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Fosse
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U.S.A.
Mar 2002 time: 23:26
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The computer will assign workers to whatever tiles it thinks are best to work, that includes coastal, sea, and ocean tiles within the city radius. You can choose (and should choose) to assign workers yourself, as you're probably smarter than the computer.
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pedrojedi
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of old men bearing big Ankhs
Nov 2002 time: 02:26
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I'm quite generic in game planning. All my cities go the same way in building, so generally I build libraries, universities, barracks, airports, atc in all cities. I noticed people here have a tendency to assign tasks to their various cities ("worker-producing city", "phalanx producing city", "archer producing city"), which I think is a great organizational strategy, but I get itchy when I don't see one of my cities with a library or airport. 
Besides, it requires a certain organization and mobilization of city population, which I don't like to do since I leave the AI control the mood of my citizens, which blocks me to do much else about assigning citizens to different tasks.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:26
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quote: Originally posted by Jawa Jocky
and good commerce cities are good research cities. So libraries, universities, and research labs are all good builds too. |
Ok, question please.
If I have good commerce city, and build all them improvements, wont that detract via upkeep for the city improvements, thus knocking them back a wee bit?
Just asking, I know in Call To Power (Which I understand this isnt) Say you have great city making lots of gold, then by burdening that city with improvements, it has an adverse effect, actually reducing the potential?
Just fishing..
Thanks
Grandpa Troll
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Dominae
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Troll, a Marketplace costs 1 gold per turn upkeep, and increases your Tax output by 50%. Thus, if a city is producing only two gold per turn, the Marketplace pays for itself. Similarly for all the other comparable improvements (Banks, Libraries, etc.). So, in all but the most corrupt cities, you will benefit from the improvements, if you build them. The real question is whether or not it's worth waiting 20+ turns for that improvement, instead of going for something cheaper, like a military unit. From my experience with the NIC ('No Improvement Challenge'), I would say the military unit route is the right one, it's just that it's a whole lot less fun.
Hope this helps.
Dominae
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Jawa Jocky
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Seattle, WA
Dec 2001 time: 21:26
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quote: Originally posted by Troll
Ok, question please.
If I have good commerce city, and build all them improvements, wont that detract via upkeep for the city improvements, thus knocking them back a wee bit?
Just asking, I know in Call To Power (Which I understand this isnt) Say you have great city making lots of gold, then by burdening that city with improvements, it has an adverse effect, actually reducing the potential?
Just fishing..
Thanks
Grandpa Troll |
Corruption is a huge concern.
If the city has little corruption then most city improvements are good. Economic improvements bring back more than they cost. Research improvements are more effective. And happiness improvements help with happiness and culture.
If the city has a lot of corruption then most improvements will cost you money and bring little benefit. You can build units or start with corruption reducing improvements (courthouses, policestations). Happiness build are usefull too because they can help you get WLTKD (we love the king day). Once you have WLTKD, courthouses, and policestations you may find that your corruptions is low enough to justify some of the other cities improvements.
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