thread, I got my first 5-x win when someone was watching a movie, so I had the sound way down and didn't hear the first 15-20 seconds of the movie. The speaker didn't look like an Antaran, so I I wasn't sure. I'm not too far away from another 5-x win, so I'll crank the volume beforehand to check it out.
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