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lcstark
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I've ben reading the threads here and at a couple other places...read the reviews, and have been online long enough to understand that pissy reviews and gushing fanboy reviews are just extremes of the spectrum; I take everything with a grain of salt.
But I'm new to TB strategy games on the computer (though I've table-top wargamed a bit). I played a great deal of Risk online, and just stumbled onto MOO3 by accident. While reading up on MOO3, I got a bargain-bin copy of MOO2 (two) and have played that for a month now. I enjoy it, but want a) more detail and b) more control.
I'm confused by all the posts of "big picture/no micro management" followed by posts about "overwhelming detail and control".
If I liked "Risk" and am looking for an expanded MOO2, will I be disappointed by MOO3?
Many thanks!
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kalbear
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That's a toughy. The hardest part about MoO3 is the learning curve. If you're willing to put in a lot of effort - and I truly do mean this - you'll find it much more detailed and controllable (without going into micromanagement hell) than you did MoO2.
Another game you might like is Europa Universitalis 2 - it's a strategy game where you control a country in Europe and guide it for 300 years. Quite good, IMO, and sort of like a super version of Risk.
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leiavoia
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Or-E-gun
Nov 2001 time: 22:26
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for you, i would say give it a shot. ithink deaddirewolf said it best: this game needs to be actively studied to be truly enjoyed.
If you have the patience, you may be rewarded.
However, i think the biggest throw people are going to have is just the way you play it: it's not like any other game i've really experienced. You play from the macro point of view. yes you can jump in and put a new Cruiser in the build queue for Tau Ceti IV, but most of the game is run in a different frame of mind entirely. .It's kinda like handling a marionette by the strings as opposed to just grabbing it and forcing it to move some way - your global *strategy* (not tactics, but true *strategy*) is what will be be interesting.
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rhofman
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Richmond, BC
Feb 2003 time: 21:26
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More direct answer.
If your looking for Moo2.5 you will likely be disappointed. This is a new game.
Moo3 uses a completely new model for combat. It's now 2D real time based. Developement, spying and technology have changed as well. Technology uses a far better model than Moo2. The only thing that doesn't seem to be completely different is diplomacy. It is far more detailed but still has the basic treaties in Moo2 plus a number of new options.
If your looking for a large scale indepth TBS game you should consider Moo3.
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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I play MOO3 for 5 or 6 hours already it a great game.
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lcstark
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I've had the game a week now, and I've only had three space battles (all scout to scout) though I've played maybe a total of 24 hours. this is mostly because I've restarted the game when I had an "A-HAH!" moment and realize how something was working.
The user mods that have come out (primarily the mods that improve the documentation) and the strat guides in conjunction with the Prima guide have nursed me along to the point that I'm really enjoying this game.
I'm currently in my 5th game (turn 72) with the average length of game growing with each iteration. I have yet to win a game (since I keep restarting) but I don't think the game is "too easy".
As I stated when I started this thread, I'm new to TBS games and especially new to 4X games. I wasn't sure if I would like this game, and was very disappointed the first day or two after purchasing it, but I've hung in there and dug in to find a very rich and engaging game. I'll be playing this for years.
Thanks for all your help!
-L
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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quote: Originally posted by lcstark
I've had the game a week now, and I've only had three space battles (all scout to scout) though I've played maybe a total of 24 hours. this is mostly because I've restarted the game when I had an "A-HAH!" moment and realize how something was working.
The user mods that have come out (primarily the mods that improve the documentation) and the strat guides in conjunction with the Prima guide have nursed me along to the point that I'm really enjoying this game.
I'm currently in my 5th game (turn 72) with the average length of game growing with each iteration. I have yet to win a game (since I keep restarting) but I don't think the game is "too easy".
As I stated when I started this thread, I'm new to TBS games and especially new to 4X games. I wasn't sure if I would like this game, and was very disappointed the first day or two after purchasing it, but I've hung in there and dug in to find a very rich and engaging game. I'll be playing this for years.
Thanks for all your help!
-L |
No game nowday come out of the box ready to play anymore. I remember before the internet when you brought than game it ran well out of the box it if didnot the company lost money.
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kalbear
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Well right now the military enemy AI is anemic and not at all aggressive, so the empire building is much more emphasized. And it's damn fun. Diplomacy can be a mixed bag - sometimes allies stick with you, some times they get truly mad at you, and often not telling you why this is so. Spying is great, however. One of my favorite parts of the game. A very cool 'cold war' feel to it. Orion senate can be fun as well. Exploring new worlds, setting up migration, making dev plans and seeing what techs you get and how they improve your empire - all very very cool.
So yeah, it's good for empire building. It's also good for warmongering, but it won't give you as much of a challenge unless you decided to take on the NOs.
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