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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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It seems that Vox and Lux haven't quite been operating on the same page. Lux apparently gave Vox 150 gold to hold with the expectation that they could get whatever of it they needed to buy Writing and Map Making back from Vox, while Vox expected to supply the techs themselves.
In our original plan, we were to get 150 gold plus an in-game world map as compensation for letting Lux live and helping them get off the continent. In this revision that Jon Miller and BetaHound pushed last night, we would get only 75 gold, but we would also share in Construction when Lux discovers it, presumably in a little less than 40 turns. So in a sense, we may actually get more out of letting Lux live than we had been planning in terms of, although we'll get less cash.
The provisions of the revised arrangement are as follows:
1) Vox gives us 75 of the 150 gold they got from Lux.
2) We or Vox provides Lux with Writing.
3) Both we and Vox get Construction from Lux when they discover it (probably just under 40 turns).
4) Vox pays half the 30 gold that's part of our proposed deal to acquire Map Making from GoW, assuming that deal goes through.
5) We supply Map Making to both Vox and Lux, assuming the deal with GoW goes through. (Otherwise, some kind of alternative arrangements will be necessary.)
6) Lux provides both us and Vox with in-game world maps.
7) Vox gets two or three gpt from Lux.
I'd also like to propose one more amendment, which I'm hoping Vox will like and Lux will be willing to live with:
8) For the time it occupies Portia and 20 turns thereafter, Lux agrees to purchase technologies only from us and Vox. The price will be 40% of the first-researcher cost, and we and Vox will split the proceeds equally. (Lux may, however, trade Construction to other nations as they see fit.)
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alva
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Republic of Flanders
Sep 2001 time: 06:26
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Lux must stay at war with both GoW and ND for as long as they are on our continent. That way at least these teams can't open any embassies.
We only give writing and MM to Lux when all other teams have these techs (except Lego)
Last edited by alva on 27-02-2003 at 01:56
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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quote: Originally posted by Shiber
Isn't Construction needed to get to the medieval age?
If we depend on Vox for getting Construction, we'll get to the Medieval age later than we could otherwise.
I suggest that we don't accept any promises of some tech in 40 turns. If Vox doesn't have the cash to pay us, they can pay in gpt for all we care.
As for clause 8, Lux promises to buy techs only from us - but what if they decide not to buy anything at all? Also, how are they going to pay 40% of a tech's price if they can't even pay us 150 gold? (e.g. 40% of the first researcher price of CoL is 96 gold; currency: 154 gold; The Republic: 269 gold)
The rest, however, is excellent. |
The complication is that if Lux pays us, they're going to expect to get the gold to do it back from Vox because that's how they seem to understand the deal. Yes, I see Lux's devious handiwork all over this arrangement, and I'm not especially fond of it.
On a 40-turn research pace, Lux will just need 1gpt for research. Add three gpt to Vox and Lux will still have at least 2 gpt left over while they're working the fish. If they hold onto Portia long enough, it's not hard to envision their accumulating enough gold to buy at least one tech. And the amendment is as much about making sure the teams on Bob don't get Luxian gold for techs any time soon as it is about trying to get gold for us and Vox.
Regarding Construction, waiting for Lux to provide it to us might slow us down a little, but not too badly. With how slow Vox's research is, if we don't want to trade away the advantage Republic gives us (and if Vox refuses to trade Philosophy, that would help ensure us a nice head start), we'll probably end up researching both Republic and Currency while Vox handles Polytheism. Assuming our trades go through, that would leave only Construction needed to get out of the ancient era.
Depending on how long Lux has been working on Construction and how fast we are, we might or might not be slowed down at that point. But even if we are slowed down, the cash we save in the meantime would enable either major military upgrades or a very fast headlong tech rush once we do enter the medieval era. Either way, we'd find ourselves in good shape.
On the other hand, if someone else has Construction and we want to trade away Republic, Lux's research into Construction would be worthless to us.
Nathan
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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One moment. Nathan, where did you got your additional information, only from last Vox chat, or was it confirmed by Lux? Because my confusion comes from the two stories we heard, of which only one can be true. I think it is perfectly possible that Lux paid Vox 150, and said 'the treasury is empty, but some of that money was for writing and MM'. However, in the chat with us, Trip clearly said he had currently (so after payment to Vox) 170 in cash.
If the information of this new deal comes from Vox only, I strongly suspect that they misunderstood it, or are being lied to by Lux. Before I vote on any proposal, please get some confirmation from Lux, because one of the two is not telling the thruth. (not willingly, perhaps).
Oh, and no deal without immediate screenshots. 
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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I'd say the deal currently is 75 gold + world map, the construction part of it I doubt. It's like the '3 scientific starting-era-techs' deal between Lux and Vox: so long term, that by the time we reach it, it won't matter. In 40 turns, we can expect that at least one other team has researched construction, so we would be able to trade for it. Further, in 40 turns, Lux might as well be toast. All it takes is one galley with 2 swords from ND...
BTW, shouldn't we include a term that if ND lands on Portia's shores, Vox is required to immediately take possession of Portia? I can stand a Lux seeking refuge on our continent, but if possible I would like to keep any Bob civ from taking a beach head here... Maybe the chance is small, but it's one less thing to worry about, and it would further put pressure on Lux to get the hell out of here.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Arrian: I think most of us agree that in such a catastrpohic situation (for Lux), Vox is the one that needs to act, and not us. I'm not certain on which order the turn is played, but Vox should always have 1 turn to take Portia, after foreign troops have landed. So, if they are allowed one warrior adjacent to Portia (us being 2 tiles away), they can always react to any invasion.
If the order is right, we might want to give Lux one turn to try to defeat any invasion force, if in the same turn Vox can conquer Portia. But if not, we simply demand that Vox gets one unit close to Portia, and takes it at the first sign of invasion, even if Lux would have 2 spears positioned outside the city, and ND only lands with 1 sword.
Another option would be if the three of us divide the coast line, and prevent any galley from landing troops too close to Portia, so that they at least need 2 or 3 turns from reaching the city. But even then, I would suggest that we lay the risk at Lux's camp, in that the moment anyone invades, their game is over.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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quote: Originally posted by DeepO
Arrian: I think most of us agree that in such a catastrpohic situation (for Lux), Vox is the one that needs to act, and not us. I'm not certain on which order the turn is played, but Vox should always have 1 turn to take Portia, after foreign troops have landed. So, if they are allowed one warrior adjacent to Portia (us being 2 tiles away), they can always react to any invasion.
If the order is right, we might want to give Lux one turn to try to defeat any invasion force, if in the same turn Vox can conquer Portia. But if not, we simply demand that Vox gets one unit close to Portia, and takes it at the first sign of invasion, even if Lux would have 2 spears positioned outside the city, and ND only lands with 1 sword.
Another option would be if the three of us divide the coast line, and prevent any galley from landing troops too close to Portia, so that they at least need 2 or 3 turns from reaching the city. But even then, I would suggest that we lay the risk at Lux's camp, in that the moment anyone invades, their game is over.
DeepO |
In any possible scenario, it would seem that we get screwed. If lux is found, we will be held responsible, even if we show screenshots of it in vox hands. If they aren't found out, then we have subsidized an lying civs research. Will they give us construction if they are off the island already? Probably not, but that will give us incentive to hunt them down.
Personally, I just want them to build a galley a settler and a spear and get the hell off our island. The sooner the better. The price of construction will be too high if the others find out what we've done (allowed).
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