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Walt
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Louisville, KY, USA
Jan 2001 time: 05:13
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Someone enlightened me that the GA pop boom doesn't work in SMAC multiplayer. It may also not work in SP SMAC. Don't know. As for getting a GA in the first place, boreholes are your friends. Even then, you'll only pull it off in very high energy bases.
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mark13
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Northampton, England
Sep 2000 time: 05:13
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Whilst concurring with a lot of what Misotu has said, I cannot help feel that a Hive pop boom could make him a massive force in the early/mid game. For instance:
The average size 3 base will churn out 8 minerals per turn. However, the average size 5 base will churn out 12 minerals per turn - if every base were to be subjected to this, that is a net gain of 50% minerals per turn. Of course, with the Hive, this needs no SE flip-flop at all, and you won't have any problems with the drones at all, due to police - this increase would effectively cost 2-3 turns income/RPs. Which, at that stage, isn't a lot....this could make the Hive a major player with all the SPs floating around, or become the base for something of an uber-army. Or even, turn them all into specialists early on, and get a load of tech....
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Horus
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Sweden
Nov 2000 time: 05:13
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I seem to miss something important here (basically a manual), but why do one need so much energy in the bases to pop. boom with (not energy in general, in order to counter the psych investement, as I understand it). +2 nut/turn/boom is of course important. But I don't understand why you need so much energy. Have I misinterpreted something or?
And, are Yang really more difficult to boom with than Aki?
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Walt
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Louisville, KY, USA
Jan 2001 time: 05:13
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quote:

Originally posted by Horus on 04-30-2001 09:20 AM
I seem to miss something important here (basically a manual), but why do one need so much energy in the bases to pop. boom with (not energy in general, in order to counter the psych investement, as I understand it). +2 nut/turn/boom is of course important. But I don't understand why you need so much energy. Have I misinterpreted something or?
And, are Yang really more difficult to boom with than Aki?
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In short, you need energy to be turned into psych, which will give you the Talents you need for a Golden Age, the only way to pop boom with Yang until the advent of Eudaimonea.
And yes, it's more difficult to pop boom with Yang because, although he runs with no efficiency penalties, Aki has efficiency bonuses that allow her to worry less about drones arising from horizontal growth.
Walt
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Horus
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Sweden
Nov 2000 time: 05:13
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Thanks.
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Blake
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Brainfallocatione
Oct 2000 time: 17:13
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Actually I'm not convinced it is easier to boom with Aki, police state has the support and police bonus over demo, allowing for a bit of extra drone control which can just allow you to pull the GA off, especially in larger bases.
Btw, with yang you really can't consider a case of pop-booming a size 3 base, you need a lot of infrastructure in order to execute the pop-boom, I would say a holo theatre and treefarm at minimum, and your bases will probably be size 5+ to take advantage of specialists. The HGP does make it a lot easier, especially to boom smaller bases more distant from the HQ, but I also find the HGP is not an easy SP to get, compared to the WP. Also if you intend to pop-boom you need to spread your bases out more than usual Yang style, I tend to favour "distant" infrantry spacing favoring 3 tiles vertical or horizontal rather than "close" infrantry spacing, 2 tiles vertical or horizontal. Also I plan my city layout in advance so I can fit a maximum number of boreholes per city.
Another advantage of pulling off a pop-boom is when running police power you get basesize units supported per base, a well executed pop-boom would mean you could pretty much forget about ever needing clean reactors, when you have 14 units supported per base..., lets just say you don't want to be yang's neighbour after he pulls of a pop-boom.
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Viriato
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Portugal
Aug 1999 time: 05:13
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I don't have SMACX so I my comments are based on plain SMAC only.
Yang cannot pop-boom in a Golden Age due to a bug in the game. There is one way to do it though, building a Secret Project (I don't remember it's name). Unfortunately this SP comes relatively late in the game, and Yang is not a good research faction as you know.
There is also a technique I've heard of. If you build the SP that makes your bases start at size 3 you can build a base, assign a few crawlers to it and start producing colony pods. With proper work you can get a CP every turn, or every 2 turns. When the last citizen is converted into a CP and the base is lost you simply build it again.
This is obviously not the same as a pop-boom but it's the best we can manage with Yang.
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