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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > How do I retro fit my old ships with new technology?
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Unconquered is offline Unconquered
Warlord
America
Nov 2001
time: 23:26
  Old Post 27-02-2003 10:05
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How do I retro fit my old ships with new technology? Support Apolyton

???

Crostoneman is offline Crostoneman
Chieftain

Aug 2002
time: 05:26
  Old Post 27-02-2003 10:15
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You can't refit your old ships into new ones. You need to build new ships to use the new technology. This isn;t bad since you get back half the materials used in the contruction of the old ships.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 27-02-2003 10:16
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You don't. You mark them as obsolete and build new ships.

I don't like it myself - I think Quicksilver is going to work on that in the patch (I hope, anyway.)

ajbera is offline ajbera
Warlord
of the Cookieville Minimum Security Orphanarium
Apr 1999
time: 05:26
  Old Post 27-02-2003 10:20
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On the IGMOO forums, Alexfrog suggested that the reason refitting was left out was so that you couldn't engage an enemy fleet, ascertain it's weaknesses, then easily refit to exploit those weaknesses. By dragging the process out a player can't just quickly upgrade to what's needed to take out their foes.

Haven't played yet, so I can't confirm how logical this assessment is, but it sounds reasonable.

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 27-02-2003 10:27
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Well, it's often more expensive to refit ships than build new ones. In order to refit, you could make it:

a) you must disband a fleet (there's a 5 turn delay when you disband a task force)

b) the components you upgrade cost 150% normal cost.

c) you can not CHANGE the TYPE of module. (ie. you can't switch from a particle to a plasma, mass or beam.)

Last edited by JonahFalcon on 27-02-2003 at 10:32

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