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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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There are racial picks that let you specify whether or not you are in the Senate. If neither pick is selected, your status is randomly determined (I don't know the percentage).
As for the second, I don't know, but if it's anything like MoO2, you'll have to at least find one of their colonies. In MoO2, you had to have a colony near one of theirs, though I don't know if that is still the case.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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I don't know about the racial picks, other than that the harvesters are always out of the Senate at the start of the game. I only know what I've read in the manual. I'm still waiting to hear that my copy has shipped, let alone arrive.
As to contact, it sounds like they haven't changed the contact rules between 2 and 3 then. I think the standard was that one of you had to have a colony within normal starship's distance of a colony of the other one in order to establish contact. I remember once making contact with two races at the same time as soon as I researched improved fuel cells. This despite the fact that my scout ships had reached their colony, so extended fuel tanks don't count.
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Hierophant
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I think you have to be in a system where a planet with a goverment seat of them is existing.
Not neccessarily the homeplanet, just a planet with a system-government. If you it "B" you see which planets of yours and them have goverment seats. (kind of "flag").
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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Actually, there are checks each turn when you meet another race. It takes time for your ambassadors to establish relations with them.
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