Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Why the AI builds troop transports
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 26-02-2003 16:17
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Why the AI builds troop transports Support Apolyton, buy Alpha Centauri

You might notice that one regular Troop Transport can't hold an entire army - and when you build a transport task force, you have to either use a few troop transports, or invent a bigger transport. The AI apparently assumes you need them constantly -- and when you're invading, you DO need as many as possible.

However, this is where it needs to be tweaked - the AI should only build one or two troop transports after it builds troops (and by the way, they have to fix the fact it only builds one troop (ie 1 marine, 1 infantry, etc) at a time, instead of 10x. (I do 5x for support units like psy ops and hackers and magazines, etc.)

I think it's just an AI oversight that will be quickly fixed. Quicksilver listens to consumer input (within reason), so hopefully Rantz will "hear" this. I'll email Bill as well, just a suggestion to them.

Hierophant is offline Hierophant
Settler

Jan 2003
time: 05:26
  Old Post 26-02-2003 23:36
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

A option to tell the viceroys what they CAN build and what not would be very usefull (Similar to the governeur settings in SMAC).

With some races, the nommo for example, it's likely that you will play through the game without any planetary combat.
Even IF I would try to conquer someone else with the Nommo I would try to get a magnate civ and produce troops exclusivly there.
Both things, building no troops (because you don't need them) or building troops only on one location (because the combat value of your starting race is very bad) is turning the viceroys into a micromanagement hell.

A simple subpage where you could tell your viceroys if they can build - yes/no - Infantry, Marines,... , PD Ships, Carrier Ships, Longrange Ships,.. would solve almost all problems with them.

Alexfrog is offline Alexfrog
Warlord

Dec 2002
time: 05:26
  Old Post 26-02-2003 23:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

Actually, I dont know that htis needs fixing, I think we just have to learn how to control the AI better.

Specifically: if you dont give it other options of the same size class as your transports, then worlds with that shipyard capacity will go and build them.

Also: The best way to stop it from building transports once you have enough is to go into the shipyard screen and obsolete the transports! Then it'll choose other stuff.

Always being on top of your ship designs....designing new ones of different types/sizes, and obsoleteing old ones, is very important to get the AI to build what you want.

Hierophant is offline Hierophant
Settler

Jan 2003
time: 05:26
  Old Post 26-02-2003 23:56
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, that is working & that is what I am doing - but that is NOT working with troops (NOT -transports). You cannot make troops obsolete...

And once you are in the middle & late game you will have quite a lot obsolete designs (why are you not able to delete designs permenently, btw?), so you have to search for the ship you want to make active again each time.

John-SJ is offline John-SJ
King
Silicon Valley, USA
Aug 1999
time: 21:26
  Old Post 26-02-2003 23:59
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

Axelfrog,

I can agree that obsoleting old designs is important, but I don't think it's reasonable to obsolete your best (transport) design just because you don't want to build any for the next 10 turns.

BTW, once obsoleted, can a design be reinstated easily? (I won't have the game 'til tomorrow)

John-SJ

Sarati is offline Sarati
Settler

Nov 2002
time: 05:26
  Old Post 27-02-2003 00:05
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

It is trivial to unobsolete a design.

Hierophant is offline Hierophant
Settler

Jan 2003
time: 05:26
  Old Post 27-02-2003 00:06
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Yes, by two clicks. But if you have many older designs you have to search for it some time, as said before.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 27-02-2003 01:42
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

According to Bill Fisher, there are a ton of AI tweaks in the coming patch, including this one.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:26
  Old Post 27-02-2003 02:57
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

good thing I'm not getting the game for a while then


It would just be awful to play with a stupid AI. Oh wait, I still play civ2...

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 27-02-2003 09:42
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

The AI is NOT stupid. (rolling eyes) If it was, the game would be UNPLAYABLE, because you eventually have 200 planets under your control.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 27-02-2003 12:40
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Well, playing last night I never had enough troop ships. NEVER ! You need dozens of these blighters. But make the original "troopship" design obselete, and make a "troopship2" design with a bigger hull size and more capacity. Then you don't need so many of them (I don't know if this is better financially, but the AI won't fill build queues then.

-Jam

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 27-02-2003 13:29
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, a single troop hold holds like, what? 6 ppl? 10 ppl?

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:26
  Old Post 27-02-2003 13:53
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by War of Art
Well, playing last night I never had enough troop ships. NEVER ! You need dozens of these blighters. But make the original "troopship" design obselete, and make a "troopship2" design with a bigger hull size and more capacity. Then you don't need so many of them (I don't know if this is better financially, but the AI won't fill build queues then.

-Jam


Is this perhaps the key? If you've got military spending set high then presumably every planet will be looking to do their bit for the war effort. For young/small colonies that'll be small hulled cheap ships. If troopships are all they have available, guess what they will build. If you don't have any small hull designs they'll just have to build fighters and let the bigger planets build the real hardware.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 27-02-2003 15:03
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase the size of your Attachments

Exactly. Make troopships at least a size 5, then the "new planets" won't be able to build them.

-Jam

Hierophant is offline Hierophant
Settler

Jan 2003
time: 05:26
  Old Post 27-02-2003 15:51
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Remove this text

That won't solve the general problem, though. That way your smaller colonys will built LOTs of worthless marines when you are using mainly tanks or battleoids.

campfreddie is offline campfreddie
Chieftain
Leeds, UK
Apr 2002
time: 05:26
  Old Post 27-02-2003 18:35
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

Jonah, I don't suppose Bill said anything else about a patch did he?

I was thinking that adding some extra despcriptive text to the tech descriptions would be great - and relatively easy to patch.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 27-02-2003 18:47
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Hierophant
That won't solve the general problem, though. That way your smaller colonys will built LOTs of worthless marines when you are using mainly tanks or battleoids.


Look, I have the game, I'm playing the game, this is really not such a big problem. The small bases may as well build marines. They hardly cost anything, and these small planets are often on the frontier... I was happily surprised to find 3 marine units I didn't realise I had to capture an undefended planet in the same system. Its not like these planets could be making anything useful anyway. And the small useless planets take 213 turns to build a marine unit, so I don't even bother with this "problem"

In the actual game, planets that are capable of building the "good stuff", do. Don't worry about it. If you want them to build big big big ships, then tell the AI, by raising the millitary spending to "Limited War" or even higher. Otherwise the AI will (very slowly) build whatever garbage it thinks might be useful. Relax. MoO3 is going to be fine, IMHO, you just need to let it do its thing.

Yes half my plaents are building marines, but these planets have such low rates of building, that is doesn't matter.

-Jam

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 27-02-2003 21:24
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Put an end to popups!

quote:
That way your smaller colonys will built LOTs of worthless marines when you are using mainly tanks or battleoids.


Nothing wrong with a SMALL colony building marines. Just make them support units in an army. You can have an army of 24 battleoids, with up to 8 non-battleoid units (marines, etc) and 4 support units (hackers, etc).

Craig P. is offline Craig P.
Warlord

Oct 2002
time: 23:26
  Old Post 27-02-2003 22:04
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Increase the size of your Attachments

There must be something odd about my game. I'm up to turn 50, I haven't obsoleted my troop transports, and the AI has built one so far. He's seemed a lot more interested in building LRA.

(and FWIW, I added an equal-size LRA or SRA starship so that he'd have something else that size to build, and none of those have been queued up yet)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0507 seconds (89.09% PHP - 10.91% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net