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Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:26
  Old Post 27-02-2003 05:47
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#1 Report this post to a moderator
Removed some functions from workers yet.. Tired of ads?

Now the AI doesn't build any improvements with them ie roads, mines, irrigate etc

Is this supposed to happen when you unflag from the editors workers unit tab in 1.29f

Build railroads
Remove Forests
Remove jungles

I just wanted a game without unlimited railroad movement and less terraforming by eliminating the ability to change forests/jungles.

Anyone 100% know why this happens?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:26
  Old Post 27-02-2003 06:13
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yup, the terraform AI action won't be active unless ALL actions are active. This is by design (it's working just like it says in the help), but I'm really not sure about the rationale.

If you want to prevent a worker from building railroads the best way is to tie this worker action to a prerequisite tech that can't be reached (ERA NONE).

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:26
  Old Post 27-02-2003 06:18
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Thanks for letting me know Support Apolyton, buy Call to Power 2

Its pretty lame for civ3 to have editor options that don't really work.

What about stopping workers from teraforming forests/jungles, is their a way to do that without stopping them from buiding other improvements?

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:26
  Old Post 27-02-2003 06:20
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Now that ive started a game Enter the AD-FREE zone

Is it possible to modify the settings again and continue playing ie just like in CTP by using reload SLIC

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:26
  Old Post 27-02-2003 06:22
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What if I just unflag build railroads Support Apolyton, buy Civilization III: Complete

Will that still work with the AI still using all other teraforming functions.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 27-02-2003 08:27
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#6 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by WarpStorm
Yup, the terraform AI action won't be active unless ALL actions are active. This is by design (it's working just like it says in the help), but I'm really not sure about the rationale.

If you want to prevent a worker from building railroads the best way is to tie this worker action to a prerequisite tech that can't be reached (ERA NONE).


Either that or require a resource that doesn't appear on any terrain type. That would probably be the easiest approach. I kind of wonder about the rationale of that as well. I tried once to have specialist workers, only to discover that they just stood there doing nothing when I tried to automate them.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 27-02-2003 08:33
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Re: Thanks for letting me know Support Apolyton or Terrorists Win

quote:
Originally posted by Colwyn
Its pretty lame for civ3 to have editor options that don't really work.

What about stopping workers from teraforming forests/jungles, is their a way to do that without stopping them from buiding other improvements?


Yes, you just have to use Shift-A, the worker will only improve those tiles that don't already have anything done to them. Also Control-Shift-I if you only want to improve a single city. At least it works for Forests, the game considers them improvements so the Worker won't touch them. I'm not entirely positive about Jungles, though I don't recall ever seeing a Worker clearing those without me using the Shift-J command.

As for your next question, all the data is stored in the save game. In order to implement any changes made in the editor, you have to start a new game.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:26
  Old Post 27-02-2003 08:46
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#8 Report this post to a moderator
Worker jobs Full PM-box? Change here!

To eliminate railroads/teraforming jungles/forests from the game I edited in worker jobs these tasks to require a end advance/uranium etc.

Still the AI workers just sit there as do my own when I automate them.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:26
  Old Post 27-02-2003 16:36
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#9 Report this post to a moderator
Get a bigger avatar today!

Do they still have the Terraform AI Strategy checked?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 27-02-2003 20:35
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Re: Worker jobs Suffering from ads?

quote:
Originally posted by Colwyn
To eliminate railroads/teraforming jungles/forests from the game I edited in worker jobs these tasks to require a end advance/uranium etc.

Still the AI workers just sit there as do my own when I automate them.


Check to make sure that all the Worker flags are selected. If just one of them isn't, they won't automate. Like Warpstorm mentioned, you should see the Terraform flag as active, otherwise they'll just sit there.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:26
  Old Post 02-03-2003 11:24
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Support Apolyton, buy Civilization III: Complete

colwyn:

Just increase the worker time to complete the tasks. You can't clear many forest/jungles or build much of a rail network if they take 100 turns to complete.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:26
  Old Post 02-03-2003 16:18
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

But that would still tie up worker resources for both sides, and create large groups of workers just waiting to be captured.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:26
  Old Post 02-03-2003 17:52
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#13 Report this post to a moderator
Put an end to popups!

They should just correct the all-or-nothing worker 'feature'.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:26
  Old Post 03-03-2003 00:15
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Support Apolyton buy from Amazon

quote:
Originally posted by The Mad Monk
They should just correct the all-or-nothing worker 'feature'.


This would be ideal but increasing task time is a good work around until the next patch or expansion in which firaxis may or may not address the problem. Assuming there is a next patch or XP, of course.

Skanky:

never had large work gangs captured before, but wouldn't mind capturing 20 or so enemy workers. Not much different in the game I am playing when I captured a stack of 5 egyptian settlers, protected by a couple spears.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:26
  Old Post 03-03-2003 00:23
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#15 Report this post to a moderator
Support Apolyton buy from Amazon

I asked and it appears it would take a rewrite of some of the AI code to make this work. Currently the AI thinks of units having the Terraform flag as more or less interchangable. The code assumes that any of them can do the various tasks. If these tasks were to be split up amongst units, the AI would have to decide which unit was up for the job. In addition, it would have to decide which type of unit it would need to build for future jobs. This is more sophisticated than the code currently can handle. I wouldn't expect to see this kind of upgrade in a patch (especially since Soren (the AI programmer) has moved on to new projects). Maybe if there is a new expansion.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:26
  Old Post 03-03-2003 01:50
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#16 Report this post to a moderator
Got it working!! Enter the AD-FREE zone

Apparently if you uncheck these flags and then check them again it still doesn't work, I applied the old original Bic file and presto it worked again.

To do what I was asking all you need to do is simply assign the last tech on the tree and some resources like uranium/oil to the Workers Jobs tab in the editor.

You can tehn effectively eliminate certain functions without changing anything else in the game.

ie in my game I chose

Railraods, Remove Forest/jungle.

I am playing the best civ3 game ever now, give it a go!

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:26
  Old Post 03-03-2003 09:40
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#17 Report this post to a moderator
Re: Got it working!! Get a bigger avatar today!

quote:
Originally posted by Colwyn
Apparently if you uncheck these flags and then check them again it still doesn't work, I applied the old original Bic file and presto it worked again.

To do what I was asking all you need to do is simply assign the last tech on the tree and some resources like uranium/oil to the Workers Jobs tab in the editor.

You can tehn effectively eliminate certain functions without changing anything else in the game.

ie in my game I chose

Railraods, Remove Forest/jungle.

I am playing the best civ3 game ever now, give it a go!


Great, but that type of game is not my cup of tea. I HATE jungle, chopping forests is great for rushing city improvements and I LOVE railroad's.

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