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DilithiumDad
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I'm probably the only one, but I entered from the SciFi side rather than the Civ side. The previous game that my son and I were playing was Deadlock II by Accolade. This was a game with 7 different factions representing different species, bonus resource locations, more complex resource management (resources were gloabal across your empire, but you paid tranportation costs; resources included iron, steel, endurium, triderium, wood, energy, and food and could be exchanged with human or AI players) complex diplomacy (tech share, map share, commerce, non-aggression and victory pacts --all independent). Plus, instead of static portraits, the leaders had animated lip-synced clips and assortment of choice witticisms (great for on-line mmuliplayer!).
Unfortunate, the game as originally shipped was unplayable because of its weak AI. They fixed the problem in a patch, but the game died because of bad press.
If you do find it in the bargain bin, grab it, but don't bother playing it without the patch!
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Locus
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New York, NY
Jan 2001 time: 00:13
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I played Civ II regularly for two years before playing SMAC/X. SMAC/X is a lot more complex than Civ II. While you have an intuitive understanding of technology to help you through Civ II, that knowledge is lacking in SMAC/X. I still play SMAC/X a lot and rarely play Civ II. The reason why is that you just have a lot more freedom in SMAC/X than in Civ II. I actually like Civ II better than SMAC/X but don't play it as much because Civ II is so limited compared to SMAC/X. If you are having a hard time with Civ II, I recommend you don't play SMAC/X until you get better at Civ II. The learning curve in SMAC/X is steep!!! Also, in Civ II, you can survive a long time and stay in the game (until your enemies get artillary anyway) but in SMAC/X, you might find yourself conquered in less than 100 turns if you don't know what you're doing. I guess I am trying to tell you to be patient with Civ II (my favorite game of all time). If you find Civ II frustrating, I can GUARANTEE you that SMAC/X will be ten times more frustrating. If Civ III turns out to be little more than Civ II with the expanded diplomacy, etc of SMAC/X, I will still have a new favorite game. (According to Firaxis, Civ III will be a lot more than Civ II with SMAC/X gameplay advancements.) IMO, the historical aspect of Civ III is more exciting than colonizing Chiron. It is just more thrilling to take possession of the "Pyramids" versus the "Pholus Mutagen".
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Brother Locus of the Peacekeepers
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:13
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I started on the Board game version too. It was good IIRC, but took a while to play and I seem to remember that it was easy enough to become an also ran, leading to a lack of enthusiasm among half the players in any particular game. On the other hand, there not being an AI, all your opponents were more interesting and much less predictable and (at least some of the time) followed rational strategies. The face to face aspects of in-person gaming also add something else. I don't really remember the rules much, but I don't think it was very similar to Civ except in general ideas; they do both have that cool sense of (re?)experiencing history in the 1st person that SMAC/X doesn't really give you.
Ned, good point about how difficult original Civ1 was. I got fixated on playing England and I don't think I ever won at a difficult level what with the slow start in particular as well as some of the AI's seeming advantages like building spaceships quicker faster better at the end. I just played a bit recently and it looked like was headed for 2nd place again, being stuck in a Central American standoff while the Mongols conquor all the Old World. Still entertaining though, but I found myself missing some of the enhancements (forgot some of the Civ1 fine points too).
All that being said, I think I would have enjoyed SMAC/X just as much if I had never played Civ; probably more even, because it would have all been totally new - the places where the Civ engine shows through as a little forced take a teeny bit away from the SMAC/X experience.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:13
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I was a latecomer to the Civ genre in that I never played Civ, but started with CivII.
And I'll never forget that first game (sure, it was settler, but we all have to start somewhere)
The sense of accomplishment from nursing that first loinclothed settler through to a railway ribboned empire defended by carriers and aegis cruisers...the clumsy attempts to placate disgruntled citizens...the rush to beat the other civs to the wonders...and then the space race ... every base involved in building part of it - picking up the manual when a civ launched a partially built ship that had 17 years to go, then turning up production full blast to get the 39/16/3 that could make the trip in 5.7 years, and overtaking the competitor, and then seeing the end movie just as dawn was breaking.
And it just got better (in spite of the frustrations - waiting the five minutes while the Syrians nudged their 109 cruisers and destroyers around my boxed-in submarine - every turn for ten turns until I wriggled free) - and harder as I gravitated to Emperor difficulty and OCC games.
But always the sense of hating to hit the save button - just one more turn - oh, it's dawn again.
Never had that with smac or smax.
Rush to Ascent - heck, in MP if you can't do Voice and Ascent in two turns you've lost. Never a problem in hitting the savegame button. Great stretches of boredom at times, and never the satisfaction you get as in Civ if you save your starting map and then compare it to the finished one, to see what industrial development can do to scrubland and marshes.
Sure, the AI is better, the workshop is neat, as is the buiuldqueue feature (but forget the Base Governors and autoformers), and I am a science fiction fan, but I don't play much smac/x singleplay anymore. But I do crank up CivII about once every couple of weeks and have a marathon.
Here's waiting (and hoping0 for Civ III
Googlie
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DilithiumDad
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In an earlier post here I mentioned Deadlock (1996)and Deadlock II (1998). The original Deadlock had a more playable demo, which you can download from this link:
http://gamespot.com/gamespot/filter...,197068,00.html
Do yourselves a favor. Download the free demo and play the game. Now tell me if you think SMAC would be improved if they grafted on the military model and resource management from this game series.
There are 7 species which correspond with eerie similarity to the original 7 SMAC factions. Here is a key for the SMAC player:
Green faction = Gaians = Uva Mosk
Insectoid faction = Hive = Ch'Chit
Research faction = University = Maug
Money and commerce faction = Morgan = Humans
Military faction = Spartans = Tarth
Mind control faction = Believers = Relu
High morale (easy drone control) faction easy for beginners = PK's = Cyth
There is an 8th faction (The Skirineen) that runs the Black Market, but you can't play as them.
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